The wear on 50-year-old, original DnD basic set dice. According to their owner, he's used them continuously. That's a lot of crits!
▲ 337 r/DicePorn

The wear on 50-year-old, original DnD basic set dice. According to their owner, he's used them continuously. That's a lot of crits!

u/Velenne — 12 days ago

"CarlRPG: Accelerated" - a FREE 20-page compendium of add-ons and supplemental rules for the game. Included are new rules for Stress and Breaking, expanded Downtime, character creation Connections, a full Enhanced Pet Biscuit table with 100 options, and player handout aids for actions and combat.

drive.google.com
u/Velenne — 1 month ago

"Enhanced Pet Biscuit" - 100 options for the fate of your furry little friend. Some good, some ok, some very, very bad.

Google Sheets link.

Enhanced Pet Biscuit: Immediately upon eating the enhanced pet biscuit, your pet devolves into a sac of organic goo for 1d20 minutes. The effects are immediate upon the end of the timer.

Your best bet is work with your GM and simply choose the result on this table that sounds like the most fun for your game.

Buuuut some of you are chaos gremlins, and I respect that. There are exactly 100 options. You know what to do.

This table was originally adapted for the Roll For Smush game, and shared by /u/DMNerd, but has been adapted and refined for the CarlRPG.

+ Roll Disposition Name Description Effect
1 1 Negative Dud Your pet has failed the transformation process and is a sack of useless, bones, flesh and fur. Your pet has died.
2 2 Neutral Blob Your pet has failed the transformation process and is a sack of useless, bones, flesh and fur… with a mouth… and an asshole. It is a useless sack of flesh that cannot sense its surroundings. It breathes air through its pink, rubbery skin and eats the same amount of food as before.
3 3 Negative Manimal Your pet becomes a human. Your pet retains all skills and stats, but its race changes to Human. It is still your pet and still believes it is its original race.
4 4 Negative Mobster Your pet becomes part of the dungeon as a mob Your pet becomes a unbonded mob of the GM's choice. If you are in a safe room it is teleported away and attacks the next crawler.
5 5 Negative Tabula Rasa Your pet is reborn. Your pet has all of its skills, abilities and XP reset. It is a newborn with no memory of you and must be raised and retamed.
6 6 Neutral Micropet Your pet is a micro version of itself. Reduce your pet's size by 2 steps (minimum 1), its Strength by 4, and its Constitution by 4. Increase its Dexterity by 4.
7 7 Positive All Pets Go To Heaven Holy than thou, your pet is divine. Your pet gains a divine benefactor and transforms to reflect their new deity. Upon reaching the 12th floor, you pet will leave you to join the god's court.
8 8 Negative Somnum You have a lazy pet. Your pet can only be awake for 4 hours out of every 30 (a dungeon day).
9 9 Neutral Lycanthropic Your pet is now a 'were' creature. For each Floor, on each dungeon day divisible by 3, your pet transforms into a human hybrid of its original race, bipedal, and filled with rage. It becomes Size 4, gains DR equal to the Floor x2, +10 to Strength and Constitution, and dies if struck with a silvered weapon.
10 10 Negative Houseplant Your pet becomes a potted houseplant. Looks great. Useless though. Your pet retains its stats but changes its race to Plant. It is unable to move.
11 11 Neutral 101 Dalmations You've seen the movie, well, you get 100 versions of your pet, plus a nice coat. Your pet can die up to 100 times. Upon each death, the pet immediately revives in the nearest safe space but loses 1 level. Upon the 101st death, you receive a coat made from the skin of your pet in your dungeon mail.
12 12 Neutral Traitor Not very faithful. Your pet is now under the control of the nearest Crawler who immediately forms a bond with it and rerolls on this table.
13 13 Negative Pets 'R' Us Your pet becomes another pet! Your pet changes race to [Roll 1d8: Cat / Dog / Reptile / Fish / Insect / Bird / Horse / Goat]
14 14 Positive Ambystoma Wet and slimy. Your pet can breathe both air and water. It has gills like an axolotl. It reproduces now as amphibians do with eggs, a lavre stage and an adult stage.
15 15 Neutral What a Fun Guy! Have you heard of mycelium? Well, your pet is now part of the network. Your pet's Race changes to Fungus. It can communicate with fungal creatures and gains a Spore attack: 10 foot cone, no damage but applies the Poisoned debuff.
16 16 Negative Medusa's pet Your pet becomes a statue. That can be cured, right? Your pet is petrified. It becomes stone.
17 17 Negative Bagawk Everyone loves a chicken, for one reason or another. Your pet reverts back to level 1. It becomes an egg which will hatch in 3 dungeon days into a baby chicken, bonded to you.
18 18 Negative Liliputlian Itsy bitsy, tiny and weeny. Your pet is now Size 1. Reduce its Strength and Constitution by 10 (minimum 1) and raise its Dexterity by 10.
19 19 Negative Solitude Your pet becomes blind and deaf. It can only see a dull glow far under the earth and hear far-off cries of agony. Your pet is now deaf and blind.
20 20 Neutral John Wick Nobody hurts your pet and lives to tell the tale. If your pet dies, you immediately gain 10 levels and permenantly deal double damage against the entity responsible for its death. You also get a really mean achievement with a really badass gun in a Country Boss box.
21 21 Negative Soulless No dogs go to heaven. Your pet takes no action until specifically told to do so. It will not defend itself. Mind influencing effects always succeed against it.
22 22 Positive Prepare for trouble. Your pet has been cloned; you have an extra pet. Gain an carbon copy of the current pet.
23 23 Positive Invisible Man? Where has your pet gone? Your pet is invisible. Anything your pet wears is not.
24 24 Negative Gastropod Your pet turns into a snail. Your pet's race changes to Snail.
25 25 Neutral Acid Blood Weird pet, weird blood. Your pet's bodily floods are extremely acidic. Like, it melts steel.
26 26 Negative Albino Your pet is alright. Oh sorry, I meant it's all white. Your pet's fur / skin colour is white and it has red eyes. It has vunerability to all damage while in (dungeon) sunlight.
27 27 Negative Eye of the beholder Eyestalks? What an abomination! Your pet becomes an eldrich horror. It becomes an Elite Mob who hates you. If you are in a safe space, it will teleport away itno the dungeon.
28 28 Neutral Jane Doe Your pet is now called Jane. Your pet transforms to a human female called Jane. She doesnt know where she is, or how she got here. She is scared. She is a level 1 crawler.
29 29 Negative Eeyore Cheer up. Your pet is depressed. Your pet is depressed. Rolls to command your pet have disadvantage.
30 30 Positive Cerberus Three heads are better than one. Your pet gains three heads. If it had a bite attack, it can attack three times with one action. Your pet is now vunerable to damage that focuses on its mind.
31 31 Neutral Aracnid Spiders are fun! Spiders are bro's! Your pet's Race changes to Arachnid.
32 32 Neutral Mind Worm Your pet turns into a disgusting brain worm. Your pet's Race changes to Infiltrator. It can wiggle and make slime. For its final form, it needs a host…
33 33 Positive Trips Your pet has split into two extra versions. You have three pets now. You gain two carbon copies of your current pet.
