r/daggerbrew

Playtested Mecha Combat Rules in my Campaign Frame and it went well!
▲ 34 r/daggerbrew+1 crossposts

Playtested Mecha Combat Rules in my Campaign Frame and it went well!

Hi everyone! My name is Tricky (they/them) and I run games on my server of 50+ folks and we switched to Daggerheart last year and utilize a campaign frame heavily inspired by Starfinder and Final Fantasy. The frame is also very much inspired by Xenosaga, Pacific Rim, Persona, Gundam, and the Trails of Cold Steel series.

While we had a great time using the campaign frame we created for our games, we've only just recently had the chance to playtest our mecha combat rules.

Attached is the page on mech combat in my frame but how it all boils down to the following:

  • All Magitek Soldats are copiloted, meaning two players in one mech frame. While piloting both players share the Evasion, HP, Armor, and Thresholds of the Mech and share the space of the mech. Mechs also have a "Mech Bonus" that is used for all attack, spellcast, and reaction rolls.
    • Speaking of Reaction Rolls, something that was proposed by one of my players, as they don't generate Hope or Fear, Reaction Rolls for Soldats include a 1d12 roll from each pilot and are added together with the Mech Bonus for the result of the reaction.
  • While piloting, players have access to all of their domains and class abilities, all range bands/increments are scaled up one to fit the scale of mecha combat maps.
  • Spotlights work as normal with individual players being able to request the spotlight.
  • Players still track Hope and Stress independently and are able to pool their Hope to utilize any of their Hope abilities across both pilots. Copilots may also opt to mark any Stress in place of their partner's while piloting (great for rizzing and aura farming /hj).
  • Borrowing rules from Colossus of the Drylands, in mech combat, players may initiate a Tag Team Roll any number of times so long as they have the Hope for it. And additionally, players may initiate a Tag Team Roll with their copilots as well and may pool any number of Hope to do so (one pilot has 2 but the other has 1 Hope, they can do a Tag Team still).
  • Mechs scale with proficiency and damage bonus increases via the "Bonded" trait as characters level up.

In our playtest encounter, there were 4 PCs who were piloting 2 soldats and they were defending a city against a Gnosis (kaiju) and it was pretty exhilarating for the players. Even though the goal was to playtest combat and game feel primarily, the rules of Daggerheart and the themes of copiloting a mech created many moments of fun RP and character interaction mid combat that made the fight very cinematic. It was also suitably challenging as well.

A look under the hood for the enemy, I utilized a Tier 2 Solo stat block from the Core book and combined aspects of the Tier 2 Colossus from the Drylands Frame to create the boss for this encounter.

The fight was so much fun that practically all four players who playtested this were not shy in sharing that they would love an entire campaign that was primarily revolving around mecha combat. I'll also be running another playtest encounter for 6 other players on my server in about a week and a half but for a space outpost defense encounter so we'll see how that goes.

I mainly wanted to gush how fun this experience was both as a GM and for the players but would also love thoughts from the community on any additions, adjustments, or considerations for mecha combat in Daggerheart. There are a few supplements out there that include Starship combat and Mech gameplay but I didn't find any that seemed to fit the vibe for the table. The primary goal was to create mechs for encounters that still used Combat mechanics that allowed players to use their builds and abilities but not overcomplicated either.

I may consider more in-depth rules on mech building down the line such as points for switching out features, frames, weapons, and such but for now just starting with these four prebuilt soldats to begin with. Any thoughts are appreciated!

For the sake of Rule 5: No images were posted but terminology was used and referenced for franchises such as Final Fantasy, Xenosaga, Pacific Rim, and the Trails of (series).

u/magired1234 — 1 day ago
▲ 62 r/daggerbrew+1 crossposts

Daggerheart turns 1 today! We are celebrating with a $1 sale on everything!

Hey everyone!

It's Daggerheart's first official birthday! To celebrate the system turning 1, all of our products are on sale for $1 each until Saturday

That's a total of 117 Adversaries, 24 Environments with scaling tables to adjust them for any tier, 2 Ancestries, Lore, Items, and a full one-shot where you ride dinosaurs!

