Gliches?
I had an idea to write in gliches into my game. They would only occur on a first playthrough. Some would be more innocuous (though still serve a purpose in adding atmosphere and stressing certain things), some would force certain choices. Nothing that would significantly effect your playthrough, but if I want the player to have certain bits of info locked behind a choice, the game would 'glich' and you'd be forced into that option. I'm a bit worried that it would feel annoying. Though I know not to do something like that too often. First one I thought about would force you into a game over, so it wouldn't feel like it has any effect on the story path. And it would only be on a first playthrough, after that you could make what ever choices without glitches. I want my game to be a psychological horror, and I thought foe glitches that only occur once but seem too significant would add to feeling a bit crazy.
What do y'all think?