Ah yes the muslim chiefs in naples
▲ 16 r/EU5

Ah yes the muslim chiefs in naples

I think this event was clearly meant for anatolia. Kinda funny that it can just trigger in regions that are not and were never muslim lol

u/H4LL0_ — 11 days ago
▲ 57 r/EU5

Does having oceans beeing part of your Market matter?

Im currently playing as the netherlands and my market (antwerpen) has taken over all the sea tiles around the bottom of london market but none of england itself. Does that matter in any way? Do i get tolls on trades going through there or something?

u/H4LL0_ — 1 month ago
▲ 25 r/EU5

Do i need to Colonize to stay competetive?

I am currently playing my first game as the netherlands and was just wondering if colonizing gives significant advantage over nations that dont do it or if you can focus on your own territorry and get similar/ better results. Also would you recommend making a colonial subject or having the territorries be part of you own country? Also where in your oppinion is the best place for colonies and when should i start with colonizing/ exploring?

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u/H4LL0_ — 1 month ago

Does the production in regions get affected by the type of races and their bonusses?

If i want a balticrawler farm in a region is it recommended to persecute/exile/ slaughter everyone exept garthimi? Or does it not matter what race lives there?

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u/H4LL0_ — 2 months ago

How do these numbers work?

I am assuming the number in the tooltip is the service need per day, so my human plebeans will use the shrine every 4 days, right (0.250 x 4 = 1)? If yes then i have no idea what the numbers in the boxes mean. They are always larger by a factor of about 11,53 times (0.25 x 11,53 = 2.8825). I do not get the relevance of this number since ingame years are 16 days, not 11 or 12. What does the number 2.883 tell me?

u/H4LL0_ — 2 months ago

In your oppinion, what are the best resources to import/export?

So i have been playing for a few weeks now and in my recent games i have thought about this a few times. For example i have basically stopped producing textiles and clothing in my last runs since, at least at the start, the demand for them is very low and they are cheap to import. This saves me from building an entire cotton/taylor infrastucture. Also i often entirely skip on iron for the first few thousand pops since it is such a labour heavy industry. I just unlock the tech to build spears and hammers at the carpenter. This way i can equip spears, shields and leather armor to my troops (would need a taylor for the armor) without a single iron mine, coal mine, smelter or smithy. All of the little iron and tools that i need (basically only for hospitals before you unlock techs for toolls) i import. Saves a lot of pops and leaves me with fewer bigger industries, which makes all techs for these industries more effective. I was just wondering how you handle this and if there are any other good examples of this that you use.

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u/H4LL0_ — 2 months ago

Do my pops fullfillment expectations increase when other races populations grow?

Basically the title, for example do my humans expect more services to stay happy if my dondorian population increases? If yes, is it exactly the same as if i got the same number of humans instead? Is it the same if i get slaves?

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u/H4LL0_ — 2 months ago

Maybe a dumb question, but how do you get the cantors and argonosh?

Im a preety new player and so far there wasnt any immigrants at 4k pops, even with more than 100% happiness. So there is probably something im missing, right? Also do they reproduce?

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u/H4LL0_ — 3 months ago

Some questions i have as a somewhat new player

I have now been playing for around a week and these are some questions i haveon different subjects:

  1. I am now at around 5.7k pops, all of which are human plebians (except nobles), and i am noticing my happiness is increasingly harder to keep above 100% and allthough i still have some opportunities to increase happiness, they get more and more expensive. Would now be the time to switch to using guards to increase loyalty?

  2. To get asta invicti you need 12k pops, of which i have less than half, but i have more than half of all happiness bonusses. Does this mean at some point you cannot have 100% happiness anymore even if you stack all bonusses, or is the scaling not linear? Do all bigger cities have to use law at some point?

  3. So far i have not invested in law/ guards at all, so i dont really know the mechanics. Does employing your armies as guards do anything by itself ? Or do i have to use guard post to get any benefit?

  4. Regarding guardposts: Where should i build them and how many? I have not had any crime in my city so far, so i dont really know if crime can just happen anywhere or just at workplaces or markets. From what it seems like, the coverage of guardposts is also pretty bad, so i dont think it is possible to cover your entire city right?

