Adju mod - "Adjudicator" Makeshift Pistol

Adju mod - "Adjudicator" Makeshift Pistol

The image isn't exactly what I have in mind but it's the closest thing that I found.

Weapon

Weapon Type: handgun

Weight: 1

Caliber: 8mn Gras

Based on (loosely): RSC 1917 smg

Stats

Armour pen: modarate

Material pen: standard

Rpm: 130 | 140 (bh)

Ammo cap: 5 | 5 + 1 (vet)

Reload: 3.6s | 2.5s (vet)

Bolt catch fail - 4.25s | 3s (vet)

Reserve: 15 starting / 20 max

Handling: 0.5s draw / 0.3s aim | 0.3s draw / 0.258s aim (bh)

Dmg ranges

<25 studs - 140 dmg - knocks helmets off

25 studs - 105 dmg - knocks helmets off

&gt;50 studs - 80 dmg - helmets deflect

Extra Info

Due to the barrel being sawn off the accuracy and dmg ranges of the gun are worse

Recoil is a little higher than the standard adju

Mobility and stability is the same as hip fired adju

Location

Found on processing on the table on the first floor, you have to click on a adju clip to get it

Lore

Handguns are useful for many jobs, whether that be self defense, backup weapons or arming paramilitaries like police officers. Handguns are objectively one of the most versatile firearms in the world, however often they are rare as most militaries around the globe prioritise the production of rifles as they are much more powerful and have long range capabilities, so people who would greatly benefit from handguns don't get them, thus they improvise, adapt and overcome.

One of the answers to this problem are cut down rifles. Popular during the Great Russian Revolt, these provide the power of a rifle, yet the size of a handgun by having most of the barrel and the entire stock swan off. Unfortunately, they do not possess the accuracy of rifles or handguns due to rifle rounds requiring long barrels to be used effectively, their design prevented them from one handed shooting and they suffered from a slow rate of fire.

Almost every rifle can be sawn off to create makeshift pistols, but the one stood out among the rest. The sawn off "Adjudicator" solved two of these issues as, unlike bolt action and such, semi-automatics can be fired one handed and have a fast rate of fire. But its strength is also its weakness because of the way it's designed it proved difficult to be converted into a pistol, not to mention the fact that it still retained some of the Adjudicator's weight problems and the issue with the shortened barrel damaging its accuracy and the velocity of the bullet.

Even with all these issues it was deemed handy enough to be used by a group of soldiers who didn't have a problem with its lack of long range capabilities.

u/Individual_Belt_356 — 21 hours ago

Hope mod - "Hope" Machine Pistol

Unlike what the image shows, this gun doesn't have a compensator.

Weapon

Weapon Type: handgun

Weight: 1

Caliber: .45 auto

Based on: Dillinger's m1911

Stats

Armour pen: weak

Material pen: reduced

Rpm: 550 (bh doesn't affect automatics)

Ammo cap: 7 | 7 + 1 (vet)

Reload: 3.15s | 2.1 (vet)

Reserve: 7 starting / 14 max

Handling: 0.7 draw / 0.35 aim | 0.61s draw / 0.322s

Dmg ranges

<30 studs - 90 dmg - knocks helmets off

30 studs - 85 dmg - helmets deflect

&gt;80 studs - 80 dmg - helmets deflect

Extra Info

This gun can overheat if fired too long. Each stage of overheat makes the accuracy, dmg ranges and dmg over range worse, each stage is irreversible, if you reach stage 1 for example, you cant go down past it. If the overheat meter reaches the max the gun explodes. You can check the overheat meter by pressing T.

The recoil of this gun is ABSOLUTELY HORRENDOUS, like actually, you wouldn't be able to hit anything far away even with marksmen, focus order and that one mort drug.

Stability is meh.

Mobility is worse than regular hope, but not the worst.

Accuracy is the same.

Location

Found on the cobble in the cache building. On one of the shelves there would be a broken tommy gun, you have to click it to get the hope mod.

u/Individual_Belt_356 — 2 days ago

Fists

Instead of having nothing in an empty weapon slot, you get the fists.

Weapon

Dmg: 40

Weapon Type: melee

Swing wind up: 0.1s

Swing rate: 0.6s

You can't backstab ppl using this weapon.

Q action - block

You get 2 blocks, you block your enemy's punches, stunning them.

Right click action - faint mode

Instead of punching you faint to hopefully bait out a block.

u/Individual_Belt_356 — 3 days ago

PvE enemy concepts

Since a pve mode is coming to g/d, for fun I decided to make some enemy concepts. These were made just for fun so don't take them seriously.

