













So while I was on yt I found this video, it seems real, thoughts?
Weapon Type: Elon Muskett
Inventory weight: 0
Caliber: AI guided X round
Based on: Elon Musk
Armour pen: Elon
Material pen: Trump
Rpm: 99999999999999999999999999999999999999⁹⁹⁹⁹
Reload: Too fast to measure
Ammo cap: One
Reserve: Infinite
Handling: 0.00001 draw / 0.00001 aim
<9999 studs - X dmg - the helmet is atomised
AKA "Heretic's Punishment" (GE)
AKA "Cultist's Dread" (RN)
Caliber: 8mm Steel
Based on: Pieper M1893 revolving carbine
Armour pen: Decent
Material pen: Standard
Rpm: 145
Ammo cap: 9
Reload: 4.45s | 3.56s (officer)
Reserve: ~20000
Handling: 0.60s draw | 0.15s aim
<80 studs - 120 dmg - knocks helmets off
80 studs - 90 dmg - knocks helmets off
>110 studs - 75 dmg - helmets deflect
Recoil is low.
Accuracy is the same as crest.
Stability and mobility is a tiny bit lower than regular radio gun.
This would be shown in the new armoury.
When the royal nation discovered the schematics for the "Knell" Silenced Revolver they also found designs for a derivative of the revolver. It was a scaled up version of the Knell, with a higher ammo capacity, extended barrel and stock, turning it into a carbine.
When on the surface, the Mexican government contracted Belgium for the production of this weapon to arm its lawmen and allow them to engage outlaws a further distances. It never really experienced war, except for its occasional use during the Mexican revolution.
But today it's chiefly issued to Radio troopers as it's light, fast and can use the abundant 8mm Copper round, though most of its users opt for the 8mm Steel for better long range performance.
Weapon Type: rifle
Weight: 3 slots
Caliber: .303 Spitzer
Based on: Farquhar hill rifle
Armour pen: strong
Material pen: standard
Rpm: 140 | 150 (bh)
Ammo cap: 19 | 20 (vet)
Reload: 0.45s | 0.315s (vet)
Reserve: 19 starting / 38 max
Handling: 1.5s draw / 0.475s aim | 0.9s draw / 0.4085s aim (bh)
<50 studs - 130 dmg - knocks helmets off
50 studs - 120 dmg - knocks helmets off
>95 studs - 95 dmg - knocks helmets off
Accuracy is similar to the jesse.
Recoil is quite light.
Stability is pretty bad, but not the worst.
Mobility is similar to Hevion.
Does the same thing as adju.
During a Nation offensive on the Empire, a royal regiment was able to capture an empire supply train which was carrying various loot from the surface, including raw materials, semi-functioning equipment and blueprints. While the soldiers were assessing their spoils they came across an interesting blueprint for a repeating, high capacity rifle for aviators, chambered in .303 Spitzer.
Deeming the weapon potentially useful, the designs were sent to high command where it was approved for testing and sent to a factory. After a series of tests it was decided that the rifle was too heavy for offensives, however might excel at defense, combine that with the fact that it used the abundant .303 Spitzer round, it was produced in small numbers and issued to fortifications.
It became popular with the garrisons stationed at forts for its fast suppressing fire and high capacity, earning the name "Stronghold". It was reported that one man equipped with the gun was able to mow down several cultists using a single magazine, making it a force to be reckoned with.
Dear God what have they done to my boy?
The image isn't exactly what I have in mind but it's the closest thing that I found.
Weapon Type: handgun
Weight: 1
Caliber: 8mn Gras
Based on (loosely): RSC 1917 smg
Armour pen: modarate
Material pen: standard
Rpm: 130 | 140 (bh)
Ammo cap: 5 | 5 + 1 (vet)
Reload: 3.6s | 2.5s (vet)
Bolt catch fail - 4.25s | 3s (vet)
Reserve: 15 starting / 20 max
Handling: 0.5s draw / 0.3s aim | 0.3s draw / 0.258s aim (bh)
<25 studs - 140 dmg - knocks helmets off
>50 studs - 80 dmg - helmets deflect
Due to the barrel being sawn off the accuracy and dmg ranges of the gun are worse
Recoil is a little higher than the standard adju
Mobility and stability is the same as hip fired adju
Found on processing on the table on the first floor, you have to click on a adju clip to get it
Handguns are useful for many jobs, whether that be self defense, backup weapons or arming paramilitaries like police officers. Handguns are objectively one of the most versatile firearms in the world, however often they are rare as most militaries around the globe prioritise the production of rifles as they are much more powerful and have long range capabilities, so people who would greatly benefit from handguns don't get them, thus they improvise, adapt and overcome.