34 34 Negative Gibbering Madness Have you read any HP Lovecraft? Look it up. Your pet is trying to mimic one of his creations. Your pet gains 99 additional mouths, spread across its body. It is agressive to you and wants to consume you, and the world.
35 35 Negative Plague bearer Bring out your dead! Your pet has caught every transmissable diesease under the sun. When your pet deals damage, it also now deals the Sepsis condition. Anything that spends more than 5 minutes with it, also gains this condition. There is no known cure.
36 36 Positive Friend of All You'll never want to use the pet carrier again. Your pet gains 8 Charisma. After 1 minute in its presence, you may roll with your pet's CHA to Charm an NPC of lower level than your pet.
37 37 Neutral Snake in the Grass Things just got a lot more complicated. Your pet's Race changes to Naga and is placed in the Royal Line of Succession for the Blood Sultanate on the 9th floor of the dungeon. It is now sentient and can speak common syndicate. It becomes a crawler of your level. You have 10 minutes to choose its class if on Floor 3+.
38 38 Neutral Shadow Where did you put it this time? Your pet becomes as black as night and incorporeal, only able to physically interact with other ghostly things like itself.
39 39 Negative Mini Boss B...B....B...Boss Battle! You pet is now a Boss who you must fight immediately. Defeat them to win a prize box!
40 40 Neutral Its a totally normal _________ Is that a broom? Is that a table? Oh no, its your weird pet... Your pet's race chances to Mimic. It cannot take the form of its original self, but it can take the form of inanimate objects. It cannot move or talk while transformed.
41 41 Neutral Nothing Special Everyone says their pet means something to them, but they arent that special. Your pet's Intelligence is set to 2. It is now sentient and can now speak common syndicate. Nothing else changes.
42 42 Neutral Hitchhikers Guide to the Universe Answer to the Universe. The AI takes control of your pet - It is now the mouth piece for the AI and comes and goes as it pleases.
43 43 Neutral Ladyhawke You've seen the film, right? If not, go watch it now. Every 15 hours, you and your pet transform. You turn into a pet version of the same species as your pet. Your pet turns into the same species as you, bonded to you.
44 44 Positive Big Boy Your pet doubles in size. Your pet moves up one size category. It's Strength and Constitution raise by 4.
45 45 Positive Hydra Decapitation is fun. Your pet grows three additional heads and can attack with all of them as a single Action. If a head is chopped off, two new ones grow back.
46 46 Neutral Gremlins You've got gremlin(s). Don't get them wet. Your pet changes race to a Mogwai. If fed between the 24th and 30th hours of a dungeon day, your pet transforms into a Gremlin and becomes a GM controlled mob.
47 47 Positive Scarborough Fair Your pet becomes a walking folk ballad. Your pet smells of herbs and gains the Heal Other spell at Rank 5. It also gains a lost love, somewhere in the dungeon.
48 48 Neutral BEES! Sweet! Your pet becomes a swarm of Apis (bees). Your pet's race changes to Apis (Bees; Swarm), with a collective Intelligence of 3.
49 49 Positive Vespidae Your pet becomes a mean yellow killing machine. Your pet's race changes race to Hymenoptera (Wasp; Swarm) with a collective intelligence of 3 and a penchant for assholery.
50 50 Negative The Bomb Your pet is now a living bomb. Tick, tock, tick, tock. Smoke seeps from your pets mouth. It will die in a fiery explosion in 1d10 rounds, dealing 10d20 damage in a 100 foot radius.
51 51 Negative Be our guest. Who did it best? Fantasia? Beauty and the Beast? Your pet is a mundane object that has a personality! Your pet becomes an animated object that best suits its size. A small animal might become a clock or tea pot. A medium creature, a small piece of furniture or broom. A large creature, a wardrobe or a table.
52 52 Positive Strong Pet Your pet has muscles. Your pet gains 8 Strength
53 53 Positive Quick Pet Your pet is quick Your pet gains 8 Dexterity
54 54 Positive Big Pet Your pet is hench Your pet gains 8 Constitution
55 55 Positive Smart Pet Your pet is smart Your pet gains 8 Intelligence. It becomes sentient and a crawler of your level. You have 10 minutes to choose its class if on Floor 3+.
56 56 Positive Charming Pet Aww isnt your pet cute.... Your pet gains 4 Intelligence and 8 Charisma. It becomes sentient, and a crawler of your level with the Boring Ole Bard class.
57 57 Positive Calming Pet Your two probably wont die… anytime soon… If you sleep next to your Pet, you both gain the Good Sleep buff.
58 58 Positive Pet Pet Your pet is now responsible enough to have a pet of their own. Your pet gains 2 Intelligence, and a pet of its own, chosen by the GM.
59 59 Neutral Minions! Not quite a pet, but not quite a crawler. Your pet becomes a minion. You gain a copy of your pet as a minion. At the start of each Floor, you gain an additional copy of the pet in its state when you descended the stairwell.
60 60 Neutral Fairytale Your pet is now a fae. …good luck. Sucker. Your pet's race changes to Faerie. It can speak syndicate common and cast magic. It purchance makes deals and promises which sound like a great idea at the time...
61 61 Positive Sacrificial Lamb You would do anything for them, and they for you. If you should die and your pet is not in a pet carrier, your pet dies instead and you are immediately teleported to the nearest safe room with 1 health bar slot.
62 62 Positive Mind Meld Your bond is extra close. You gain the Pet Senses spell at Rank 1, allowing you to sense through your pet's senses at any range on the same Floor for 1 hour per day.
63 63 Positive Good Girl Your pet grows a conscience, and now fights for justice and all that is right. Your pet becomes moral and hates evil doers. Will attack anything it perceives as evil.
64 64 Positive Blink and you will miss him. Your pet becomes a "Blink ____" Your pet gains the Blink special ability. It can teleport on command up to 100 feet to a point it can see, and if you're touching the pet, taking you with it. 1 hour cooldown.
65 65 Negative Walking on broken glass Your pet becomes a living, transparent glass. Your pet is vulnerable to bludgeoning damage. Reduce its Constitution by 8 (minimum 1). Ignore light based attacks.
66 66 Negative Mark of the Beast Your pet turns into a hellspawn. It hates you and your party. Your pet's race changes to Demon. It hates you and instantly attacks on sight. You may only retame it if you have a player skull next to your name.
67 67 Negative Food, glorious food Your pet turns into actual food stuffs. Candyfloss kitten and dumpling dogs. Stats remain the same. Mobs and crawlers will want to eat them. Skills where appropriate e.g. custard cat can fit into small spaces.
68 68 Positive His Dark Material Your pet can turn into any mundane earth based animal Touching your pet with part of an animal (horn, claw, fur) transforms it into that animal for your CHA rounds. It gains all abilities associated with that animal.