Sneaky whippet shotgun guy

A regular bandit with a sawn off hellion, they would try to sneak up on you, and when they come close enough he unloads their shotgun on you. They would look like a regular dude in a great coat.

Grenadier Fella

They would be an ex-soldier guy, with high hp and dealing high dmg using his gun and grenades. They would wear a ragged nation or empire soldat, rook or jaegar uniform.

Cannon fodder

A civilian turn criminal, with a low hp, bad accuracy and bad dmg due to using old, weathered and weak firearms like flintlocks, breech rifles (e.g Berdan II), pocket pistols (e.g FN 1900) or old revolvers (e.g reichsrevolver).

Meat grinder Goobster

Crazy goober with a buzz saw, constantly screaming and running, wearing an apron and a piece of cloth with 2 holes cut out as a mask.

Boxer

Just a guy who tells you to catch these hands

War criminal officer

An empire/nation officer with a revolver/pistol and a sabre who buffs other bandits.

Jarate

A guy who throws black mold, piss, shit and sewer rat cocktails at ya, which gives a pretty strong debuff. They would wear rags and a wizard looking hat.

PoopMadness

A schizophrenic with make-shift pistols, pipe guns, shotguns, rifles and sometimes automatics (these weapons sometimes explode, killing him).

Fire man

A brother with a flamethrower in one hand, and secondary in the other, quite aggressive and dangerous

u/Individual_Belt_356 — 4 days ago

Siege game mode concept

Preparation

The teams have 1 minute to prepare for the battle

Idk where else to put this, the attackers spawn with 4 howitzers which they can move by having 2 dudes slowly dragging 1 howitzer.

Reinforcements

The attacking team has 500 tickets, losing a ticket every 3 seconds and a respawn time of 25 seconds. They respawn at their base

The defending team has infinite tickets and a respawn time of 45 seconds. They respawn in the fort's barracks.

The Fort

The fort would be placed in the middle of the map, surrounded by rock. You would enter and leave the fort through one of its 4 gates, alternatively if you're an attacker there are some areas of fort which you can damage to make small holes, which you can use to enter the it.

The fort would be split into 3 floors, the basement, first floor and second floor. In the middle of the basement the barrecks are located, this is the defender's spawn and attackers cannot enter it, surrounding the barrecks would be the kitchen/pantry, generator room and 2 armouries (cache rooms), there are 2 stairwells and 2 elevators which lead to the upper floors. The first floor is made from a large mess hall in the middle, hallways, 4 gates, 1 on each of the 4 sides and machine gun nests, 2 on each of the 4 sides. The second floor is where the flag is located, the attackers have to capture this to win, there are howitzers located on the corners, 1 for each of the 4 corners.

Howitzer stats and new lore statshttps://www.reddit.com/r/GraveDiggerRoblox/s/LliLA7J3SF

The MGs and howitzers don't have infinite ammo, they have to be regularly supplied by carts traveling from the armouries to the upper floors using the elevators. The attackers howitzers are the same but without carts, you have to go to base, get the shells and give them to the howitzers.

The attackers win by capturing the flag, the defenders win by draining the attackers' tickets.

Shock troopers

After 10 minutes, shock troopers spawn, 4 for the defenders and 4 for the attackers. And if the attackers' tickets drop below 100 they will get 2 more shocks.

u/Individual_Belt_356 — 4 days ago

Headcanons about weller

I want to hear yall's headcanons about Weller's backstory and future as we don't really know a lot about the guy or his life before and after the events of sacrifice.

u/Individual_Belt_356 — 4 days ago

"Tempest" Light Howitzer

Idk where this gun would be used, I just kinda made it for fun. Maybe I'll come up with some kind of game mode/modifier involving it

Weapon

Weapon type: artillery

Caliber: 4.5 in Separate

Based on: QF 4.5 inch howitzer

Stats

Armour pen: devastating

Material pen: none

Rpm: 25

Ammo cap: 1

Reload: 1.6s

Reserve: 34 max and starting

Dmg ranges

<999 studs — 2000 direct hit — 299 splash dmg

Extra Info

Would work like guts & black powder canons, using a and d to turn slowly, w and s to aim up or down. The crosshair is the same as the g&b round shot one.

Probably would be stationary, possibly will be able to be moved to different positions via 2 people dragging it slowly.

It would be very accurate.

Able the destroy rock like AMR.

Would only spawn on like a modifier or game mode.