Grab each for $1, or all 3 for $3 with the bundle! Find them on Heart of Daggers or DriveThruRPG!

Follow us on Patreon for free!

Get weekly stat blocks for the upcoming issues or projects and very soon, we are going to open voting for Heartbeat themes to our followers! No tiers, no cost, just free stuff!

u/EttinEntertainment — 1 day ago
▲ 10 r/daggerbrew+1 crossposts

Wealth System Homebrew

I wanted to create a homebrew system for wealth that is still exciting for players, but is not reliant on counting gold, and abstracts that part away more than then current system does. Here is what I've come up with, taking inspiration from some other TTRPGs:

Wealth Track

Each character has a "Wealth" track. At character creation, you start at 2 (to match the 1 handful from the core rules):

  • 1: sleeping rough, no possessions
  • 2: room and board, basic gear
  • 3: a home, reliable supplies
  • 4: servants, fine gear
  • 5: estates, retainers
  • 6: you simply have it, whatever it is

Purchasing items

  • Each item has an equivalent Wealth Requirement. If you are purchasing an item below your wealth, you can simply purchase it.

  • If you are trying to purchase at or above your Wealth, roll a Wealth Roll (12).

    • If a Success with Fear would bring you below 1 Wealth, you cannot attempt the purchase.
    • On a Critical, you acquire the item and get something extra as a good deal
    • On a Success with Hope, you acquire the item
    • On a Success with Fear, you acquire the item, but your wealth goes down by the difference between your current Wealth and the Wealth Requirement
    • On a Failure with Hope, you don't acquire the item.
    • On a Failure with Fear, you don't acquire the item, and in trying to purchase it you end up losing 1 Wealth during bartering and negotiation.

Wealth Rolls

A Wealth Roll is a duality roll where you count the difference between your Wealth, and the Wealth Requirement, and subtract that many d6s from the roll.

  • For instance, if your Wealth is 3 and you are trying to purchase something with a Wealth Requirement of 4, you'd roll Duality - 1d6. The result is your Wealth Roll.

Suggested Wealth Requirements:

Purchase Wealth Requirement
Meal at an inn 2
Sleeping at an inn 2
Luxury inn room 3
Carriage ride 3
Mount (horse, mule, etc) 3
Specialized tools 3
Fine Clothing 4
Luxury Clothing 5
Basic Consumables 3
Special Consumables 4
Rare Consumables 5
Tier 1 Equipment 2
Tier 2 Equipment 3
Tier 3 Equipment 4
Tier 4 Equipment 5

Acquiring Wealth:

  • Once per Tier, you may choose to increase your Wealth by one as an alternate level up option.
  • Acquiring possessions in game contributes to wealth. Follow the fiction. For instance:
    • A character who has any meaningful coin should be at Wealth 2 or higher. Wealth 1 represents true destitution.
    • If the players loot a dragon's hoard, they might immediately be at Wealth 4 or 5
  • Small rewards rarely move the track, focus on more meaningful rewards than gold. A significant payout might raise it by 1 if the character is at a lower tier than the reward implies. Massive scores can jump multiple tiers.
reddit.com
u/aLzHAng00 — 2 days ago
▲ 137 r/daggerbrew+1 crossposts

Vault of Ages is available now. 36 new magic items for Daggerheart!

For the last month or so, I've been drawing for my own campaign use, and decided that I may as well compile what I've done into a format that everyone can enjoy. Thus, I have created the Vault of Ages : Volume 1.

Contained within are:

- 36 new magic items, 9 for each Tier of play (Color and Greyscale printout pages included)

- Text entries for each item

- an optional rule adding Recall costs for more powerful items, making them require Stress cost to swap into your Loadout to justify their impact.

- Artwork and Card designs by me

This is my first ever content published for Daggerheart, and I'm super-excited to get it into the hands of others and see what people think. I tried to price it as fairly as possible, at about 0.25 cents per item card, and an extra buck for the cover art and card design, but am certainly open to suggestions on improvement.

