u/Glamdring26WasTaken

So +Levels got nerfed for attacks but not for spells? Wasnt it more of a problem with spells because it was the only way to get base damage?

I dont really understand this change. Why did we nerf +levels on melee and proj skills(very understandable especially battle essence) but didnt touch any spell levels?

Werent spells a bigger offender in terms of level scaling because that was the only way to scale base damage?

Anyone wanna elaborate?

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u/Glamdring26WasTaken — 1 day ago

Made a cheatsheet for free stuff you get in campaign so people can plan ahead of alt-tab in loading screen to remind themselves what was in that zone, need feedback

The idea was make a comprehensive and updated list of all the stuff you get in campaign, guaranteed loot from league mechanic, guaranteed loot from bosses, quest rewards, spesific zone encounters etc. I will look at this list before launch to plan my journey by saying "okay so i need 3 total supports in act 1, i will do x,y,z bosses but skip a,b and c to save time", and also keep it in my second screen/alt-tab so i can quickly remind myself what was in the zone i am loading into.

I was also thinking about entagrating something like this into Laioken so i get in game pop-ups instead but i am not sure if i can do that, but i will look into it.

Currently looks like this: https://docs.google.com/document/d/1uo7go48bhCwqUQqr-Z3tWpxwMSsHk_zjHGgtrJC30R0/edit?usp=sharing

The first item in the list is the loot you get from league mechanic, anything else (if there is any) is listed in paranthesis. I tried to color-code everything(so people dont mix up a spirit gem reward with skill gem reward at a glance) but maybe it looks bad, so i wanted to share and get some feedback to make it better.

I had the idea yesterday and tried to compile a list. I looked at few mobaliytics/maxroll guides that lists such rewards, did my own runs and also looked at some runs of speedrunners to confirm. There might be few mistakes that needs fixing.

Edit: I was trying to say "OR alt-tab in loading screen" in title but did an oopsie.

u/Glamdring26WasTaken — 2 days ago

PSA: If you are trying to Recombinate 1p/0s item with 0p/1s item, you should use veiled mods. It increases the odds from ~35% to ~55%

After learning that even Sushi and Tyty didnt know about this, i wanted to share this information.

Many of you might remember in Settlers League we were just filling the item with as much veiled modifiers as possible. Since these modifiers were exclusive and only 1 can appear, it was boosting the chances of getting more modifiers but only 1 of them could appear, resulting in almost guaranteeing getting your desired modifiers.

Then in 3.26 this tech basically got removed, and people dropped this tech altogether.

However there is a catch, the only scenario where its still beneficial to craft veiled modifiers is the case of 1p/0s + 0p/1s.

If you just simply recombinate these items, its around 35% to get both modifiers. However, if you craft a veiled prefix on one and veiled suffix on another, this chance goes above 50%. The exact reason is too complicated for me to understand but i do this since reading about it in 3.26 recombinator analysis post, and from personal experience i can say it definitely works.

https://old.reddit.com/r/pathofexile/comments/1lfyxxd/326_recombinators_analysisguide/mytikd8/

Edit: Example for people struggling to understand:

Lets say you have a sword with t1 %phys damage (prefix), and you have another sword with t1 attack speed (suffix). You want to combine these 2 swords to make a better sword.

So you craft a crafted version of a veiled suffix modifier on first sword, and prefix modifier on second sword. An example could be crafting "fire damage over time multiplier" suffix on %phys damage sword, and crafting "attacks penetrate elemental res" on attack speed sword.

Then you recombinate, the chance of you getting both phys damage and attack speed rises from ~35% to ~55%. It also reduces dust cost.

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u/Glamdring26WasTaken — 13 days ago