Avatar 2009 on i3 1005g1, intel uhd G1, 8 gb single channel ram
I wanted to share my experience in this 2009 demanding title. It's a third person shooter, action adventure game set on an alien world, Pandora. I didn't have much expectations, because the RAM is in single channel.
But with game set to directX 9 from the game menu and vulkan (dxvk 1.10.1), at 720p with custom settings in game menu
Display settings: ultra textures, medium shadows, medium postfx, medium ambient, medium vegetation, medium shading, low terrain, low geometry quality, hdr on, bloom off,
General performance: high real tree, high physics, low fire
And
In config file (Documents\My Games\Avatar\GamerProfile.xml, open it in Notepad): high water quality, high depth pass quality, 0.6 gamma (and setting the config file to read only, and don't change any setting from game menu afterwards)
I get very stable 30 fps locked. Fps is 30 even in chaotic, dense jungle environments during viperwolves attack. Heavy fire explosions sometimes drops to 29 fps, but immediately becomes 30 after 1 second.
I was surprised to see such a good performance in dense jungles on single channel ram. I have played through the Blue Lagoon (the first major area), and I am 50% through Iknimaya.
I couldn't find graphical or fps difference between fire at low and ultra, I recommend low.
Medium shadows enable real time dynamic shadows with light and dark areas (although lower resolution shadows, but still looks great). When the Sun shifts position in the sky in Iknimaya after 1.5 hours of continuous gameplay, the shadows shift and elongate as well. After another 30 minutes, comes night. However, if you save and restart the game or travel from Iknimaya to Blue Lagoon and back, the sun resets it's position, so it's not full day and night cycle. And high water quality and high depth pass quality makes the riverwater transparent, renders real time water reflections of objects and NPCs.
Vulkan is necessary to stabilise fps. And directX 9 performs better than directX 10 in this game as directX 10 leaves the GPU underutilised and hence, gives lesser fps. Disabling bloom saves enough GPU power to set water quality and depth pass quality to high, and also fixes the excessively bright sun caused by vulkan. Adjusting gamma in config file, in my case, to 0.6, helps to make the game brighter, because disabling bloom makes it darker.
The game looks next gen on my laptop, truly amazing! Even with low terrain and low geometry quality, the game renders massive amounts of grass, trees and thick fire, smoke effects. You can see the sunlight passing through holes in trees, if you look up. High real tree makes the trees and plants swing along with the wind. Seeing shadows move along with the swinging trees is mind blowing. Truly worth playing, if you have similar low end hardware.