Image 1 — Enir-Ilim and the Divine Gate were created using the same method, but maybe not by the same person
Image 2 — Enir-Ilim and the Divine Gate were created using the same method, but maybe not by the same person
Image 3 — Enir-Ilim and the Divine Gate were created using the same method, but maybe not by the same person
Image 4 — Enir-Ilim and the Divine Gate were created using the same method, but maybe not by the same person

Enir-Ilim and the Divine Gate were created using the same method, but maybe not by the same person

Someone once mentioned this to me, and I simply couldn't get it out of my head and started to think about it.

The first thing we notice when looking at the Divine Gate is the mass of bodies it is made of; however, Enir-Ilim is also made of human bodies, you can see this in the structures, the trees, and the pillars.

Both were created using the same method, but Enir-Ilim has a far superior finish and architecture designed; you can tell the creators wanted the place to be magnificent. The Divine Gate, on the other hand, is very raw and visceral, it looks like it was thrown together haphazardly.

This could be due to various reasons, perhaps haste; the Divine Gate is the most important part of Enir-Ilim, so it makes some sense that its creator was in a rush to finish it. I believe this is partially true, with just one exception.

I can't believe Divine Gate and Enir-Ilim were created by the same person; the two structures have differences that are far too great, the divine gate doesn't even look like a gate.

If you look closely at the DLC story trailer, when Marika climbs the stairs, you can see that the bodies were fresh, as if they had just been placed there. This brings me back to a thought I’ve had a few times: what purpose did the Hornsent have in mind for Marika?

Why did they ally in the past? Maybeeeee did Marika know how to use bodies to create the Divine Gate and do the Hornsents this favor, only to likely betray them later?

It is never stated that the Hornsent created Enir-Ilim; it could have existed long before them. While the architecture of Belurat and the Hornsent villages is similar, it is not identical. Perhaps because they didn't know how to build them using bodies and that is where Marika comes in to help.

That’s just a thought, of course; I’m still processing a few things. But tell me, what do you all think with that in mind? the information, not my delusions

u/Goodhunter465 — 7 hours ago

They could at least bump up the bot difficulty in QP, you know?

I know the bots in Quick Play are there to drive engagement so you don't get frustrated after losing a certain number of times and not for training like the bots in Vs. AI mode, but still...

You won't feel like playing if the match is too easy, either, so why not, I don't know, scale the difficulty based on the players? Like a "Vs. AI" mode with three difficulty levels, but the level is determined by the skill level of everyone on your team.

I don't know, the way things are, it makes me think none of the characters' proficiency points in these matches were actually earned...

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u/Goodhunter465 — 9 hours ago

I genuinely don't understand people who complain about Summer skins being too revealing.

I understand why someone wouldn't like standard skins being provocative in that way, I sometimes find it unnecessary myself, but the complaints about summer skins make me think the person has never been to a beach in their life; I’d say these summer skins are actually more modest, in real life, people practically walk around naked.

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u/Goodhunter465 — 5 days ago

What would be the best way to escape using Teleport?

Of all Loki's abilities, this is the only one I can't use effectively. Clearly, it was designed to trick your opponent and make them hit a clone, and it seems like a great option for surviving if I get caught by an enemy.

The problem is that for this to work, you'd most likely need to have a clone out of combat, and one less clone makes a difference whether you like it or not. Not to mention that the act of teleporting takes time; I could die before I even manage to target the clone or complete the teleport

So... the preparation required for me to survive doesn't seem to outweigh the risks, and that's why I almost never use it.

But that's probably because I'm very unintelligent and don't know how to use it correctly, so what would be the best way?

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u/Goodhunter465 — 13 days ago

Based on your playstyle, what are the best and worst scenarios for Loki?

I'm trying my best to master Loki (I'm accepting tips, you know).

The thing is, Loki is a character that can be played in many different ways; you really have to think and be smart to take advantage of him, and if you're not, you'll basically be one less player on the team.

I believe that everyone plays Loki differently, and I'd like to know more about that. What do you prioritize when playing Loki? What's your best-case scenario? What's your worst-case scenario?

For example, I play trying to focus as much as possible on healing allies, so I always try to have as many clones as possible; the clones are always more or less close to the allies and always in front of me.

The advantage is that I'll get the maximum healing and damage Loki can inflict, the disadvantage is that I become extremely vulnerable, since switching isn't useful when your clones are right in front of the enemy.

For this to work, I also need the team to stay together constantly, and for the map to be large and linear. If it's cramped and full of curves, I'm dead weight because it's too easy to get separated.

