Interactive Compound Wishlist
Feeling a bit nostalgic for the electric generators that used to control the compound lights.
So, now I'm thinking of what other fun bits on certain compounds might be fun to interact with.
Healing Waters, Arden Parish, and First Testimonial already have bells.
So some potential ideas I have for interactions:
Mill Wheels: The wheels at Weeping Stone, Sweetbell, and Split River can be disengaged or engaged with a lever, creating the noise famous at Weeping Stone
Lumber Mills can have the saws turn on and off, making noise and being a hazard.
Foundries like the Iron Works and Brickworks can have the furnaces ignited or extinguished. When lit, they make a loud blowing burning noise as air is sucked in through the intakes.
Spotlights at the Railyard and Prison should have an actual blinding effect when aimed, but need to be actively held in order to keep them supported.
I wouldn't mind some of the cannons or certain emplacements retaining a charge and load from years back, but the placement should be random, and they can't be reloaded during the match.
Just my thoughts. I doubt any of them will actually come to pass, but they're fun to think about.
Any other ideas as to what compounds might have a cool interaction aspect?