One of the answers to this problem are cut down rifles. Popular during the Great Russian Revolt, these provide the power of a rifle, yet the size of a handgun by having most of the barrel and the entire stock swan off. Unfortunately, they do not possess the accuracy of rifles or handguns due to rifle rounds requiring long barrels to be used effectively, their design prevented them from one handed shooting and they suffered from a slow rate of fire.
Almost every rifle can be sawn off to create makeshift pistols, but the one stood out among the rest. The sawn off "Adjudicator" solved two of these issues as, unlike bolt action and such, semi-automatics can be fired one handed and have a fast rate of fire. But its strength is also its weakness because of the way it's designed it proved difficult to be converted into a pistol, not to mention the fact that it still retained some of the Adjudicator's weight problems and the issue with the shortened barrel damaging its accuracy and the velocity of the bullet.
Even with all these issues it was deemed handy enough to be used by a group of soldiers who didn't have a problem with its lack of long range capabilities.
Unlike what the image shows, this gun doesn't have a compensator.
Weapon Type: handgun
Weight: 1
Caliber: .45 auto
Based on: Dillinger's m1911
Armour pen: weak
Material pen: reduced
Rpm: 550 (bh doesn't affect automatics)
Ammo cap: 7 | 7 + 1 (vet)
Reload: 3.15s | 2.1 (vet)
Reserve: 7 starting / 14 max
Handling: 0.7 draw / 0.35 aim | 0.61s draw / 0.322s
<30 studs - 90 dmg - knocks helmets off
30 studs - 85 dmg - helmets deflect
>80 studs - 80 dmg - helmets deflect
This gun can overheat if fired too long. Each stage of overheat makes the accuracy, dmg ranges and dmg over range worse, each stage is irreversible, if you reach stage 1 for example, you cant go down past it. If the overheat meter reaches the max the gun explodes. You can check the overheat meter by pressing T.
The recoil of this gun is ABSOLUTELY HORRENDOUS, like actually, you wouldn't be able to hit anything far away even with marksmen, focus order and that one mort drug.
Stability is meh.
Mobility is worse than regular hope, but not the worst.
Accuracy is the same.
Found on the cobble in the cache building. On one of the shelves there would be a broken tommy gun, you have to click it to get the hope mod.
Instead of having nothing in an empty weapon slot, you get the fists.
Dmg: 40
Weapon Type: melee
Swing wind up: 0.1s
Swing rate: 0.6s
You can't backstab ppl using this weapon.
You get 2 blocks, you block your enemy's punches, stunning them.
Instead of punching you faint to hopefully bait out a block.
Since a pve mode is coming to g/d, for fun I decided to make some enemy concepts. These were made just for fun so don't take them seriously.
A regular bandit with a sawn off hellion, they would try to sneak up on you, and when they come close enough he unloads their shotgun on you. They would look like a regular dude in a great coat.
They would be an ex-soldier guy, with high hp and dealing high dmg using his gun and grenades. They would wear a ragged nation or empire soldat, rook or jaegar uniform.
A civilian turn criminal, with a low hp, bad accuracy and bad dmg due to using old, weathered and weak firearms like flintlocks, breech rifles (e.g Berdan II), pocket pistols (e.g FN 1900) or old revolvers (e.g reichsrevolver).
Crazy goober with a buzz saw, constantly screaming and running, wearing an apron and a piece of cloth with 2 holes cut out as a mask.
Just a guy who tells you to catch these hands
An empire/nation officer with a revolver/pistol and a sabre who buffs other bandits.
A guy who throws black mold, piss, shit and sewer rat cocktails at ya, which gives a pretty strong debuff. They would wear rags and a wizard looking hat.
A schizophrenic with make-shift pistols, pipe guns, shotguns, rifles and sometimes automatics (these weapons sometimes explode, killing him).
A brother with a flamethrower in one hand, and secondary in the other, quite aggressive and dangerous
The teams have 1 minute to prepare for the battle
Idk where else to put this, the attackers spawn with 4 howitzers which they can move by having 2 dudes slowly dragging 1 howitzer.
The attacking team has 500 tickets, losing a ticket every 3 seconds and a respawn time of 25 seconds. They respawn at their base
The defending team has infinite tickets and a respawn time of 45 seconds. They respawn in the fort's barracks.
The fort would be placed in the middle of the map, surrounded by rock. You would enter and leave the fort through one of its 4 gates, alternatively if you're an attacker there are some areas of fort which you can damage to make small holes, which you can use to enter the it.
