"Elon" Flintlock Musket

Weapon

Weapon Type: Elon Muskett

Inventory weight: 0

Caliber: AI guided X round

Based on: Elon Musk

cStats

Armour pen: Elon

Material pen: Trump

Rpm: 99999999999999999999999999999999999999⁹⁹⁹⁹

Reload: Too fast to measure

Ammo cap: One

Reserve: Infinite

Handling: 0.00001 draw / 0.00001 aim

DMG ranges

<9999 studs - X dmg - the helmet is atomised

u/Individual_Belt_356 — 1 month ago

Alt weapon for radio - "Peacekeeper" Revolving Carbine

Weapon

AKA "Heretic's Punishment" (GE)

AKA "Cultist's Dread" (RN)

Caliber: 8mm Steel

Based on: Pieper M1893 revolving carbine

Stats

Armour pen: Decent

Material pen: Standard

Rpm: 145

Ammo cap: 9

Reload: 4.45s | 3.56s (officer)

Reserve: ~20000

Handling: 0.60s draw | 0.15s aim

Dmg ranges

<80 studs - 120 dmg - knocks helmets off

80 studs - 90 dmg - knocks helmets off

&gt;110 studs - 75 dmg - helmets deflect

Extra Info

Recoil is low.

Accuracy is the same as crest.

Stability and mobility is a tiny bit lower than regular radio gun.

Lore

This would be shown in the new armoury.

When the royal nation discovered the schematics for the "Knell" Silenced Revolver they also found designs for a derivative of the revolver. It was a scaled up version of the Knell, with a higher ammo capacity, extended barrel and stock, turning it into a carbine.

When on the surface, the Mexican government contracted Belgium for the production of this weapon to arm its lawmen and allow them to engage outlaws a further distances. It never really experienced war, except for its occasional use during the Mexican revolution.

But today it's chiefly issued to Radio troopers as it's light, fast and can use the abundant 8mm Copper round, though most of its users opt for the 8mm Steel for better long range performance.

u/Individual_Belt_356 — 1 month ago

3 slot weapon concept - "Stronghold" Aviator Rifle

Weapon

Weapon Type: rifle

Weight: 3 slots

Caliber: .303 Spitzer

Based on: Farquhar hill rifle

Stats

Armour pen: strong

Material pen: standard

Rpm: 140 | 150 (bh)

Ammo cap: 19 | 20 (vet)

Reload: 0.45s | 0.315s (vet)

Reserve: 19 starting / 38 max

Handling: 1.5s draw / 0.475s aim | 0.9s draw / 0.4085s aim (bh)

Dmg ranges

<50 studs - 130 dmg - knocks helmets off

50 studs - 120 dmg - knocks helmets off

&gt;95 studs - 95 dmg - knocks helmets off

Extra Info

Accuracy is similar to the jesse.

Recoil is quite light.

Stability is pretty bad, but not the worst.

Mobility is similar to Hevion.

Q action - walking fire

Does the same thing as adju.

Lore

During a Nation offensive on the Empire, a royal regiment was able to capture an empire supply train which was carrying various loot from the surface, including raw materials, semi-functioning equipment and blueprints. While the soldiers were assessing their spoils they came across an interesting blueprint for a repeating, high capacity rifle for aviators, chambered in .303 Spitzer.

Deeming the weapon potentially useful, the designs were sent to high command where it was approved for testing and sent to a factory. After a series of tests it was decided that the rifle was too heavy for offensives, however might excel at defense, combine that with the fact that it used the abundant .303 Spitzer round, it was produced in small numbers and issued to fortifications.

It became popular with the garrisons stationed at forts for its fast suppressing fire and high capacity, earning the name "Stronghold". It was reported that one man equipped with the gun was able to mow down several cultists using a single magazine, making it a force to be reckoned with.

u/Individual_Belt_356 — 2 months ago

Adju mod - "Adjudicator" Makeshift Pistol

The image isn't exactly what I have in mind but it's the closest thing that I found.

Weapon

Weapon Type: handgun

Weight: 1

Caliber: 8mn Gras

Based on (loosely): RSC 1917 smg

Stats

Armour pen: modarate

Material pen: standard

Rpm: 130 | 140 (bh)

Ammo cap: 5 | 5 + 1 (vet)

Reload: 3.6s | 2.5s (vet)

Bolt catch fail - 4.25s | 3s (vet)

Reserve: 15 starting / 20 max

Handling: 0.5s draw / 0.3s aim | 0.3s draw / 0.258s aim (bh)

Dmg ranges

<25 studs - 140 dmg - knocks helmets off

25 studs - 105 dmg - knocks helmets off

&gt;50 studs - 80 dmg - helmets deflect

Extra Info

Due to the barrel being sawn off the accuracy and dmg ranges of the gun are worse

Recoil is a little higher than the standard adju

Mobility and stability is the same as hip fired adju

Location

Found on processing on the table on the first floor, you have to click on a adju clip to get it

Lore

Handguns are useful for many jobs, whether that be self defense, backup weapons or arming paramilitaries like police officers. Handguns are objectively one of the most versatile firearms in the world, however often they are rare as most militaries around the globe prioritise the production of rifles as they are much more powerful and have long range capabilities, so people who would greatly benefit from handguns don't get them, thus they improvise, adapt and overcome.