69 69 Positive The Paramour Everyone loves furries. Non-sapient pets will gain sentience. Their level will be reset to level 1. This will result in a physical transformation to an oxygen-breathing, upright form. The resulting height will be within 1 and 2.5 meters with a mass proportional with their new form. Winged creatures will retain wings but will no longer have the ability to naturally fly. You know, basically a cat girl. A mascot. A furry depending on what their original form was. The pet will be given the Paramour benefit. They will receive a permanent, incurable charm that will make them fall hopelessly in love with the entity who fed them the biscuit.
70 70 Neutral Jelly on a plate Your pet becomes infused with the essense of ooze. Your pet's race changes to Ooze. It can fit into gaps of no smaller than 1 inch. It can be any shape it likes.
71 71 Positive Kaiju What a big boy! Your pet's size increases to 7. Strength and Constitution increase by 25. Gains DR 5.
72 72 Neutral The friendly ghost Your pet becomes incorporeal undead at night. Between the 15th-30th hours of any dungeon day, your pet becomes an incorporeal undead ghost.
73 73 Neutral Pet Cemetery Your pet becomes undead zombie or skeleton. Your pet's race changes to Zombie or Skeleton.
74 74 Neutral Mirror, mirror on the wall... Your pet has become infused with the mirror realm and now is highly reflective. Light based attacks reflect directly off your pet and reflect at a random direction. Magic has a 20% change of reflecting back at the caster. Vulnerable to bludgeoning damage.
75 75 Neutral How to train your dragon Your pet has transformed into a dragon. Your pet's race changes to Dragon of a random color or type. It only eats gold and the bigger it gets, the more gold it needs. A level 1 dragon pet eats 100 gold pieces per day or equivalent mass.
76 76 Neutral Cuddly Toy Your pet has become infused with your childhood memories of cuddly or stuffed toys. Your pet has turned into animated cloth. Healed by a sewing kit. Vulnerable to fire and water, which will make it rot if not dried out and cleaned. Grants the owner immunity to mind affecting spells if holding it.
77 77 Positive Angelic Messenger Your pet has become an angelic form of your current pet. It glows, has feathery wings, and it is holier than thou. Gain a flying speed equal to its current movement. It glows with the light of a torch. Gain 5 ranks in Heal Other. It serves a deity of the GM's choice.
78 78 Positive Plant Pet Your pet has become a green, plant version of itself. Heals in (dungeon) sunlight. Vulnerability to fire. Gains a "vine attack. 15 ft reach"
79 79 Negative Pet Rock Your pet turns into a pet rock. You still love it though, right? Your pet has turned into a rock that you can easily carry. Just a plain old, dead, rock.
80 80 Positive Rock Pet Your pet has become infused with elemental earth. Your pet's race changes to Elemental: Earth type. It gain a stony appearance and DR equal to the Floor.
81 81 Positive Light as a feather Your pet has become infused with elemental air. Your pet's race changes to Elemental: Air type. Gain a flying speed equal to its current Move. Vulnerable to lightning damage. Gain "Gust of Wind" spell and wings.
82 82 Positive Hot Pet Your pet has become infused with elemental fire. Your pet's race changes to Elemental: Fire type. Burns flammable material around it. Glows with the light of a torch. Vulnerable to water damage. Attacks deal +1d8 Fire damage.
83 83 Positive Transformer Your peer has become mechanical. Your pet's race changes to Automaton. Requires winding up every 30 hours. +4 to Constitution. Can transform into a mundane mechanical object e.g. Bird > Clock.
84 84 Positive Disneyfied Your pet becomes an anthropomorphic humanoid version of itself. Your pet's race changes to Anthromorph. It retains its natural attacks, walks on two legs, and gains sentience with an Intelligence of 4. It becomes a crawler of your level. You have 10 minutes to choose its class if on Floor 3+.
85 85 Neutral Creature of the void Your pet has become infused with elemental void. Your pet becomes living darkness, with only their eyes visible. Invisible in darkness. Void cultists will worship it as their deity. Intelligence improves to 2 and gains sapience.
86 86 Neutral Earworm Your pet becomes a naked, parasitic, alien brain worm. Your pet's race changes to Gondii. It gain +6 Intelligence and sentience.
87 87 Neutral Vampyric Your pet has a thirst for blood. Your pet no longer will eat its normal food and solely relies on blood to survive. Gain +4 to Strength and Dexterity. Gains a vampiric bite attack. Vulnerable to sunlight, garlic, and wooden stakes.
88 88 Positive Lucky Cats have 9 lives, cows are sacred, your pet has become insanely lucky. Gain Luck (a hidden stat). Roll 2 more times on this table, rounding up to the nearest Neutral result on the first roll, and the nearest Positive result on the second.
89 89 Neutral Hybridisation Want a dog, but got a cat? Cat-dog! Your pet evolves into a hybrid animal. Roll a d8 [1 - shark / 2 - iguana / 3 - scorpion / 4 - falcon / 5 - octopus / 6 - condor / 7 - bear / 8 - unicorn]
90 90 Positive Chatterbox Your pet can speak and boy does it ever. Your pet's Intelligence is set to 2. It is now sentient and can speak common syndicate. It is friendly to all creatures and no creatures will attack it unless compelled to do so.
91 91 Negative Old Yeller Your pet doesnt have long left. Best send them to the farm. Your pet is inflicted with the Bleeding debuff. This debuff can only be dispelled with a boon from a deity.
92 92 Positive Warm and Cozy Your pet is a boon to all who come into contact with it. Your pet gains 10 ranks in the Regeneration skill. Any creature physically in contact with your pet gains 4 temporary ranks in the Regeneration skill.
93 93 Neutral Origami Ouch. Paper cut. Your pet's race changes to Elemental: Paper type. The pet loses 8 Constitution, and gains Vunerability to fire and water. Its attacks bypass damage reduction.
94 94 Negative Freaky Friday Surely this is some kind of mistake. It can be reversed, right? You and your pet switch bodies. You gain the pet's race and it gains your race. This effect is permanent. You can still speak although you will sound different.
95 95 Positive Protector This is why you love them, you selfish, selfish creature. Your pet gains Catcher at Rank 5 and DR equal to the Floor number. It will always use its actions to protect you, if able.
96 96 Negative Beast Mode This is for all the times you forgot to feed your pet. Your pet becomes an Elite NPC. It is intelligent, gains a language, and has a vendetta against you. Following a brief monologue, it is immediately teleported to the next Floor.
97 97 Positive Super Intelligence Your pet has gained genius level sentience Your pet's Intelligence and Charisma are set to 10. It is now sentient and can speak sevearl languages. It becomes a crawler of your level. You have 10 minutes to choose its class if on Floor 3+.
98 98 Negative Darkest Heart This is the darkest timeline. Your pet is just evil. Even the Princes of Sheol are taken aback.
99 99 Neutral Double DIp Twice the fun, twice the chaos. Roll two additional times on this table
100 100 Positive Becoming Human Your pet becomes an adventurer like you. Your pet's race changes to Human. It is now sentient and can now speak common syndicate. It becomes a crawler of your level. You have 10 minutes to choose its class if on Floor 3+.
u/Velenne — 1 month ago