The fort would be split into 3 floors, the basement, first floor and second floor. In the middle of the basement the barrecks are located, this is the defender's spawn and attackers cannot enter it, surrounding the barrecks would be the kitchen/pantry, generator room and 2 armouries (cache rooms), there are 2 stairwells and 2 elevators which lead to the upper floors. The first floor is made from a large mess hall in the middle, hallways, 4 gates, 1 on each of the 4 sides and machine gun nests, 2 on each of the 4 sides. The second floor is where the flag is located, the attackers have to capture this to win, there are howitzers located on the corners, 1 for each of the 4 corners.
Howitzer stats and new lore statshttps://www.reddit.com/r/GraveDiggerRoblox/s/LliLA7J3SF
The MGs and howitzers don't have infinite ammo, they have to be regularly supplied by carts traveling from the armouries to the upper floors using the elevators. The attackers howitzers are the same but without carts, you have to go to base, get the shells and give them to the howitzers.
The attackers win by capturing the flag, the defenders win by draining the attackers' tickets.
After 10 minutes, shock troopers spawn, 4 for the defenders and 4 for the attackers. And if the attackers' tickets drop below 100 they will get 2 more shocks.
I want to hear yall's headcanons about Weller's backstory and future as we don't really know a lot about the guy or his life before and after the events of sacrifice.
Idk where this gun would be used, I just kinda made it for fun. Maybe I'll come up with some kind of game mode/modifier involving it
Weapon type: artillery
Caliber: 4.5 in Separate
Based on: QF 4.5 inch howitzer
Armour pen: devastating
Material pen: none
Rpm: 25
Ammo cap: 1
Reload: 1.6s
Reserve: 34 max and starting
<999 studs — 2000 direct hit — 299 splash dmg
Would work like guts & black powder canons, using a and d to turn slowly, w and s to aim up or down. The crosshair is the same as the g&b round shot one.
Probably would be stationary, possibly will be able to be moved to different positions via 2 people dragging it slowly.
It would be very accurate.
Able the destroy rock like AMR.
Would only spawn on like a modifier or game mode.
Would have the same explosion weakness as the machine gun.
Would show up in the updated armoury
Idk you write something pretty pwease
Would replace the knife/mace.
Weapon Type: Handgun/Melee
Caliber: 7mm Pin fire
Based on: Apache revolver
Melee dmg: 90 | 105 (butcher)
Swing wind up: 0.1s
Swing rate: 0.6s
Compared to the knife, its draw (0.2s) and kill animation are longer, butcher animation speed is between regular knife and regular butcher knife.
You unfold the knife, turning it into a low powered revolver.
Armour pen: Little
Material pen: None
Rpm: 110 | 115 (blackhand)
Ammo cap: 6
Reload: 8.25s | 6.05s (vet)
Reserve: 6 starting/12 max
Handling: 0.15s aim | 0.12 (blackhand)
<35 studs — 70 dmg — helmets deflect
35 - 50 studs — 55 dmg — helmets deflect
>50 — 40 dmg — helmets deflect
When unfolded, the gun has worse swing wind up and rate than folded, butcher doesn't work and instead of back stabbing you take them hostage.
Accuracy is complete buns
Stability is the same as talon's
Mobility is very good
Control is meh
When the ammo runs dry knives and maces were the last resort for any soldier and saved many of them from their demise.
Although their performance in these cases were credited, more often than not their target was slightly further away than their hand could reach. Loading a gun would be wiser than trying to reach for someone's body in such scenarios.
The Golden Empire acknowledged this issue and started the creation of a pocket handgun with hand to hand combat capabilities. However during the designing process, empire forces found a peculiar, weapon it was a knife, knuckle duster and revolver in one. It was known as the "Voyou" due to its infamous use by parisian gangs during the Belle Époque era in pre-war France. When presented to empire officials, they decided that it would be a lot quicker and cheaper to adopt this handgun instead of creating a new, and pressed it into production and military use.
Adopting it was a success, but not without its flaws. The brass knuckle had no reach, the soldier had to be much closer to actually strike the enemy. The Revolver's caliber, structure and general power was quite weak, so it's not suitable for any encounter besides short ranged ones.
It was doomed to fail, but despite all its flaws it was still a gun attached to a melee and performed significantly better than expected. Lancer Legion in particular adored the design as it gave them an alternative to their throwing axes, as ammo is much easier to replenish and there was no fear of it being snatched by the enemy.
Thxs sand stock for the lore