One of the answers to this problem are cut down rifles. Popular during the Great Russian Revolt, these provide the power of a rifle, yet the size of a handgun by having most of the barrel and the entire stock swan off. Unfortunately, they do not possess the accuracy of rifles or handguns due to rifle rounds requiring long barrels to be used effectively, their design prevented them from one handed shooting and they suffered from a slow rate of fire.

Almost every rifle can be sawn off to create makeshift pistols, but the one stood out among the rest. The sawn off "Adjudicator" solved two of these issues as, unlike bolt action and such, semi-automatics can be fired one handed and have a fast rate of fire. But its strength is also its weakness because of the way it's designed it proved difficult to be converted into a pistol, not to mention the fact that it still retained some of the Adjudicator's weight problems and the issue with the shortened barrel damaging its accuracy and the velocity of the bullet.

Even with all these issues it was deemed handy enough to be used by a group of soldiers who didn't have a problem with its lack of long range capabilities.

u/Individual_Belt_356 — 2 months ago

Hope mod - "Hope" Machine Pistol

Unlike what the image shows, this gun doesn't have a compensator.

Weapon

Weapon Type: handgun

Weight: 1

Caliber: .45 auto

Based on: Dillinger's m1911

Stats

Armour pen: weak

Material pen: reduced

Rpm: 550 (bh doesn't affect automatics)

Ammo cap: 7 | 7 + 1 (vet)

Reload: 3.15s | 2.1 (vet)

Reserve: 7 starting / 14 max

Handling: 0.7 draw / 0.35 aim | 0.61s draw / 0.322s

Dmg ranges

<30 studs - 90 dmg - knocks helmets off

30 studs - 85 dmg - helmets deflect

&gt;80 studs - 80 dmg - helmets deflect

Extra Info

This gun can overheat if fired too long. Each stage of overheat makes the accuracy, dmg ranges and dmg over range worse, each stage is irreversible, if you reach stage 1 for example, you cant go down past it. If the overheat meter reaches the max the gun explodes. You can check the overheat meter by pressing T.

The recoil of this gun is ABSOLUTELY HORRENDOUS, like actually, you wouldn't be able to hit anything far away even with marksmen, focus order and that one mort drug.

Stability is meh.

Mobility is worse than regular hope, but not the worst.

Accuracy is the same.

Location

Found on the cobble in the cache building. On one of the shelves there would be a broken tommy gun, you have to click it to get the hope mod.

u/Individual_Belt_356 — 2 months ago

Fists

Instead of having nothing in an empty weapon slot, you get the fists.

Weapon

Dmg: 40

Weapon Type: melee

Swing wind up: 0.1s

Swing rate: 0.6s

You can't backstab ppl using this weapon.

Q action - block

You get 2 blocks, you block your enemy's punches, stunning them.

Right click action - faint mode

Instead of punching you faint to hopefully bait out a block.

u/Individual_Belt_356 — 2 months ago

PvE enemy concepts

Since a pve mode is coming to g/d, for fun I decided to make some enemy concepts. These were made just for fun so don't take them seriously.

Sneaky whippet shotgun guy

A regular bandit with a sawn off hellion, they would try to sneak up on you, and when they come close enough he unloads their shotgun on you. They would look like a regular dude in a great coat.

Grenadier Fella

They would be an ex-soldier guy, with high hp and dealing high dmg using his gun and grenades. They would wear a ragged nation or empire soldat, rook or jaegar uniform.

Cannon fodder

A civilian turn criminal, with a low hp, bad accuracy and bad dmg due to using old, weathered and weak firearms like flintlocks, breech rifles (e.g Berdan II), pocket pistols (e.g FN 1900) or old revolvers (e.g reichsrevolver).

Meat grinder Goobster

Crazy goober with a buzz saw, constantly screaming and running, wearing an apron and a piece of cloth with 2 holes cut out as a mask.

Boxer

Just a guy who tells you to catch these hands

War criminal officer

An empire/nation officer with a revolver/pistol and a sabre who buffs other bandits.

Jarate

A guy who throws black mold, piss, shit and sewer rat cocktails at ya, which gives a pretty strong debuff. They would wear rags and a wizard looking hat.

PoopMadness

A schizophrenic with make-shift pistols, pipe guns, shotguns, rifles and sometimes automatics (these weapons sometimes explode, killing him).

Fire man

A brother with a flamethrower in one hand, and secondary in the other, quite aggressive and dangerous

u/Individual_Belt_356 — 2 months ago

Siege game mode concept

Preparation

The teams have 1 minute to prepare for the battle

Idk where else to put this, the attackers spawn with 4 howitzers which they can move by having 2 dudes slowly dragging 1 howitzer.

Reinforcements

The attacking team has 500 tickets, losing a ticket every 3 seconds and a respawn time of 25 seconds. They respawn at their base

The defending team has infinite tickets and a respawn time of 45 seconds. They respawn in the fort's barracks.