[Homebrew] Connections: using questions to draw connections between characters during creation (with options for 1st and 3rd Floor starts).

"Connections" are a Daggerheart mechanic that establishes history and relationships between characters. They're written in a way to create hooks for roleplay and future story beats for everyone (PC's and GM). I love this mechanic because it can be easily adapted to any system by writing a new set of questions. Here's how I envision it working for the CarlRPG:

When you arrive at the "Past Traumas, Loose Ends, and Regrets" (Step 9) of character creation, choose 0-3 of those options and roll a d20 (or choose) on one of the following tables instead. These tables are questions posed by you to another player at the table. Develop the answer together with the freedom to incorporate as much of the lore and detail as you please. Then (and this is the most important part), write it down! The GM should take notes here too! This is the PC's telling you what parts of their backgrounds they want brought up at the worst possible time.

As for whether it fits "Loose Ends", "Regrets", or "Past Traumas", that's up to the nature of the answer to the question, so it's left up to the players.

+ Pre-Collapse History
1 "When the buildings flattened, I only survived because of a split-second choice you made. What was it, and why do I feel guilty about it?"
2 "When the stairs opened, one of us refused to go down. How did the other force us down into the dungeon?"
3 "You carry an innocuous, seemingly useless item. I know why it's secretly important to you. What is it?"
4 "Even though we were in the same friend group, we weren't close. What petty grudge are we pretending to ignore for the sake of our survival?"
5 "I know a secret about your life that would ruin your 'heroic' image for the viewers. What is it, and what did you give me to keep my mouth shut?"
6 "We share a mutual enemy from our previous life, someone who wronged both of us. Who are they?"
7 "We were the only two to witness something truly gruesome during the Collapse. What was it, and why do we never speak of it?"
8 "There's someone from the surface that you still think might be alive down here. I know for a fact they are dead. Why haven't I told you yet?"
9 "We were going to violently confront someone on the night of the Collapse. Who was it, and why do you think they survived?"
10 "We share responsibility for a vulnerable person from the surface who didn't make it down the stairs with us. Who do we blame, and how is it driving a wedge between us?"
11 "We worked for competing entities before. One of us could have ruined the other's career and we both knew it. What happened?"
12 "We did something before the Collapse that should have landed us in prison. We learned the evidence was about to be brought to light. Who of us is to blame and who was trying to do the right thing?"
13 "We both owed a massive, unpayable debt to the wrong people. Some of them made it into the Dungeon. What do they want from us now?"
14 "You convinced me to steal something from our shared employer on the surface. The AI happened to make that corporation a major dungeon faction. Who currently has the stolen asset in their inventory?"
15 "We were on opposite sides of a neighborhood shakedown with one of us collecting the protection money, and the other forced to pay it. How are we justifying working together now?"
16 "I broke a promise to you on the surface that ironically ended up saving both our lives during the Collapse. Why are you still furious about it?"
17 "One of us roped the other into a disastrous, cult-like multi-level marketing scheme. What was the absurd product, and why are we awkwardly carrying it through the dungeon?"
18 "What unforgivable thing did one of us say to the other, and why did we decide to stick together despite it?"
19 "I always secretly coveted some part of your life. What is it and how has it manifested before?"
20 "One of us has always been there for the other, except for that one time when it mattered most. Who is it and what happened?"

