"Well-designed maps with bases as points of contests? Nah, fuck you and your Assault bases in particular."

The enemy team would've stand a chance if the storm wasn't a thing. they could've tried to capture ours.

I hate the storm, because:

  • It happens too quick in the match (quickest that I can remember was 30 seconds in so when you usually have the beginning fights)
  • You don't have a clear indicator (the mini-map helps, but we all know average Crossout players can't look at that while also trying to hit/dodge enemies) for either about to or taking damage from the storm since you are close to it or in it.
  • The shrinking rate is too fast, causing long range play to be obsolete when it happens because you have no room to be away from close range vehicles and not die to the storm. This will further narrow down the already oppressive meta into favoring brawlers like triton track bricks and high DPS, short range vehicles such as firedogs.
  • Since it can start at any moment (to be a surprise), it can (and will) make base capture obsolete as you suddenly are forced to leave it and be forced to deal with the reason you are capping instead (in the context of domination/team bases, middle point base does not have this issue as they are (usually) in the same place).
  • The storm occurring (as it is now from previous points) is more likely to make a worse situation rather than a good one because it tries to do the same thing as base captures as a surprise "Woops, new objective parameters" but with huge damage penalties if ignored.

Does this mean the storm is bad fundamentally?

Not necessarily as its purpose (according to what they say it's supposed to be) is to add deviation from the usual flow of matches (though, as it is now, it's just a too high speed up for the slaughter and ignore base capture entirely).

However, any healthy games should make the decisive factor an option. You should be provided with the option to either try taking out the enemy on the base, or risk it by rushing in and defend it. A Storm setting removed the choice, as now you're being penalized for "making the wrong choice (a.k.a. get into the zone)".

Bases already perform their job of narrowing the parameters of conflict just fine for years. if anything, we can shorten the base capture time requirement and increase the capture reward to incentivize players for an more aggressive option (keyword is "incentivize". you're not forced into the bases by an environmental hazard that penalize you for not going in).

A lot of the Crossout players are more of a casual player rather than competitive, so any settings that further pushes them into being competitive is just repulsive.

Credit to u/WhiteSpikePT for the discussion points, He's doing a much better job explaining than I could've been.

u/IchiroSkywalker — 3 days ago

Ok Targem, who in the world tell you to add STORM into Encounter mode???

u/Faley016 I'm sure as hell nobody told Targem to do it. Encounter mode just fine as it is without Storm settings.

u/IchiroSkywalker — 6 days ago

I was so close from winning, dammit.

Lost 6 of us in the first minute (and my last teammate after another 30 sec), then I locked in and killed 6 of them, including the Highest PS enemy, only to lose my last 300~ish hp to a 13kPS dual Charon hover.

It was a good fight. If only I managed to clutch.

u/IchiroSkywalker — 7 days ago
▲ 516 r/laapsaaptung+1 crossposts

Enjoyed some late night egg waffle.

Bought at that small dim kiosk next to the bright billboard and a small alleyway.

u/IchiroSkywalker — 11 days ago

We should add more irl warning signs as either stickers or decorations into the game.

I'll go first with 4 signs from the metro in my country.

u/IchiroSkywalker — 13 days ago