The Fort

The fort would be placed in the middle of the map, surrounded by rock. You would enter and leave the fort through one of its 4 gates, alternatively if you're an attacker there are some areas of fort which you can damage to make small holes, which you can use to enter the it.

The fort would be split into 3 floors, the basement, first floor and second floor. In the middle of the basement the barrecks are located, this is the defender's spawn and attackers cannot enter it, surrounding the barrecks would be the kitchen/pantry, generator room and 2 armouries (cache rooms), there are 2 stairwells and 2 elevators which lead to the upper floors. The first floor is made from a large mess hall in the middle, hallways, 4 gates, 1 on each of the 4 sides and machine gun nests, 2 on each of the 4 sides. The second floor is where the flag is located, the attackers have to capture this to win, there are howitzers located on the corners, 1 for each of the 4 corners.

Howitzer stats and new lore statshttps://www.reddit.com/r/GraveDiggerRoblox/s/LliLA7J3SF

The MGs and howitzers don't have infinite ammo, they have to be regularly supplied by carts traveling from the armouries to the upper floors using the elevators. The attackers howitzers are the same but without carts, you have to go to base, get the shells and give them to the howitzers.

The attackers win by capturing the flag, the defenders win by draining the attackers' tickets.

Shock troopers

After 10 minutes, shock troopers spawn, 4 for the defenders and 4 for the attackers. And if the attackers' tickets drop below 100 they will get 2 more shocks.

u/Individual_Belt_356 — 2 months ago

Headcanons about weller

I want to hear yall's headcanons about Weller's backstory and future as we don't really know a lot about the guy or his life before and after the events of sacrifice.

u/Individual_Belt_356 — 2 months ago

"Tempest" Light Howitzer

Idk where this gun would be used, I just kinda made it for fun. Maybe I'll come up with some kind of game mode/modifier involving it

Weapon

Weapon type: artillery

Caliber: 4.5 in Separate

Based on: QF 4.5 inch howitzer

Stats

Armour pen: devastating

Material pen: none

Rpm: 25

Ammo cap: 1

Reload: 1.6s

Reserve: 34 max and starting

Dmg ranges

<999 studs — 2000 direct hit — 299 splash dmg

Extra Info

Would work like guts & black powder canons, using a and d to turn slowly, w and s to aim up or down. The crosshair is the same as the g&b round shot one.

Probably would be stationary, possibly will be able to be moved to different positions via 2 people dragging it slowly.

It would be very accurate.

Able the destroy rock like AMR.

Would only spawn on like a modifier or game mode.

Would have the same explosion weakness as the machine gun.

Lore

Would show up in the updated armoury

Idk you write something pretty pwease

u/Individual_Belt_356 — 2 months ago

"Voyou" Compact Revolver

Would replace the knife/mace.

Weapon

Weapon Type: Handgun/Melee

Caliber: 7mm Pin fire

Based on: Apache revolver

Stats

Melee dmg: 90 | 105 (butcher)

Swing wind up: 0.1s

Swing rate: 0.6s

Compared to the knife, its draw (0.2s) and kill animation are longer, butcher animation speed is between regular knife and regular butcher knife.

Q action - unfold

You unfold the knife, turning it into a low powered revolver.

Unfolded stats

Armour pen: Little

Material pen: None

Rpm: 110 | 115 (blackhand)

Ammo cap: 6

Reload: 8.25s | 6.05s (vet)

Reserve: 6 starting/12 max

Handling: 0.15s aim | 0.12 (blackhand)

Dmg ranges

<35 studs — 70 dmg — helmets deflect

35 - 50 studs — 55 dmg — helmets deflect

&gt;50 — 40 dmg — helmets deflect

Extra Info

When unfolded, the gun has worse swing wind up and rate than folded, butcher doesn't work and instead of back stabbing you take them hostage.

Accuracy is complete buns

Stability is the same as talon's

Mobility is very good

Control is meh

Lore

When the ammo runs dry knives and maces were the last resort for any soldier and saved many of them from their demise.

Although their performance in these cases were credited, more often than not their target was slightly further away than their hand could reach. Loading a gun would be wiser than trying to reach for someone's body in such scenarios.

The Golden Empire acknowledged this issue and started the creation of a pocket handgun with hand to hand combat capabilities. However during the designing process, empire forces found a peculiar, weapon it was a knife, knuckle duster and revolver in one. It was known as the "Voyou" due to its infamous use by parisian gangs during the Belle Époque era in pre-war France. When presented to empire officials, they decided that it would be a lot quicker and cheaper to adopt this handgun instead of creating a new, and pressed it into production and military use.

Adopting it was a success, but not without its flaws. The brass knuckle had no reach, the soldier had to be much closer to actually strike the enemy. The Revolver's caliber, structure and general power was quite weak, so it's not suitable for any encounter besides short ranged ones.

It was doomed to fail, but despite all its flaws it was still a gun attached to a melee and performed significantly better than expected. Lancer Legion in particular adored the design as it gave them an alternative to their throwing axes, as ammo is much easier to replenish and there was no fear of it being snatched by the enemy.

Thxs sand stock for the lore

u/Individual_Belt_356 — 2 months ago