u/Velenne

What "new" mechanics are just old mechanics with extra steps? Which ones actually evolve the original concept into something objectively better?

I'm a big fan of Daggerheart using 2d12 over 1d20. Having a good and a bad die gives you automatic levels of nuance in every roll with changing the underlying math overly much.

reddit.com
u/Velenne — 2 days ago

"Dungeon Anarchists", 2 designers of the game, open the CarlRPG rulebook and talk about a bunch of new stuff. [Imgur album with 4k screenshots in the comments.]

youtube.com
u/Velenne — 19 days ago