





daggerheart™ compatible: salvaging & crafting — looking for feedback
i’ve been working on a salvaging and crafting system for daggerheart and would like some feedback.
the system ties salvaging to the existing tier and difficulty of adversaries and environments, with the roll determining how much material is recovered.
crafting uses the work on a project downtime move and is divided into design, creation, and refinement. it can be used for existing daggerheart equipment as well as custom designs.
i’m mainly wondering:
does this feel too complex for daggerheart?
does the system sound fun and worth using at the table?
any general feedback, criticism, or suggestions are welcome.