Now if you're skipping the tutorial levels and looking for juicy recaps, here's a different set of questions. Consider using the previous table during character creation, then add a round of these questions once you've leveled up your characters for the 3rd Floor.

+ Floor 3 Questions about Earlier Floors
1 "I caught you looking at the ceiling when you thought no one was looking, having a breakdown. What did you say, and how did I cover for you?"
2 "You received an achievement box reward in the tutorial guild that really shook you. You hid it, but I saw what it was. What was it?"
3 "We both got hit with a major injury on the first floor, but mine is visibly worse. How do you help me manage it?"
4 "You have a piece of my old life in your inventory. I haven't asked for it back yet. Why?"
5 "We both realized the System AI has a weird obsession involving the two of us. What is it, and how are we exploiting it for loot?"
6 "We started the dungeon together, but had a third person with us. How did they die, and what unspoken agreement do we have about who is actually to blame?"
7 "During a Floor 2 boss fight, I took a massive hit that left a permanent, humiliating physical scar to save your life. How do you overcompensate for the guilt?"
8 "We accidentally triggered a 'Despicable' achievement together on Floor 1. What was the achievement, and which galactic faction is now secretly causing us misery because of it?"
9 "You acquired a cursed item on Floor 1 that you're hiding from the rest of the Crawlers. I know about it. How am I helping you cover up the symptoms?"
10 "We absolutely humiliated a Syndicate rep during a show. What did we do, and what specific hit squad is now tracking us on Floor 3 because of it?"
11 "I made a terrible, cowardly choice during a boss fight that cost an NPC their life, and you covered it up from the rest of the party. Why did you lie for me?"
12 "We had the chance to save a group of innocent Crawlers, but we walked away because it was too risky. What specific item do we still carry as a sickening reminder?"
13 "I did something that caused a seemingly easy grinding encounter to go very wrong. What was it and how do I have to apologize to everyone for it?"
14 "We both experienced a mind-control effect that forced us to try to murder each other. What terrifying thing did you say to me while you were under, that I secretly worry was the truth?"
15 "You carry a physical mutation or horrific injury that you try to hide from the galactic stream. How do I help you maintain the illusion for the viewers when the cameras are on us?"
16 "We found a tiny Safe Room on the 1st Floor that was at capacity. Who had to sleep outside and what happened to them because of it?
17 "Our group was ambushed by a group of crawlers on the 2nd Floor and one of us was forced to kill them. Who now has 3 Player Killer skulls next to their nameplate and some shady coupons?"
18 "I convinced the group to pool our resources to buy a silly cosmetic item from an NPC, but it turned out to be crucial. What was it and why was I right?
19 "You made a bargain with an illegal contact who shouldn't have been here. What was it and how did I find out about it?"
20 "One of the major factions outside the dungeon has taken an interest in us. How do we know about it and what do they seemingly want?
u/Velenne — 1 month ago

There are 245 mobs, bosses, NPC's, and other stat blocks scattered across various books. Here is a reference table listing all of them and where they can be found. Let me know if I missed any.