I intend to do more over time, with the ultimate goal being an actual physical deck of around 100 cards!

I intend to do more over time, with the ultimate goal being an actual physical deck of around 100 cards!

You can find it at Heart of Daggers and DriveThruRPGnow!

u/AtmosphereFast6673 — 3 days ago
▲ 216 r/daggerbrew+1 crossposts

100% Creator Earnings + 2 Hope & Fear Preorder Giveaways! Happy Birthday!

Creators receive 100% of their earnings!

From May 20 to May 27, we’re celebrating 1 year of Daggerheart by giving back to the community that has made this game, and Heart of Daggers, so special. For one week, creators on Heart of Daggers will receive 100% of their product earnings. Heart of Daggers will take no platform cut during the celebration.

We’re also giving away 2 Hope & Fear preorders:

  1. 1 Preorder Giveaway will go to a random community member who downloads a product during the celebration. Free downloads and paid purchases both count, but no purchase is required.
  2. 1 Preorder Giveaway will go to a random Creator on the Heart of Daggers platform!

If you are able to, please consider purchasing a creator’s work during the celebration. Since creators receive 100% of their product earnings and Heart of Daggers takes no platform cut, your support goes directly to the people creating the supplements you enjoy so much.

Thank you to every creator, player, GM, artist, writer, streamer, reviewer, and community member who has helped Daggerheart + HoD grow. This community is the only reason why Heart of Daggers exists, and we don't take it for granted. You've helped generate over $50,000 of creator revenue in less than year!!!

For more info, check out our giveaway page: https://heartofdaggers.com/giveaway/

^(Winners will be announced the following week. Each eligible user receives 1 entry only. Multiple downloads or purchases do not increase the chance of winning. Art in this post is owned by Heart of Daggers, and commissioned by Tiago "Talexior" Alexandre.)

u/HeartOfDaggers — 3 days ago
▲ 11 r/daggerbrew+1 crossposts

Struggling to think of an ancestry ability

https://preview.redd.it/s5uvixjlux1h1.png?width=720&format=png&auto=webp&s=c486d03d1409ee61d5a0f7679d5dc8030d46b77f

I have been trying to create an octopus/squid based ancestry for a while now, but I cannot come up with a first ability.

The first ability, according to the homebrew guide, is what the ancestry IS whilst the 2nd is what the ancestry DOES.
So I feel like the 2nd ability should be the ink jet, and I am happy with that.
But the 1st ability, I feel like should have something to do with the tentacles, but I keep coming up with combat abilities or lame abilities that interact with Finesse.

Any suggestions?

reddit.com
u/L1ndewurm — 3 days ago

Pop-Culture bad guys: Baldur’s Gate 3

Happy Monday! And Happy Birthday Week to Daggerheart!

Keeping the bad guys firmly in fantasy territory this week in celebration. And what better representation than the tangled mess of the core group from Baldur’s Gate 3?!

Have a great week!

u/Riksheare — 4 days ago

Legality of making and/or distributing a Planescape campaign frame?

Hey everyone

I love the Planescape setting from D&D and am currently working on a Daggerheart campaign frame for it. My intentions are not to profit from this, but to use the campaign frame concept to communicate the complex details of the setting.

I'm 100% sure that if I share this document ONLY with my Daggerheart tables for free, then there's no legal issues there.

However I would like to share this document for free across the internet, to inspire other GMs to use the campaign frame and potentially improve upon it. This is where legal things get into a grey area.

My limited understanding is that Wizards of the Coast owns all the Planescape specific ideas as intellectual property. So the city of Sigil, the factions, the Lady of Pain etc, are all owned by Wizards of the Coast. This is perfectly reasonable to me, they’re cool ideas and the company owns them.

I also understand that the DM's Guild website allows 3rd parties to use certain elements of D&D's intellectual property to publish things. However they can only use the IP in a D&D content, they must publish it on the DM's Guild, and I believe that Wizards of the Coast gets a share of any money produced.