  5. What i understand, guards raise loyalty but not happiness. Does happiness do anything else except raising loyalty and boost immigration?

  6. I have never used slaves so far. If i want to introduce another race into my city, is there ever a reason to not use slaves instead of plebians, as long as i have enough guards?

  7. As far as i know slaves have submission instead of loyalty. What is the difference?

  8. From regions, i can import basically infinite raw materials, but no processed ones. Because of this, isnt it always more efficient to use the space and pops in your city to manufacture processed goods? In a late game city, why would i ever have any basic race except dondorians (for most industrial jobs) and humans (science)? As far as i can see all the other ones have bonusses for jobs that produce basic resources which would be outsourced to regions, right?

  9. In regions, isnt it kinda useless to control the population via persecution, exile or massacre? Obviously some species like you more and some less, but in this game i never had any problems whith loyalty as long as i built one or two buildings that increased it and controlled the region for some time. Should i do it just to influence my pool of conscripts? Or is there anything else it influences?

I know this is a lot, but any help at all is appreciated a lot =)

u/H4LL0_ — 3 months ago

How many baths do i need in bathhouses to get the optimal health bonusses?

I just unlocked bathhouses and was just wondering how many people one bath can service? I currnetly have a population of about 3.4k

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u/H4LL0_ — 3 months ago

Do you have any advice on my first city to reach 2.9k pops?

New player here, i have been playing for a few days and my first 2-3 cities i gave up at a few hundred pops since i didnt plan sufficiently for the future. My current city has finally reached the point of nearly 3k pops.

Complete city

Zoomed out view

Population tab

The city is currently humans only, though it isnt important to me that it stays that way. I have thought about introducing some dondorians on the western riverside once i expand there in the future, since they are better at most industial jobs. I would then convert most of the eastern riverside into science jobs. Does that sound like a good plan? Or should i stay purely human to avoid racial conflict? Also in that situation would dondorian slaves be better or free ones?

I no longer have any raw material production except the few pastures and fields near the river. At the Moment i have around 10 regions that pay me taxes in raw materials, enough for my Production. The last thing i did was building the big masonries in the south. The masonries and the Bakeries in the north are supplied by having my taxes be delivered to them via import depots (only exist to collect my taxes not for import) and over time i will probably replace the smaller industry buildings in the city with these bigger designs.

My current bottleneck is workforce, which is partly caused through my bad throne placement (in the west near the river) which causes excess taxes that cant be delivered to import depots do be dumped on the ground there. This causes the warehouses to hire an excessive amount of people to transport them the long way back. I could alleviate this problem by relocating the throne closer to the warehouses, but i want to later build a palace on the western riverside, so i would love a less temporary solution if you have any. Still, even without this problem i feel like im hiring a lot of logistics workers (400+, excluding science). Is this a normal amount at this point?

Any advice is welcome, especially any tips on how i could improve my general logistics and supply chain. Also, in your oppinion, what should be my next focus be? Any refined material or industry that would be particularly usefull at this point in the game? Anything that you notice that could be improved about my designs/ city?

Thank you in advance for any help or usefull tips!

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u/H4LL0_ — 3 months ago

How do you allocate nobles and promotions?

I am not asking how to mechanically do it, but was just wondering what jobs your nobles have. As a pretty new player it seems to me like at some point you want most of them to produce gov points, right? Do you keep some of them for your cities industries? What is the best strategy?

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u/H4LL0_ — 3 months ago

Is a Fruit orchard in regions just a better version of a fruit farm?

I a new player and was just wondering what the difference is. Looking at the numbers it seems like the orchard is just a better version of the farm, right? Is there some drawback on the orchard? Or is the farm only usefull incase the prospects are significantly better?

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u/H4LL0_ — 3 months ago

Can i decide where my taxes should be delivered?