+ A B C D
1 Name Type Book Page Number
2 Admiral Stoma Neighborhood Boss Core Rulebook 590
3 Ancient Cloud Dragon NPC Core Rulebook 630
4 Arachnid Arcanist Mob Core Rulebook 595
5 Arachnid Grappler Mob Core Rulebook 595
6 Aranaea Magnus Neighborhood Boss Game Master's Campaign Toolkit 59
7 Aurion Mob Core Rulebook 632
8 Babababoon Mob Core Rulebook 479
9 Back Nine Battle Baboon Mob Par for the Course 2, 11
10 Bad Llama Mob Game Master's Campaign Toolkit 51
11 Barflie Mob Game Master's Campaign Toolkit 30
12 Beat Cop Mob Core Rulebook 345
13 Big Boy Blue Mob Core Rulebook 571
14 Big Daddy Nick Neighborhood Boss Core Rulebook 366
15 Blaster Master NPC Core Rulebook 514
16 Blister Ghoul Mob Core Rulebook 445
17 Bolt Hawk Mob Core Rulebook 623
18 Bomb Tosser Crawler Core Rulebook 525
19 Bone Collector Mob Core Rulebook 480
20 Brain Boiler Mob Core Rulebook 333
21 Brain Teaser Mob Core Rulebook 470
22 Broadside Bootleggers Mob Core Rulebook 391
23 Bugaboo Mob Core Rulebook 333
24 Bune Lieutenant NPC Core Rulebook 624
25 Bune Light Guard NPC Core Rulebook 624
26 Canidna Mob Game Master's Campaign Toolkit 31
27 Canis Knights Mob Game Master's Campaign Toolkit 87
28 Cannonback Tortoise Mob Core Rulebook 583
29 Captain Raptor NPC Core Rulebook 394
30 Cat Girl Crawler Core Rulebook 341
31 Cave Mudge Bonker Mob Core Rulebook 491
32 Cave Mudge Judge Mob Core Rulebook 491
33 Centurion Skyfowl Neighborhood Boss Core Rulebook 342
34 Charmed Drek Mob Core Rulebook 458
35 Chef BoyardOoze Mob Game Master's Campaign Toolkit 62
36 Chilly Goat Mob Game Master's Campaign Toolkit 40
37 City Elf Mob Core Rulebook 403
38 City Elf Mechanic NPC Core Rulebook 551
39 City Elf Trapper NPC Core Rulebook 551
40 City Elves Mob Core Rulebook 334
41 Clurichaun Aspirant Mob Core Rulebook 502
42 Clurichaun Aspirant Super Duper Star Mob Core Rulebook 504
43 Cocaine Kobold Mob Game Master's Campaign Toolkit 96
44 Concierge Shark Mob Core Rulebook 572
45 Concierge Wereshark Mob Core Rulebook 457
46 Cool Kid Mob Core Rulebook 381
47 Countess Kesla Neighborhood Boss Core Rulebook 568
48 Critical Consensus Neighborhood Boss Game Master's Campaign Toolkit 69
49 Crocodilian Clawpad Mob Core Rulebook 613
50 Crocodilian Deathroller Mob Core Rulebook 613
51 Crocodilian Mob Boss Mob Core Rulebook 577
52 Crocodilian Roid-Soldier Mob Core Rulebook 573
53 Cyborg Mechanic NPC Core Rulebook 405
54 Danger Dingo Mob Game Master's Campaign Toolkit 97
55 Demon NPC Core Rulebook 364
56 Derrick Qu Crawler Par for the Course 2, 14
57 Dirigible Gnome Mob Core Rulebook 603
58 Dominic Hawthorne NPC Core Rulebook 626
59 Doppelganger Saboteur Crawler Core Rulebook 631
60 Drake Bitch Mob Core Rulebook 492
61 Drake Stud Mob Core Rulebook 492
62 Dread Wizard Grimblegore Neighborhood Boss Game Master's Campaign Toolkit 93
63 Drek Mob Core Rulebook 432
64 Dwarf Employee NPC Core Rulebook 436
65 Dwarven Lift Engineer NPC Core Rulebook 340
66 Effective Detective Mob Core Rulebook 346
67 Elder Gremlin NPC Core Rulebook 486
68 Elven Clear-Cutter NPC Core Rulebook 552
69 Elven Enforcer Mob Core Rulebook 392
70 Energy Vampire Mob Core Rulebook 471
71 Fat Clown Mob Core Rulebook 415
72 Fire-Fighter Mob Game Master's Campaign Toolkit 41
73 Flavisham the Tinkerer Neighborhood Boss Core Rulebook 488
74 Flesh Farrago Mob Core Rulebook 593
75 Flesher Mob Core Rulebook 434
76 Flesher Mob Core Rulebook 480
77 Former Circus Lemur Mob Core Rulebook 413
78 Fowl Player Borough Boss Core Rulebook 399
79 Frost Maidens Mob Core Rulebook 603
80 Gelatinous Boob Mob Core Rulebook 513
81 General Kong Neighborhood Boss Par for the Course 2, 22
82 Generic Pet Animal Core Rulebook 231
83 Ghommid NPC Core Rulebook 561
84 Giant Dragonfish Mob Core Rulebook 573
85 Giant Frenzied Gerbil Mob Core Rulebook 527
86 Giant Frenzied Gerbil Mob Core Rulebook 535
87 Giant Spiders Mob Game Master's Campaign Toolkit 51
88 Giraffe Mob Core Rulebook 413
89 Girtablullu City Boss Core Rulebook 548
90 Glimmermote Swarm Mob Core Rulebook 594
91 Gnawtria Mob Game Master's Campaign Toolkit 18
92 Gobblin' Gators Mob Game Master's Campaign Toolkit 18
93 Gobblin' Hog Mob Core Rulebook 358
94 Graffiti Mimic Mob Core Rulebook 511
95 Grapple NPC Core Rulebook 437
96 Gray Cornet Mob Core Rulebook 469
97 Grease Gremilin NPC Core Rulebook 435
98 Grease Gremlin NPC Core Rulebook 481
99 Grimes Mob Game Master's Campaign Toolkit 87
100 Gristle Gang Member Mob Core Rulebook 511
101 Gross Atomizer Mob Core Rulebook 470
102 Grulke Mob Core Rulebook 335
103 Guard Dwarf Mob Core Rulebook 605
104 Gumshoe Mob Core Rulebook 347
105 Gun Doll Mob Core Rulebook 347
106 Hangman's Hawks Mob Core Rulebook 392
107 Hangman's Hawks NPC Core Rulebook 394
108 Harvester Mob Core Rulebook 481
109 Heather the Bear Neighborhood Boss Core Rulebook 421
110 Hector NPC Core Rulebook 453
111 Hide-Hitter Crib Daddy Neighborhood Boss Game Master's Campaign Toolkit 27
112 Hobgoblin Interdictor NPC Core Rulebook 436
113 Hobgoblin Mortuarty Assistant Mob Core Rulebook 371
114 Hobgoblin Undertaker Mob Core Rulebook 376
115 Homogenous Humors Mob Game Master's Campaign Toolkit 32
116 Human Gunslinger Crawler Core Rulebook 557
117 Human Swashbuckler Crawler Core Rulebook 557
118 Igneous NPC Core Rulebook 562
119 Jacked Kangaroo Mob Game Master's Campaign Toolkit 97
120 Jazmanian Devil Mob Game Master's Campaign Toolkit 98
121 Jikininki Mob Core Rulebook 433
122 Jikininki Mob Core Rulebook 446
123 Jikininki Custodial Consultant Mob Core Rulebook 503
124 Juvenile Octo-shark Mob Core Rulebook 572