Would have the same explosion weakness as the machine gun.

Lore

Would show up in the updated armoury

Idk you write something pretty pwease

u/Individual_Belt_356 — 5 days ago

"Voyou" Compact Revolver

Would replace the knife/mace.

Weapon

Weapon Type: Handgun/Melee

Caliber: 7mm Pin fire

Based on: Apache revolver

Stats

Melee dmg: 90 | 105 (butcher)

Swing wind up: 0.1s

Swing rate: 0.6s

Compared to the knife, its draw (0.2s) and kill animation are longer, butcher animation speed is between regular knife and regular butcher knife.

Q action - unfold

You unfold the knife, turning it into a low powered revolver.

Unfolded stats

Armour pen: Little

Material pen: None

Rpm: 110 | 115 (blackhand)

Ammo cap: 6

Reload: 8.25s | 6.05s (vet)

Reserve: 6 starting/12 max

Handling: 0.15s aim | 0.12 (blackhand)

Dmg ranges

<35 studs — 70 dmg — helmets deflect

35 - 50 studs — 55 dmg — helmets deflect

&gt;50 — 40 dmg — helmets deflect

Extra Info

When unfolded, the gun has worse swing wind up and rate than folded, butcher doesn't work and instead of back stabbing you take them hostage.

Accuracy is complete buns

Stability is the same as talon's

Mobility is very good

Control is meh

Lore

When the ammo runs dry knives and maces were the last resort for any soldier and saved many of them from their demise.

Although their performance in these cases were credited, more often than not their target was slightly further away than their hand could reach. Loading a gun would be wiser than trying to reach for someone's body in such scenarios.

The Golden Empire acknowledged this issue and started the creation of a pocket handgun with hand to hand combat capabilities. However during the designing process, empire forces found a peculiar, weapon it was a knife, knuckle duster and revolver in one. It was known as the "Voyou" due to its infamous use by parisian gangs during the Belle Époque era in pre-war France. When presented to empire officials, they decided that it would be a lot quicker and cheaper to adopt this handgun instead of creating a new, and pressed it into production and military use.

Adopting it was a success, but not without its flaws. The brass knuckle had no reach, the soldier had to be much closer to actually strike the enemy. The Revolver's caliber, structure and general power was quite weak, so it's not suitable for any encounter besides short ranged ones.

It was doomed to fail, but despite all its flaws it was still a gun attached to a melee and performed significantly better than expected. Lancer Legion in particular adored the design as it gave them an alternative to their throwing axes, as ammo is much easier to replenish and there was no fear of it being snatched by the enemy.

Thxs sand stock for the lore

u/Individual_Belt_356 — 7 days ago

Hardcore mode concept

Intro

The hardcore mode would be a harder mode for g/d (duh). It would be accessible through the server browser like the guts & black powder hardcore mode.

Differences

The differences between the regular and hard mode would be:

-More darkness, like conscript mode level of darkness

-A stamina system

-You can't heal yourself, unless you have chemist or mort (at a reduced rate)

-You can die from fall damage

-You mine less, not as little as precise mining but not as much as regular

-Class icons are gone

-Your lantern can break if it's shot, you can get a new one at a cache (regular and rook). Also not having a lantern makes it possible for your teammates to shoot you as instead of seeing you normally they'll see you covered in black particles unless you're on a point/in base. Shooting a teammate will gives you the demoralized effect, which will nerf literally every one of your stats at least slightly. And one last thing, your accuracy when aiming is worse and you can trip and fall cuz ya know... It's dark as fuck.

-Clotting is increased to 10s

-When injured, you will run slower, have less stability and mobility when aiming, less accuracy and slightly worse handling

-Caches and equipment have a slightly longer cool down

-Rook caches have 6 uses instead of 8

-Dread would be slower and have worse hearing and vision

-Lancer painkillers give an effect known as fatigue for 1.5 minutes, it reduces their swing speed and movement, also they will die in 30s if they stay in base to wait it out. And if you inject yourself again while fatigued you'll also die, turned off during last stand and trench is immune to fatigue.

-You'll get more medals

-If you win enough matches/kill enough people in this mode you'll get some kind of award, like a cutlass skin for the knife, morning star skin for the mace or an accessory like a very pretty medal or a helmet with something written on them.

u/Individual_Belt_356 — 8 days ago

Hats for other classes

I think that other classes should have hats like the officer for our helmetless friends. I know that red said that she's not going to add different helmets/helmet accessories as they would cause problems with identifying enemies, but what would that matter if they had no helmets? One headshot and they're dead. Some changes are needed so that they won't be mistaken as officers, like duller colours and less fancy decorations.