So my interpretation of this is that I cannot share my Planescape Daggerheart campaign frame widely online, even if it's for free. I could theoretically publish this campaign frame for free if it was legally distinct from Planescape, by containing none of the people and places (although this is a dodgy area).

Therefore I should probably keep my creation entirely to my personal play groups.

What do other people think about this?

reddit.com
u/iiyama88 — 4 days ago
▲ 14 r/daggerbrew+1 crossposts

The Psion

Awaken the power behind the eyes with the Psion, a class built for players who want to command the battlefield through thought, emotion, psychic force, and unseen influence. Designed around the Grace and Midnight domains, the Psion blends subtle manipulation, mental resilience, telekinetic pressure, and supernatural perception into a class that feels distinct from traditional spellcasters. This class is perfect for players who want to bend reality without raising a hand, speak mind to mind across the battlefield, shield allies with invisible force, or crush enemies beneath the weight of pure psychic will. Whether your character is a quiet mystic haunted by intrusive visions, a battlefield savant who sees combat before it happens, or a feared wanderer whose thoughts can move mountains, the Psion brings a powerful new mental archetype to your Daggerheart table.

#Daggerheart #DaggerheartRPG #TTRPG #TabletopRPG #Homebrew #FantasyRPG #RPGDesign #IndieRPG #GameMaster #TTRPGCommunity #DNDAlternative#fyp#foryoupage #daggerheart #daggerheartttrpg

Link: https://heartofdaggers.com/products/psion-class/

u/Puzzleheaded_Tank186 — 4 days ago
▲ 384 r/daggerbrew+1 crossposts

Lightheart - A completely free Campaign Frame for Daggerheart

Hello!

This is Lightheart, a high fantasy with touches of cosmic and biblical horror Campaign Frame for Daggerheart.

In it you will find 20 pages of new and revised content to play in this setting. This campaign frame also has mechanics tied to the setting but which can be used separately in your own world, such as:

Vestiges: Inspired by the Vestiges of Divergence from Critical Role campaigns. Now characters have items that not only evolve with them, but tell a story and can serve as plot devices without becoming too complex, fitting into just one Equipment card. Includes tables for you to create unique Vestiges and some example Equipment cards.

Ruptures: Inspired by the beaches of Death Stranding, Ruptures function as timed "raids," each with its own challenge and enemies. Leaving them active for too long can be catastrophic. Includes tables for you to create unique Ruptures and some example Environment cards.

Dragonbound Mount: Inspired by the wheelchairs of Daggerheart, this mechanic proposes a middle ground between having a mount (in this case, a dragon) that functions only as narrative and something more complex, like the Beastbound Ranger. Dragonbound Mount offers gameplay and simplicity without stealing the spotlight from the players.

Lightheart - A Campaign Frame for Daggerheart

Disclaimer: This project was inspired by ideas, mechanics, conventions, and gameplay styles from personal experiences over the years and discussions in third-party forums. If you see any rule, mechanic, art, or text that may be yours and has not been credited, please contact us for proper credit.

Edit: Here's the PDF on Google Drive!

u/SnooLobsters9291 — 7 days ago
▲ 74 r/daggerbrew+1 crossposts

Introducing the Daggerheart Year I Celebration Pack!

I humbly present to you all my newest release: the Daggerheart Year I Celebration Pack!

You can get it here for absolutely free!

It's been a while since I released new stuff and I could not resist sharing goodies to celebrate Daggerheart's 1st Anniversary! I'm so grateful to this game and its community for giving me a creative outlet and a place to belong, so I've been slowly cooking these presents for you all!

Inside the bundle you will find:

  1. Portraits and tokens for Starkie, the Ribbet Game Master and Gowan, the Goblin Mischief! You can use them for those times when you really need a dice-rolling NPC with the best vibes. And yes, they are inspired by our dear Spenser Starke and Rowan Hall!
  2. My first batch of Daggerheart Stickers to celebrate our Hype Mom Elise, as well as our Fear Daddy Matthew Mercer! Print them as stickers, on t-shirts, cards, posters, car vinyls, that airship that took about 1000 Downtime Projects...
  3. The first set of Chaos Cards! In Volume 1 you will find 5 cards to reward your players with very silly, game-breaking, not balanced, meme-inspired and hopefully story-inspiring rules to spice up your sessions. More of them to come in future editions of the Celebration Pack!
  4. The best vibes I can provide, though it's a bit hard to compress them in a ZIP file. I really tried you guys.