125 Kensington Borough Boss Core Rulebook 600
126 Kibril Atheras Darkoak Quest Boss Core Rulebook 410
127 King Ghiduckrah Borough Boss Core Rulebook 498
128 Krakaren Clone Borough Boss Core Rulebook 441
129 Krakaren Clone Borough Boss Core Rulebook 508
130 Krakaren Crotch Dumpling Mob Core Rulebook 502
131 Krasue Mob Core Rulebook 359
132 Legion the Feral Rat King Neighborhood Boss Core Rulebook 536
133 Literal Murder Hornets Mob Game Master's Campaign Toolkit 52
134 Lobe Ganger Mob Core Rulebook 512
135 Lusca Octo-Shark Brood Mother Queen City Boss Core Rulebook 580
136 Lutin Bounty Hunter Mob Core Rulebook 614
137 Lutin Priest Mob Core Rulebook 615
138 Male Thorny Devil Mob Core Rulebook 539
139 Mantaur Neighborhood Boss Core Rulebook 439
140 Mellow Surfer Crawler Core Rulebook 525
141 Merry Caroler Mob Core Rulebook 359
142 Merry Militiaman Mob Core Rulebook 357
143 Mimic Mob Core Rulebook 432
144 Mirror Cat Mob Game Master's Campaign Toolkit 31
145 MisChief Neighborhood Boss Game Master's Campaign Toolkit 47
146 Mold Lion Mob Core Rulebook 415
147 Mook Mob Core Rulebook 346
148 More Dread Borough Boss Core Rulebook 520
149 Neo-Maxie-Zoom-Dweebie Mob Core Rulebook 381
150 Nerodia Water Snake Mob Core Rulebook 528
151 Night Elf Hunter NPC Core Rulebook 562
152 Night Ray Mob Core Rulebook 404
153 Non-Sparkly Vampire Mob Core Rulebook 382
154 Nude Glaber Mob Core Rulebook 593
155 Ogre Mob Core Rulebook 416
156 Over City Skyfowl Mob Core Rulebook 336
157 Pack Rat Mob Game Master's Campaign Toolkit 32
158 Pain Amplifier Jellyfish Mob Core Rulebook 584
159 Pazuzu Bootlicker NPC Core Rulebook 541
160 Pazuzu Punk NPC Core Rulebook 540
161 Pebbles NPC Core Rulebook 463
162 Penthos Borough Boss Core Rulebook 466
163 Peregrin Perch Prowlers Mob Core Rulebook 393
164 Pet Ghast Mob Core Rulebook 561
165 Phosphenmenologist Mob Core Rulebook 546
166 Pirate Mob Core Rulebook 584
167 Pistol Pangolin Mob Core Rulebook 541
168 Pooka Neighborhood Boss Core Rulebook 442
169 Pooka Goal Digger Mob Core Rulebook 501
170 Pooka Harmacist Mob Core Rulebook 503
171 Propper Neighborhood Boss Core Rulebook 558
172 Psycho Sticker Mob Core Rulebook 458
173 Pterolykos Elder NPC Core Rulebook 556
174 Pterolykos Hunter NPC Core Rulebook 552
175 Pudding Pal Mob Core Rulebook 594
176 Purifier Vulture Mob Core Rulebook 541
177 Rainbow Sprite Mob Core Rulebook 625
178 Rat Mob Game Master's Campaign Toolkit 13
179 Rat Brute Mob Game Master's Campaign Toolkit 41
180 Rat Brute Mob Game Master's Campaign Toolkit 62
181 Rat Hooligan Mob Game Master's Campaign Toolkit 42
182 Rat Hooligan Mob Game Master's Campaign Toolkit 64
183 Rat Shaman Mob Game Master's Campaign Toolkit 42
184 Rat Shaman Mob Game Master's Campaign Toolkit 63
185 Rayzer Mob Game Master's Campaign Toolkit 19
186 Razor Fox Mob Core Rulebook 469
187 Razor Fox Mob Core Rulebook 540
188 Revengineer Neighborhood Boss Core Rulebook 476
189 Riff Roughers Mob Game Master's Campaign Toolkit 19
190 Ringmaster Grimaldi City Boss Core Rulebook 422
191 Rivet NPC Core Rulebook 464
192 Roller Derby Jammer Crawler Core Rulebook 535
193 Ruin Flocker Mob Core Rulebook 370
194 Rumble Weed Mob Core Rulebook 370
195 Sangoma Mob Core Rulebook 547
196 Scat Thug Mob Game Master's Campaign Toolkit 20
197 School of Mythfish Mob Core Rulebook 493
198 Scolopendrini Mob Core Rulebook 404
199 Shade Gnoll NPC Core Rulebook 435
200 Shambling Acid Impaler Mob Game Master's Campaign Toolkit 86
201 Shambling Berserker Mob Core Rulebook 369
202 Ship Vehicle Core Rulebook 584
203 Skegga Repair Dwarf Foredwarf Mob Core Rulebook 447
204 Skegga Union Repair Dwarf Mob Core Rulebook 446
205 Skyfowl Crowcorps Mob Core Rulebook 393
206 Skyfowl Raiders Mob Core Rulebook 604
207 Slimy Croaker Mob Game Master's Campaign Toolkit 52
208 Snow Shifter Neighborhood Boss Core Rulebook 610
209 Snowgrave Mob Core Rulebook 604
210 Songstress NPC Core Rulebook 352
211 Sporto Teen Wolf Mob Core Rulebook 383
212 Sprites Mob Game Master's Campaign Toolkit 86
213 Station Mimic City Boss Core Rulebook 438
214 Stilt Clown Mob Core Rulebook 414
215 Student Body Mob Core Rulebook 382
216 Superior Forge Sprite NPC Core Rulebook 452
217 Switchmaster Scotty Neighborhood Boss Core Rulebook 453
218 Tape Head Mob Core Rulebook 514
219 Teen Bully NPC Core Rulebook 385
220 Temple Guard Mob Core Rulebook 615
221 Temple Guardian Borough Boss Core Rulebook 620
222 The Bar Render Neighborhood Boss Game Master's Campaign Toolkit 37
223 The Dispenser Neighborhood Boss Core Rulebook 378
224 The Divider Neighborhood Boss Core Rulebook 354
225 Thing Too Horrible to Name Mob Core Rulebook 596
226 Thorny Devil Queen Mob Core Rulebook 539
227 Tigran Warrior Crawler Core Rulebook 487
228 Toothless Nana NPC Core Rulebook 464
229 Torpedo Mob Core Rulebook 348
230 Trash Knight Mob Core Rulebook 513
231 Trash Princess Mob Game Master's Campaign Toolkit 21
232 Trollogs Mob Game Master's Campaign Toolkit 88
233 Tsarina Signet Elite Core Rulebook 416
234 Unbound Will Giant Orca Neighborhood Boss Core Rulebook 578
235 Ursine Edge Member NPC Core Rulebook 625
236 Vampire NPC Core Rulebook 562
237 Village Guard Mob Core Rulebook 335
238 Village Guard Mob Core Rulebook 360
239 Vine Creeper Mob Game Master's Campaign Toolkit 50
240 War Mage Neighborhood Boss Core Rulebook 439
241 Whambat Mob Game Master's Campaign Toolkit 98
242 Whisper NPC Core Rulebook 626
243 Yakov Neighborhood Boss Core Rulebook 388
244 Yard Beetle Mob Core Rulebook 528
245 Yard Mantis Mob Core Rulebook 529
246 Yard Spider Mob Core Rulebook 529