I am a new Player, i currently have a few regions outside my capital that are paying taxes, and every day they come and deliver it. The problem is, that they only put it on the ground around my throne even though i have plenty of space in my warehouses. This leads to my warehouses having to employ absurd amounts of Workers just to fetch these resources. Is it possible to somehow decide where my Taxes should be delivered to?

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u/H4LL0_ — 3 months ago

School system question

New player here, my current city is around 1.7k pops large and i wanted to consider building a school system but i dont really know much about how many schools and daycares i need. I have looked at my pop numbers and around 400 so 1/4 of pops are children. At first i wanted to build enough daycares and schools to have one slot for every child, but i feel like that cant be intended since i would essentially end up with around half my city beeing daycares and schools, right? Or do you seriously have to use that huge amount of space? Assuming that isnt the case, do you have rule of thumb how many spaces i have to build per kid? I am playing humans btw. I cant really find much info online since apparently the daycares are new. Also i havent unlocked them yet, but how do universities Work? I havent tried it yet but i am assuming i can increase my max study limit with schools and universities, right? Is it optimal do always have it as high as possible or do i limit it at some point, considering the diminishing returns?

Any help is appreciated!

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u/H4LL0_ — 3 months ago

How should i go about upgrading the regions i conquer?

I am a new player, currently in my second game and have just conquered my first region. Now i have some questions about how i should manage this region.

  1. What should my strategy for upgrading it be? Should i mostly focus on resource buildings or other buildings?
  2. I heard elsewhere that i should keep my army in the city since it gives a loyalty bonus. When can i recall my army to the capital to train it and stop paying the upkeep? Or do i have to keep it on the world map? If yes, can i still somehow train the army?
  3. Are gov points even usefull to me right now? From what i can see their only use is to upgrade the main building to the later stages, which i dont even have the tech for anyway.
  4. Should i use the persecute/ exile/ massacre options for certain species? What difference does it make to me what species live there?
  5. Do you have any other tips regarding regions?

Any help is appreciated : )

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u/H4LL0_ — 3 months ago

From where do enemies attack?

New player here, i want to plan the layout of my city, but i dont really know how enemy armies work. Do they only attack my city from the pathway entrances on the sides of the map? Assuming that, can i just focus on fortifying these areas with walls etc? Or can they appear from any map border? Would this mean that i have to build walls around my entire city? And by the way, how many tiles wide should i make my walls in your oppinion?

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u/H4LL0_ — 3 months ago

Is it very important to settle near the main road?

New player here, i want to start my first real playthrough and was just wondering how important the main road should be in my considerations on where to settle first. Is it viable to more or less ignore it in favor of better resource access?

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u/H4LL0_ — 3 months ago

Devolving Beam Hive mind Interaction

Im currently playing Synthetic fertility the first time and have unlocked Colossus just now. Both neighbors i currently have access to are hiveminds. So i wanted to ask: if i use a devolving beam on a planet with hivemind pops, will they after beeing uplifted no longer be part of the hivemind so i can integrate them into my main species?

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u/H4LL0_ — 4 months ago

Do you actually like the wiki?

I just feel like there is a lot of information missing. Like specific buildings for some origins or ascensions are not on the wiki at all or not properly explained. Aditionally there is a lot of information ommited, for example in my last game (it was my second game as a new player) i picked colossus project and only then realized that there is an additional total war casus belli from the colossus which wasnt mentioned at all in the description of the ascension perk on the wiki or in the game. I also feel like a lot of things that deserve their own page, like the player crisis paths are just summarised on one page, which makes things harder to find. My first paradox game was ck3 and it had simminlar problems with the wiki imo but the tooltips in stellaris in that game make up for it by beeing waaaay better. Havent played many GS games aside from these 2 and civ so i cant really talk about other GS wikis but my idea of a good wiki would be like Elden Ring or Hollow Knight. They could probably at least make subpages for the player crisis paths and some ascension paths like archeoengeneers or colossus project imo. As a relatively new player i just wanted to know if u share this sentiment?

Edit: Not shaming the writers here and i dont feel like im experienced enough to help writing the wiki, just wanted to see if other people feel the same

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u/H4LL0_ — 4 months ago