A massive thank you to this community for supporting my work and to the Daggerheart Team for making such an amazing game! And as always... Happy rolling y'all! 👋

u/JuaninLAdP — 6 days ago
▲ 85 r/daggerbrew+2 crossposts

Playtest Vol.2 for THE NEW UNKNOWN is released!

Explore THE NEW UNKNOWN!

We just released our second Playtest for TNU: Volume 2.0 - Mind. It's even bigger than the Volume 1.0! With our Playtest series we want to achieve three things:

  1. Get feedback on our new game mechanics, balancing, and the design, that are still in development and can profit greatly from being playtested by other groups outside our own. Especially we want to hear what's fun and what isn't (yet). The Campaign Frame we introduce in Volume 2.0, Hellrave, is perfect for quick and easy sessions with lots of action!
  2. Share what we created so far with an amazing, supportive community that came to life in this subreddit! Thanks r/daggerheart!
  3. And of course we also want to tease your appetite while waiting for this fully Daggerheart compatible sci-fi Corebook, that's scheduled to be delivered to our Kickstarter backers end of the year!

What's in Volume 2.0 - Mind?

  • 3 Classes: Protean, Cheat, Architect
  • 3 Subclasses: Spectre, Bounty Hunter, Living Arsenal
  • 4 Domains: MERCURY – THE IMPULSE, SATURN – THE SHADOW, URANUS – THE SPARK, PLUTO – THE END (each up to level 3)
  • 6 Ancestries: Homo Novus - Vigil, Homo Novus - Lucid, Transhuman - Armament, Transhuman - Infused, Android, Visc – and a peak into our Endless Ancestry System with 4 new Ancestry Features!
  • 3 Communities: Exodusrooted, Logicrooted, Nebularooted
  • Armor, Weapons, Items
  • The introduction into our 3rd Campaign Frame: X//666: HELLRAVE – get ready to slay demons and party till the world ends...

We hope you enjoy the playtest! As always: please share your thoughts, critiques, and suggestions. And what do you think of HELLRAVE?

Download the playtest here:

Support us on Kickstarter and Patreon

Our Kickstarter campaign is way past our 5th stretch goal and aiming for the final (?) one. You can help to push us even further!
If you want to stay up-to-date and get exclusive content, you might want to join our free Patreon!

We want to thank you again for all your support, feedback, and passion – we are incredibly grateful for everything.

In that spirit:

Per aspera ad astra!

— Flo, Chris, and Alexander

----

Image Credits / Licensing:

Cover and ‘Leviathan’ by David Demaret.

You can check out David’s amazing work at ArtStation and Deviantart.

Other art by Tithi Luadthong and Oleksandra. © Tithi Luadthong / stock.adobe.com and © Oleksandra / stock.adobe.com

© 2026 EuryDice - Echoes of Ink – The New Unknown

All rights reserved.

Legal Notice:

The New Unknown is an unofficial, independent fan/third-party project. We are not affiliated with, endorsed by, or in partnership with Daggerheart, Darrington Press, Critical Role, or their subsidiaries or partners.

This project is based on material from the Daggerheart System Reference Document (SRD) 1.0 and is used under the terms of the Darrington Press Community Gaming License (DPCGL).

All trademarks, artwork, names, game mechanics, and other intellectual property of Daggerheart remain the property of Critical Role / Darrington Press. We claim no ownership over them.

u/Numbnuts4ever — 7 days ago
▲ 35 r/daggerbrew+1 crossposts

Queen Bee, the Beehive's Deity

Hi Hopefully Fearless Heroes!

We want to thank everyone who picked up Issue #2: Dinosaurs - Lost Lands Vol. 1. Seeing your tables race through the Dinosaur Derby has meant the world to us! But the Lost Lands are vast, and the dinosaurs are only half the story.

