Hive-mind, get my back real quick
I am running an ambitious encounter this evening. My level 19 players are trying to aid the god Fharlanghn beat the interloper deity Shaundakul (forgotten realms) in a fight. This is one of the big events of the level. The two travel gods are locked in a stalemate. They are using portals to jump all over the Oerth. The players must first catch up to them by jumping through their portals before they close, bypass whatever hazards are in their path, get to the next portal, and then make attempts to give Fharlanghn the upper hand.
This will hopefully be a super memorable game. I have plans to send them to several locations.
- The Barrier peaks
- The Mist Kingdom
- The Causeway of Fiends
- Port Toli
- The Sea of Dust (Imperial Wastes)
- Highport
- Fort Blackwell
- The Dreadwood
- Rift Canyon
- Isle of Dread
They will only be at each location for a round or two… depending on how they deal with obstacles. Each place will be either a success or a failure, when they earn enough successes, they get a chance to interfere in the god battle, if they fail too many times, they miss the portal and get left behind in a very dangerous place, possibly alone.
Got any interesting challenges, obstacles, environmental hazards, pitches, ideas, or just cool places I didn’t think of?
*This may be enough, but if my players have bad luck, I would love to have some contingencies in place.