^Table ^formatting ^by ^ExcelToReddit

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u/Velenne — 2 months ago

To the critics: what SPECIFICALLY do you feel is missing from the rules? I'm making a list.

  1. Personal Space shopping list
  2. Races: Gnoll, Shade Gnoll, Sprites (various types), Kua-Tin, Crest, Naga, Saccathian, Naiad, Nullian, Orc, Incubus, and Succubus races
  3. Classes: Cleric: Back Alley Healer(Cleric/Rogue), Battlefield Medic (Cleric/Fighter), Televangelist (Cleric/Bard). Paladin: Inquisition squad leader (Paladin), Fervor Zealot (Paladin/Rogue) Hand of God (Paladin/Monk)
  4. Consolidated skills, spells, races, and class tables
  5. Expanded loot (lots more items, generally)
  6. Maps of the Desperado and Vanquisher clubs, as well as NPC's who work there, services, prices
  7. Gold values on loot tables
  8. More new neighborhoods for Floors 1-2
  9. Non-canon Floors
  10. Rules and guidelines for creating magic items
  11. Rules and guidelines for designing custom floors
  12. Rules and guidelines for balancing loot and encounters
  13. Guidelines for costing mana in custom spells
  14. CrawlerCON guidance
  15. Consolidated list of mobs (Monster Manual style), additional mobs,
  16. Guidance on making mobs
  17. Other "styles" of crawls (sci-fi, battle royale)
  18. Floor Overview Maps
  19. "Slave Driver" class (Li Na)
  20. More pets examples with premade stats
  21. Enhanced Pet Biscuit table of possibilities (as well as other Pet Biscuit types with tables)
  22. The Trickster class
  23. Dreads
  24. Guidance for lore-like bard spellcasting (performance-based)
  25. Support for solo play
  26. Examples of traps and guidance for crafting them
  27. Invisibility Potion description

I'll add more as you do.

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u/Velenne — 2 months ago
▲ 16 r/daggerbrew+1 crossposts

Tapestry - Improv with Structure

This is an idea I've been noodling on for awhile and I'm hoping that by writing it down and sharing it with you all, we might be able to congeal it into something useful.

I love the improv aspect of Daggerheart, yet I have historically failed to capture it adequately at my table. Daggerheart should not be me, the GM, unfolding a mystery to my players who are consumers of this story. It should be more collaborative than that. To help me with this, I want to take the Campaign Frame and add a layer of structure to the over-arching plot based on the characters and their Connections. Something similar to the way Stonetop does prompts and questions that are very suggestive and intrinsically, explicitly tie the characters to parts of the story structure. Basically, a layer of narrative structure between the Campaign Frame and Connections that still leaves plenty of room for surprises and improvisation but helps me as the GM ensure I'm getting to the story beats. It would also help to focus players on their own character's stories.

What I'm envisioning is a sort of Mad Lib in 3 parts. Each part corresponds to the 3-act structure: Setup, Crescendo, Climax. Each part is a one-page Thread and is entirely themed to the Frame- its Themes and plot hooks. Together, the three Threads make the Tapestry. The GM sets a "Downtime" session to touch base with the players after Acts 1 and 2 of the actual campaign. This doesn't have to take very long.

The Setup Thread (which would occur during Session 0) is inspired by the Campaign Frame's inciting event, identifies the core conflict, sets up the BBEG, and ties the PC's to each other, the factions, and the stories. You can can the Connections directly in here.

The Crescendo Thread is more open-ended because of how many directions the story could have gone, so if it's not useful at that point, a GM may have to craft their own. That said, the blanks are bigger but the goal of this structure is to bring the dangling story threads toward each other. This may mean unifying certain threats, resolving the less compelling ones, or even starting a new one. Importantly, this act must feature some sort of Betrayal. It doesn't have to come from an NPC; it might be the betrayal of a concept, idea, or history that the characters believed. The point is to take something and flip it on its head to sew a new thread into the story.

The Climax Thread resolves. I think maybe this one is the most nebulous and GM-facing, though it would still need player inputs. Maybe the players provide inputs on things like the setting set pieces, a forgotten character is brought back from early in the story, a critical ally is lost. Critically though, it must identify the most important story threads to the players so that they can be resolved in the 3rd act of the campaign.

I'm fond of this idea because it's like a Session 0 but with additional campaign milestones to check in with the players and get their explicit input on the unfolding story. It feels very Daggerheart to me.

u/Velenne — 2 months ago

What's your favorite non-core Campaign Frame? (Links and descriptions appreciated!)

My answer is Duskheart by /u/snoolobsters9291 because it helped me appreciate other ways that DH can be played and an "Urban Shadows" like game is right up my alley. The author does a lot of other very cool work.

Any other frames speak to you?

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u/Velenne — 2 months ago

[Book Spoilers Inside] Playing with readers of the source books and how I'm planning to deal with it.

WARNING! SPOILERS AHEAD! DO NOT READ IF YOU HAVEN'T CAUGHT UP ON THE ENTIRE SERIES!

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I plan on playing with a bunch of book readers. I mean, that's a big part of why they're playing! But they're already going to know about the two-faced nature of sponsors, the fickle fuckery of gods, and slow descent into madness of the AI.

So I figured, lean into it! Here's what I mean:

What is the "Dungeon Crawler Carl" series if not a psy-op by the Open Intellect Pacifist Action Network to break the crawl before it can start? Noting the swelling popularity of the series, the Syndicate realized they needed to strike immediately and kick the Transformation off early before the final books could be published. And the author himself? A sleeper agent, much like Agatha and the other residuals, but still human. Maybe even a former crawler himself. Will he appear as an NPC in the game? Maybe. >:)

None of the characters from the books were "real" (sorry, no Odette, no Zev, no Carl), but the factions and lore are, including Borant's cheapening of the season and the resulting instability of the AI. All predicted so that the crawl my players play in has the same stakes as the books.

This allows for the lore of the books to be used as fair in-game knowledge by the characters if they so choose. Of course, it would also make any actual surviving copies of the book series more valuable than a 30.004861 cm long foot.

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u/Velenne — 4 months ago