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u/Goodhunter465 — 14 days ago

My opinion returning to Dark Souls 3 after years

I'm replaying all the Souls games after a long time, to see what my opinion of them would be today, I didn't worry about the order. First was Dark Souls 2, now Dark Souls 3, and next will be Dark Souls 1.

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This game is really really beautiful, the areas are more detailed, the bosses are better designed, and I believe the combat here is even more enjoyable than in Elden Ring, despite not having a jump button.

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I really wish I had more things to praise, but as the playtime increases, the problems start to become more apparent. I feel that the arguments I'm about to give have already been used extensively by haters so please forgive me if I'm being repetitive.

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First of all, this game is short. While I was playing, I didn't feel that, which is a good thing; it means I was very immersed. But when I got to the door to face Lothric, I realized, "Wow, I'm already at the end!" I explored the game quite a bit, and it barely took me 20 hours of gameplay (not counting DLCs). Of course, this is due to the fact that I died very few times, not to mention that I had played it before, so I already knew everything. However, this also applies to all other Souls games, and in those, I always take about 35 hours to do everything, sometimes more.

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Another point, and one that I think hinders replayability the most, is how linear Dark Souls 3 is. It's not just linear in its areas; it's also linear in the player's build, because the game favors quality builds. It gives very few resources (at least at the beginning) if you want to create a different build, and if you don't have the freedom to play in a different way, what incentive do you have to want to replay if you're always going to do the same things?

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In terms of lore, which is something I care a lot about, the game presents new things, and as a good fan I like to study the lore and understand the reasons behind things, but while the game creates something new, it clings too much to what came before. It doesn't feel like I'm playing a sequel to the story of Dark Souls 1, it feels like I'm playing Dark Souls 1.5. Whether that's a negative point or not, I think it depends on you; for me, it doesn't matter, I love the lore of this game. I'm just saying this because this thought wouldn't leave my head.

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The quests in this game are a letdown, seriously. Some are very confusing, others seem unfinished (like Irina's), and when you finish them you don't feel rewarded. The only quests in the game that you actually finish and say "wow, this was totally worth it" is Siegward's and Greirat's quests.

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The last point, and the one I feel most disliked by far, probably because it was the last experience I had, is the DLCs, both Ashes of Ariandel and Ringed City.

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Enemy spam, enemy reuse, rushed development, terrible exploration, you'll find everything bad there. I feel that if it weren't for the bosses ( I love Friede ) and how beautiful the maps are, NO ONE would really appreciate these DLCs. I truly don't know how I liked them so much in the past; they have so much problems, what a disappointment.

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That being said, Dark Souls 3 is still a great game in my opinion, even though I haven't focused so much on the positive points, they are very noticeable, and half of the problems could be easily solved, maybe with mods, there's nothing that really condemns the game.

u/Goodhunter465 — 23 days ago

What could have motivated Sulyvahn's actions?

It's curious how Sulyvahn started out in the lore as a nobody from the Painted World and ended up being the biggest villain in the story. My biggest question is, why?

I understand that the Profaned Flame creates an obsession in people, but does it change someone that much? He was a Darkmoon Knight, if I'm not mistaken; that's how he gained Gwyndolin's trust. One of his swords represents judgment, yet his magic is darker than any moon. So it's like everything he does is a more intense form of retribution? A personal vendetta for something?

u/Goodhunter465 — 26 days ago

What are the best methods to farm before Shrine of Winter?

I've reached NG++ and I'm almost at the platinum trophy, I just need to get to Drangleic Castle but I don't want to have to go through the whole game again.

I know it's possible to get through the Shrine of Winter in NG++ if I get 3 million Soul Memories in the current New Game, so how can I gather that amount as quickly as possible?

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u/Goodhunter465 — 2 months ago

Are Eleum Loyce and Irithyll/Anor London located in the exact same place?

The first time I played DS3 I felt that Irithyll resembled Eleum Loyce, but when I went back to DS2 I started to be sure.

Anor London, Irithyll, and Eleum Loyce have similar architecture, at least in my view. To me, Eleum Loyce resembles Anor London much more than Heide resembles Anor London.

Based on the items you find around the city, Eleum Loyce seemed to be a very popular and religious place, as there were several priestesses who appeared to play a central role in the city. But now there are no more priestesses; the city is frozen in time and its citizens have fled.

Anor London seems to have shrunk over time; the central building remained, but other towns were built around it.

Below the frozen city lies The Old Chaos, the result of the Witch of Izalith's desperate attempt to recreate the First Flame, which now threatens Eleum Loyce. Meanwhile, underground near Irithyll lies what remains of Lost Izalith.