Here's a sweet taste of some of the 'monarchs' of the The Lost Lands Volume 2 with an introduction to one of the true rulers of the continent, the Queen Bee! Rounding out this group, we have Giant Worker Bees (Horde) and Bee Drones (Minions) all the be played within a Beehive Environment (Exploration).

Issue #3 is PACKED to the brim with sentient flora, parasitic cordyceps, massive bugged out threats, and the full Lost Lands Campaign Frame bridging Issues 2 and 3 together.

Sharpen your blades and pack your bug spray. Issue #3 is coming soon.

Give us a follow on Patreon and get FREE weekly Adversary or Environments

https://www.patreon.com/EttinTTRPG

From Our Heart to Yours, Ettin Entertainment

u/EttinEntertainment — 6 days ago
▲ 13 r/daggerbrew+1 crossposts

A treacherous traversal environment - The Volcanic Slope

The PCs at my Sunday table are just about to begin making their way up the slopes of an active volcano (which one of them added to the map themselves during Session 0). I've been generating a lot of adversaries for the setting sourcebook I'm writing lately, so here's an environment stat block just to mix it up a bit. I look forward to the players experiencing it tomorrow night! Game On! 🧙‍♂️
HoD link: https://heartofdaggers.com/homebrew/environments/volcanic-slope/

u/Gaurelin42 — 6 days ago
▲ 22 r/daggerbrew+1 crossposts

THE STARFALL OBSERVATORY (Enviroment)

I built this environment to make the observatory fight feel less like a static boss encounter and more like a collapsing magical machine. The players can stop the Arch Astronomer’s transformation by recalibrating the telescope and preserving the tower, or they can destroy the apparatus as a faster solution—but lose its future use as a source of star magic and teleportation. The goal is to make every round feel like a meaningful choice between risk, time, and long-term consequences.

u/Cpt_Qt — 6 days ago
▲ 147 r/daggerbrew+1 crossposts

[Release] Tales of Untold Paths is OUT NOW! - A Player Expansion for Daggerheart

Hello everyone!

A little while ago I shared the announcement for Tales of Untold Paths, and the response honestly blew me away. The feedback, discussions, encouragement, and design conversations are a huge part of why I love this game and this community so much.

This project was born as a labor of love, and after months spent refining mechanics, stress-testing cards, reworking designs that didn’t feel satisfying, and polishing every detail I could... I’m incredibly happy (and honestly a little emotional) to say that it’s finally out!

You can grab it on [HeartOfDaggers], [itch.io], and [DriveThruRPG].

And last but definitely not least: thank you.

Whether you commented, gave feedback, discussed balance, or simply showed excitement for the project, it meant more than you probably realize.

 

May all your rolls be doubles!

u/pagnabros — 9 days ago
▲ 13 r/daggerbrew+1 crossposts

IT’S FRAME FRIDAY! - Share Your Campaign Frames

What to Share. This post is primarily for pitching your campaign frames and collecting feedback on in-progress campaign frames. Include your Frame Name (if you have one), the Pitch (100-500 words / 2-3 paragraphs) and the Tones, Themes, and Touchstones. If you have a more completed document to share, feel free to link them at the bottom of your comment.

How to Thrive. If you share your frame pitch, take a moment to leave a comment on someone else's frame pitch. If you're looking for more critical feedback, it's a good idea to include that at the beginning of your post.

Need Inspiration? Have a challenge:

A hand has appeared in the sky, grabbing people and relocating them. Some move barely down the street and others across countries. People have started worshipping this presence and asking to questions and it seems to be helpful but who truly knows.

reddit.com
u/Lorellii — 7 days ago
▲ 47 r/daggerbrew+1 crossposts

Call of the Cavalier

I posted this a while ago (like 3 months!) in the form of the Call of the Rider and got some really great feedback but I never posted an update as life and other things got in the way.

Well here it is, with a new name, and mostly formatting and naming tweaks, but also a couple of rules changes.

Let me know what you think ☺️ Thanks!

u/Taffy_GF — 9 days ago