UE5 shader compile times are getting ridiculous but intel can advertise this to their advantage
God of War E Day is yet another example of terribly long shader compile times on UE5 and the trend will only continue as more and more games start to adopt it. There's already many videos that showed older CPU's with less threads and slower threads taking 20 to 30 MINUTES to compile shaders before playing the game. And remember every game patch or update you have to recompile them again! Enshrouded was the worst offender for this and still is.
Now an interesting thought sprung to mind about this whole shader compile time mess we find ourselves in. Intel could advertise the heck out of their CPU gaming division in showing how their massive core counts can greatly reduce shader compile times in games vs Ryzen in terms of price to performance core ratio you get with them.
I know it probably won't happen but if I were there I'd be having a field day marketing this and mocking AMD shader compile times in benchmark comparisons.