For RN I think a doughboy campaign hat , polish legion maciejówka, the USA m1907 winter cap and Canadian service dress hat would be a good selection with some changes like symbols and colours.

And for the GE, the papakha, gor blimey 1915 winter cap, German field cap and m1915 jägar enlisted shako would be cool to have in the game.

u/Individual_Belt_356 — 9 days ago

Conscript version of the vanguard - sentry

Please go check out one of my earlier posts https://www.reddit.com/r/GraveDiggerRoblox/s/GCkyZzrog1 where I explain the basic features of this concept.

The sentry would be the conscript version of the van.

Instead of a shield, they would have armour, which would stop 60% of all dmg, however if it takes 400 dmg it breaks, forcing you to get new armour from a cache. Also it slows you down by 20% and it only covers the torso. The sentry would also have a regular helmet unlike the other conscripts, but not the vanguard helmet, also you still have the flag.

Weapons:

Every secondary (list of secondaries https://www.reddit.com/r/GraveDiggerRoblox/s/iMSrYFqahw)

u/Individual_Belt_356 — 11 days ago

My headcanon

I have this headcanon that has been floating around in my head for a few months. I believe that the updates are in chronological order with the events of the war, so the first patch happened like a few months or days after the war descended, while the factions are still reassembling their armies and stuff.

u/Individual_Belt_356 — 13 days ago

LETTER TO INQUISITOR ANKARIAN REGARDING THE ANCIENT CRYPT

On the 14th of December 1920, soldiers of the 76th Infantry Regiment discovered a large expanse of catacombs in Nouvelle - Aquitaine, south western France. The soldiers present decided to explore these chambers and assembled a small expedition group of 5 men, the group then entered the chamber at 16:14, but at 18:21 returned, screaming, hysterical and bloody, with 2 being critically injured and 1 missing. The rest of the letter is what I have been told happened to those unlucky men.

When the group entered, they immediately noticed the foul scent of death in the air, but nonetheless they continued down the corridor. One of the men learned from the architecture of the catacomb that it must be incredibly old, likely built somewhere around the era of the Roman empire. The corridor after a long period of time led to an office of sorts, complete with a desk, bookshelf, carpet, etc, the team then noticed a figure sitting in a chair, whoever the person was, was unknown as they have died long ago, leaving behind only a skeleton in riped up clothing, the cause of death could be easily identified as their entire torso had been chopped in half. Unlike the architecture, the furniture appeared a lot newer, produced around the 1500s. A document found on the desk revealed what the dungeon was used for during the 1500s, that being a military prison, as it was a list of inmates imprisoned within the crypt. While in the office, the group heard a loud clatter coming from somewhere deeper inside.

After leaving the office, the team arrived at a foyer, which led to 2 areas, one of them being a hallway with prison cells lining the walls, and the other revealed the dungeon's second purpose, a torture chamber, the entire room was filled with various sinister torture devices, the floor was covered in old dried blood, gore and bone fragments. The smell of death was the strongest here. Although the most disturbing part of the whole room was a corpse, a fresh one, upon inspection it was determined that it was of a male solace coalition member, he was partially eaten and still quite warm. As the group was leaving, almost out of thin air, a huge hand appeared and grabbed the head of one of the men, and crushed it, spraying the rest with his blood.

The group all frantically pointed their lanterns in the direction of the hand, revealing a "monster". It was described as a nude, colossal and deformed man, with a hunchback and long grey beard. As the men stood there in shock, the beast let out an echoing roar and charged at them, striking 2 of them, breaking several bones. This seemed to bring them back to the real world as the expedition started to flee. During their escape, one of the somehow uninjured men aimed his rifle at the giant and shot twice, this proved ineffective at stopping him as he continued chasing them. When the team reached the office, they barricaded the doorway with a bookshelf, which halted the beast for now. And finally after one last retreat, the group reached the entrance and were given medical aid.

This entire story sounds like it came out of some macabre piece of literature, but the injuries of the men say otherwise. I have no idea what to think about all of this, it is a nightmare beyond comprehension but one I, you and the rest of our comrades have to deal with. Please relay the information I have told you to the highest ranking officer you can find, the queen has to learn about this whole affair one way or another, she'll know what to do.

Sincerely your old friend, Knight Commander Durand.

reddit.com
u/Individual_Belt_356 — 18 days ago