In Irithyll there are paintings from the DS2 DLCs, including Eleum Loyce, along with a painting of Nashandra, while in the underground you can find Vendrick's shield.

I don't know, it makes a lot of sense in my head that both cities are in the exact same location, but I can't think of any other points of connection, although I'm sure there are many more. So tell me what you think, I'm not going crazy, am I?

u/Goodhunter465 — 2 months ago

It's Headcanon time guys, tell yours

It's been a while since the last time, so I'm back to discover new ideas. The idea is simple: share your headcanons, regardless of whether they're controversial or make sense.

I'll mention some that I created in the meantime:

*All the main characters in Nightreign actually exist in the Elden Ring universe, just at different times, not necessarily in the time period in which the game takes place.

*Godwyn befriended the dragons because they reminded him of his brother Messmer, who had winged serpents on his body, what are dragons if not just some snakes with wings?

*Hewg took care of Marika when she was younger, and she is the Spirit Tuner he mentions fondly; he fears Marika the Queen because she's like a completely different person.

*Miquella didn't know what Radahn was really like; it was a childhood crush he had, he simply ignored the fact that Radahn was obsessed with war.

*Marika performed the ritual at the Divine Gate alone.

*Melina's voice is the same as her mother's, so when she recites Marika's Echoes it's like hearing Marika herself speaking (Unfortunately the movie will probably break this headcanon of mine).

*Romina is a shaman

*All the Outer Gods were parts of the Great One.

*Ranni can still have children even without a body, because of her Empyrean nature... thinking about it now, I guess that would mean that Miquella can do it too........ I think I need to stop thinking....

*Marika is like a serpent, not literally, but in the narrative; she is everything a serpent represents.

*No one would have won the battle of Aeonia even if events had been different because the DESTINED death of the demigods is sealed, that's also the same reason "The Shattering" war never finished.

Phew, those were all the ones I had in mind, now it's your turn.

u/Goodhunter465 — 2 months ago
▲ 33 r/rivals

Guys I think... I think it's not fun for me anymore...

I've been playing Marvel Rivals for quite a while now, 200 hours to be precise, and although I really liked it at the beginning and still do, it just... I don't feel like playing anymore at all.

I know the events of this season are over, I've done everything I could, but still, you know, I play daily just to train, improve my skills, or at least not get rusty. But the matches aren't fun anymore because they're always the same thing.

Ranked matches are too long for me, sometimes VERY long, so I don't feel like wasting my time only to end up with nothing but a headache. I play mostly in Quick Play, and yes, I've always known there were bots. I never worried about them, but now I think they've become unbearable.

Every single match with real players ends in defeat, and after a few defeats comes a match with bots, then a series of defeats, and then another match with bots, and the cycle repeats itself every single time. I never feel like a decent player because I never truly win. Even in matches against bots, there's a chance of losing even if I try my hardest, and there's nothing more humiliating than that.

I feel like a pawn in a game of chess; I'm not playing, I'm being played. I lose every time and only win if the game wants me to win. Even if I learn something in the last game, I'll never be able to master it against real opponents because the next game will be against bots. My efforts are useless, my training is useless. I don't know why they continue with this matchmaking system or with these bots; I only know that it kills all my will to keep playing when there's no event to participate in.

u/Goodhunter465 — 2 months ago

To be honest, I'm not sure if this information is still canon, since from what I've seen, the text stating that Nashandra was the smallest of the fragments isn't in the SOTFS version, so perhaps it's been retconned.

But assuming that's true, then who is the largest or most powerful fragment? Perhaps being a larger fragment doesn't necessarily mean being the most powerful; in any case, it doesn't matter much since, if I'm not mistaken, the game doesn't care much about determining who among them was the largest or most powerful, as unlike Nashandra, the strength of her sisters doesn't matter to their story.

Still, I have some thoughts on this.

My first guess would be Nadalia, she split her soul into several parts, and each part of her has powers; they can unleash fire, buff enemies, heal, inflict curses, and she can indirectly control people to make them allies. Nadalia's very existence in Brume Tower has altered the entire place, making it nearly impossible to invade.

Raime was "apparently" one of the only ones who could defeat Nadalia, but he instead was captivated by her. If she isn't the most powerful, she's at least the greatest fragment of her father, since she can divide herself into several parts and still do much more than Nashandra, for example.

My second guess would be Alsanna, and she's the one who makes me think that size doesn't mean power, since she mentions that when she was born she was so fragile and small that she felt she would disappear. Perhaps that text saying that Nashandra was the smallest of the fragments was retconned so that Alsanna would be the smallest.

