u/IgnatiusUmlaut

▲ 25 r/adnd

What house rules do you use?

Wild Wednesday! How much do you guys and gals homebrew? In con games I usually run published systems more or less btb, but in my home games I haven't really stopped tinkering since 1977. (You were forced to back then, unless you were heroic like Ken St. Andre and just designed your own system instead!) One thing I like about old D&D is actually the modularity of it - you can insert or remove not only classes, races, monsters, and spells but rules for combat, initiative, and other things as well. (Arduin, Arms Law, or Hackmaster critical hits? No problem!) We try to publish at least a few interesting house rules in every issue of Fight On!

What are your favorite house rules or homebrew approaches to OSR games?

reddit.com
u/IgnatiusUmlaut — 12 days ago
▲ 26 r/odnd

What house rules do you use?

Wild Wednesday! How much do you guys and gals homebrew? In con games I usually run published systems more or less btb, but in my home games I haven't really stopped tinkering since 1977. (You were forced to back then, unless you were heroic like Ken St. Andre and just designed your own system instead!) One thing I like about old D&D is actually the modularity of it - you can insert or remove not only classes, races, monsters, and spells but rules for combat, initiative, and other things as well. (Arduin, Arms Law, or Hackmaster critical hits? No problem!) We try to publish at least a few interesting house rules in every issue of Fight On!

What are your favorite house rules or homebrew approaches to OSR games?

reddit.com
u/IgnatiusUmlaut — 12 days ago
▲ 32 r/osr

What OD&D/OSR house rules do you use?

Wild Wednesday! How much do you guys and gals homebrew? In con games I usually run published systems more or less btb, but in my home games I haven't really stopped tinkering since 1977. (You were forced to back then, unless you were heroic like Ken St. Andre and just designed your own system instead!) One thing I like about old D&D is actually the modularity of it - you can insert or remove not only classes, races, monsters, and spells but rules for combat, initiative, and other things as well. (Arduin, Arms Law, or Hackmaster critical hits? No problem!) We try to publish at least a few interesting house rules in every issue of Fight On!

What are your favorite house rules or homebrew approaches to OSR games?

reddit.com
u/IgnatiusUmlaut — 12 days ago
▲ 11 r/odnd

Hopeless Characters?

Hello! Ignatius Umlaut from Fight On! here. In issue 16 Richard Rittenhouse wrote a fun article with some options for making hopeless characters more playable.

When you do randomly rolled characters, do you make your players play what they roll? 3d6 in order can be pretty rough, but even the more generous rolling methods sometimes don't give you what you want.

Have you or your players had fun playing a 'hopeless' character? For a one-off, or for a whole longer campaign?

I have had fun with some borderline characters at cons, like a wizard with 12 intelligence and nothing else over 9 - including a 4 strength, 4 wisdom, and 6 charisma - but I'm not sure I've ever played a character with truly hopeless stats in a longer campaign. How about you?

https://preview.redd.it/6ci9e8cdk88h1.jpg?width=1815&format=pjpg&auto=webp&s=458a3ce294ed830b0a11b4e500bbb8f5c83db381

Art by Tom Gordon. Fight On! available via www.fightonzine.com

reddit.com
u/IgnatiusUmlaut — 17 days ago
▲ 14 r/adnd

Hopeless Characters?

Hello! Ignatius Umlaut from Fight On! here. In issue 16 Richard Rittenhouse wrote a fun article with some options for making hopeless characters more playable.

When you do randomly rolled characters, do you make your players play what they roll? 3d6 in order can be pretty rough, but even the more generous rolling methods sometimes don't give you what you want.

Have you or your players had fun playing a 'hopeless' character? For a one-off, or for a whole longer campaign?

I have had fun with some borderline characters at cons, like a wizard with 12 intelligence and nothing else over 9 - including a 4 strength, 4 wisdom, and 6 charisma - but I'm not sure I've ever played a character with truly hopeless stats in a longer campaign. How about you?

https://preview.redd.it/fvkecmnui88h1.jpg?width=1815&format=pjpg&auto=webp&s=86dd7c012fbacf98fd810b01f95175bdd0d1238b

Art by Tom Gordon. Fight On! available via www.fightonzine.com

reddit.com
u/IgnatiusUmlaut — 17 days ago
▲ 11 r/osr

Hopeless Characters?

Hello! Ignatius from Fight On! here again. In issue 16 Richard Rittenhouse wrote a fun article with some options for making hopeless characters more playable.

When you do randomly rolled characters, do you make your players play what they roll? 3d6 in order can be pretty rough, but even the more generous rolling methods sometimes don't give you what you want.

Have you or your players had fun playing a 'hopeless' character? For a one-off, or for a whole longer campaign?

I have had fun with some borderline characters at cons, like a wizard with 12 intelligence and nothing else over 9 - including a 4 strength, 4 wisdom, and 6 charisma - but I'm not sure I've ever played a character with truly hopeless stats in a longer campaign. How about you?

Art by Tom Gordon. Fight On! available via www.fightonzine.com

https://preview.redd.it/cukbwukai88h1.jpg?width=1815&format=pjpg&auto=webp&s=c22f509784ad481289d412bf221121177b9886dd

reddit.com
u/IgnatiusUmlaut — 17 days ago
▲ 87 r/osr

Samurai Classes?

Hello! I'm the editor and publisher of Fight On! In issue 17 we had some Samurai classes for Shadowdark and Swords and Wizardry by Calithena. Do you use Samurai in your OSR games? If so, what versions do you use?

In the very old days that I came up in, there were some weirdly karate-centric Samurai classes in Dragon Magazine, and then an OK version in the original Oriental Adventures, but you had to use the newfangled proficiency rules to incorporate that one. In OD&D a Samurai is just a Fighting Man, but classes with a flavor always have a draw.

Art from Fight On! 17 by Del Teigler. www.fightonzine.com

u/IgnatiusUmlaut — 24 days ago