My players voted to merc Lonleywood
So, this is kind of my fault and now I have no idea how to fix it.
My group is an elf Druid, a tiefling cleric and a drow ranger.
My group is in Chapter 1 of the adventure where they explore Ten Towns. They ended up in Lonleywood. The got the White Moose mission. Instead of hunting it, they decided they wanted to find the moose and warn it that hunters were coming.
It took time, but they found the Elven ruins. And like a fool, I let them talk to the moose because the druid can speak druidic. The moose basically revealed that it was awakened by the druid, who is in league with Auril and that's why it kills people, along with just not wanting people in the woods. To be clear the moose was *very* aggressive.
My players refused to attack the moose, ran and now have decided to not fight the moose and instead try to help the moose by killing the townspeople of Lonleywood.
I don't even know what to do beyond letting them all die when they try to fight an entire town. I forsee this is going to become a problem ANY time they are asked to kill an animal.
Does anyone have any ideas on how I can get the party back on track without exercising a TPK?