What makes me think she's now the smallest fragment of the abyss isn't just her speech, but also the fact that she's the only one of Manus's daughters who doesn't use Dark at any point; she only uses ice and doesn't even attack us with it.

Well, the size of her fragment doesn't matter, what matters is that she's probably ridiculously powerful. It's said that Eleum Loyce is frozen in time; whether that's literal or metaphorical doesn't matter since FromSoftware sometimes likes to work with these nonsensical aspects.

And the DLC makes it almost too explicit that the city is only like this because of Alsanna; she froze the entire city in time so that the Old Chaos couldn't escape from within.

I think that's all. Making this post made me notice things about the sisters that I might share more about later; I'm almost certain they'll be interesting.

If you have anything to comment on, feel free to share it; I enjoy discussing and hearing different ideas.

u/Goodhunter465 — 2 months ago

I was thinking about getting the platinum trophy in the game, but I remembered this small detail: you have to get the Covenant Sun Medals to get the Lightning Spear. I don't want to spend hours farming enemies. Co-op would probably be equally time-consuming but at least more fun, but I don't have certain, so I'm wondering, it's still feasible?

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u/Goodhunter465 — 2 months ago

There seems to be a consensus that the Iron King was the prince of Alken; there are many clues to this: the Iron King being from Alken, Mytha doing everything to get the king's attention but he was already in love with another woman.

We know what happened to the Iron King in the end, but the princess... it's kind of confusing, she just disappears from the story, never to be mentioned again. Some say she might be the Lost Sinner, and while I genuinely doubt that, maybe it makes sense with some appropriate context. I don't know, I'd like to hear your ideas; I'm open to anything.

u/Goodhunter465 — 2 months ago

Everyone already knows the story of the four daughters of darkness; they are all fragments of Manus, born from his death, taking the form of human women and allying themselves (or at least attempting to) with some king in the past.

However, it's noticeable how each one represents an aspect of humanity, and all have almost clear objectives.

Nashandra was the smallest of the fragments and sought precisely what she lacked, power; she represents ambition.

Nadalia searched for a king, but he had long since disappeared by the time she arrived, so she clung to what she had of him, his tower, his relics. Nadalia represents solitude.

Alsanna directly states that she represents her father's fears; when the fragments were separated, she felt she would disappear, but she found a comfortable place to stay beside the ivory king.

And we have Elana representing Wrath... and that's all :D.

Okay, she sings to the dragon Sinh, amassing souls for the coming day of vengeance. But vengeance against whom? Against the Drakeblood Knights for attacking the dragon? Okay, that would make sense if the Knights weren't in such a deplorable state now; their leader died attacking Sinh, and the rest must have died thanks to the poison cloud that engulfed the town. The few survivors have all turned Hollow.

Elana is supposed to represent Wrath, so it doesn't make much sense to me that she only demonstrates this after all the chaos has happened, while her sisters demonstrate their aspects all the time.

Wrath and common anger are not the same thing. Wrath is linked to something more divine, just, or that there is a reason for it to happen.

What I'm starting to believe is that Elana always wanted this to happen in the first place, and this is her vengeance.

The descriptions say that when the Drakeblood Knights' leader's spear pierced the dragon's chest, the poison that had accumulated inside gushed out, poisoning all of Shulva but purifying the dragon. If the dragon was purified, that means the poison was never its own, so how did that poison end up on it?

The Sunken King created this city to worship the Dragon, and all methods of defense, including the soldiers, were created to stop the Drakeblood Knights, as they believed that dragon's blood would allow them to transcend existence.

The way this is handled leads us to understand that the attack described wasn't the only one. Attacking and killing dragons isn't new in Dark Souls; if there's a dragon, there will always be someone wanting to kill it.

I think Elana already knew this, and that's exactly why she's here. It's never said where she came from, when she appeared, or what she wants. She just popped up in Shulva's story out of nowhere.

I believe she came to these lands precisely because she already knew of Shulva's conflict against the Drakeblood Knights. She gained the Sunken King's trust and became a priestess of the sanctuary, singing to the sleeping dragon, but secretly accumulating poison within its heart.

If the dragon were attacked, the poison would spray directly onto the attackers, completely decimating them; and considering the pattern of events this would happen sooner or later.

Since Elana is the "augur" of Wrath, daughter of the abyss and the "Squalid Queen" this is probably exactly what she wants; Shulva's fate is merely a consequence, irrelevant to her plans as long as she delivers what she intends to

The Sunken King ends up being just a victim of a stray bullet in this story, or a means to an end for Elana, since he only made things easier for her, and I doubt she really cared about him.

u/Goodhunter465 — 2 months ago