
Just a Regular Kuriboh
Art: Clear Kuriboh
Honestly, I think I should have made the last effect "If this card is destroyed by card effect, or by battle with a Monster with equal ATK, you can place this card in your Pendulum Zone"

Art: Clear Kuriboh
Honestly, I think I should have made the last effect "If this card is destroyed by card effect, or by battle with a Monster with equal ATK, you can place this card in your Pendulum Zone"
But gives your opponent a pretty good upside if they don't prevent it.
Art: Cursed Copycat Noble Arms
Niche scenario that doesn't exist (yet). Monsters that are treated as other Monsters are rare, but Neo-Spacian Marine Dolphin is one: (This card's name is also treated as "Neo-Spacian Aqua Dolphin".)
So if I had a card similar to Dark Burning Magic, that said "If you control monsters whose names are "Neo-Spacian Aqua Dolphin" and "Neo-Spacian Marine Dolphin": [Effect]", would it be activatable if I only had Marine Dolphin out?
Furthermore, since it says (This card's name is also treated as "Neo-Spacian Aqua Dolphin".), does that mean it has 2 original names?
These Monsters are really meant to both reference and be an easier way to summon Nirvana High Paladin.
Art: Timestar Magician, Timebreaker Magician
Also, if a card simply said "if this card is destroyed" would it include those excluded forms of destruction?
Art: Orbital Hydralander
It's partially a Rank 5 Archetype now, still uses Fusions though, but I tried pretty hard to make it less compatible with the other Rank 5 Archetype. Couldn't use "Star" as an archetype name for the Extra Deck, but "Anti-Star" would exclude the Fusions.
Art (in no particular order):
The Agent of Force, Mars
Splendid Venus
Senko the Skybolt Star
Itaden the Conqueror Star
Rajin the Breakbolt Star
Todoroki the Earthbolt Star
Shura the Combat Star
Giant Starfall
Stars Align Above the Shrine
So cards that activate other cards mid chain don't work properly (E.g. Field Spell search effects don't work when Metaversed), that's why many apply activation effects instead. This doesn't do that, but it should start a new chain immediately after the one it's part of, and since the card doesn't get set until the chain is resolving, they can't out it unless Chain Link 1 was Harpie's Feather Duster or something.
I guess you can also use it to remove an opponent's Spell/Trap from the game?
Art: Labrynth Set-Up
So if Metaverse activates a Field Spell that has a search effect, the field Spell cannot use the search effect (I think its because the search is counted as part of the Spell resolving its activation, and it's Metaverse resolving in this case, not the Field Spell.)
But if Metaverse said something like "Set 1 Field Spell from your Deck, then immediately after this effect resolves, Activate that Set card" would that allow a search? Maybe only as Chain Link 1?
Darklord Lilim
Level 9, DARK, Scale 4
Fairy/Pendulum/Effect
2600/2300
Pendulum Effect
You can pay 1000 LP; destroy 1 “Darklord” Monster Card on the field, and if you do, Set 1 “Darklord” Trap from your Deck. It can be activated this turn, but if you do, after it resolves, you cannot apply the effects of Traps with the same original name for the rest of this turn. You cannot Special Summon the turn you activate this effect, except Fairy monsters.
Monster Effect
You can Special Summon this card (from your hand or face-up Extra Deck) by Tributing 2 DARK Fairy monsters on either field. You can only use each of the following effects of “Darklord Lilim” once per turn. If this card is Normal or Special Summoned: You can send 1 “Darklord” Spell/Trap from your Deck to the GY; Special Summon 1 “Darklord” monster from your Deck, but it cannot attack, and cannot activate its effects this turn, except effects that require you to pay LP to activate. During the Battle Phase (Quick Effect): You can return this card to your hand; any battle damage you would take this turn, is reduced by the amount of LP you have paid this turn.
Art: https://www.britannica.com/topic/Lilith-Jewish-folklore
Because I think this counts as "having another scale in mind" this is NOT my weekly CCC submission.
Art: Black Luster Soldier - Envoy of the Beginning
Basically, at the start of the duel, and then at the start of their turn from turn 3 onward, each player chooses a column on the field, without telling their opponent. They cannot see their opponent's field or actions in any column other than the one they choose.
If they target an empty space, it resolves without effect, basically as if the target left the field. Attacking an empty space (while the opponent still has Monsters) should, in my opinion, negate the attack, though I can understand attacking directly as an argument. If a card leaves the field and goes to a public information zone, like the GY or face-up Banishment, it becomes public information again
It would also probably need a third party monitoring, as attacks and effects coming from a no information zone would probably be easy to cheat. But I just imagine a mental game, of both players seeing 1 Monster appear and vanish, and figure out what kind of summon it was used for, or temporarily buffing their Monster to scare the opponent into think it's stronger than its actual value.
Things I'm unsure of:
- Untargetable Cards: Should it be a whiff without revealing info, or the opponent saying "That card is untargetable, choose again"?
- Responses: I think revealing when a player activates an effect or declares an attack makes sense, but knowing if say, an Ash is activatable is kinda impossible.
Similar stuff has probably been proposed, but does it sound like a good idea at all?
One is a lingering "negate", the other is a towers out.
Art: Burst Rebirth.
Art: Extra Pendulum
Does not ignore Summoning Conditions, noticeably.
Obviously Yugo and Yuri would have no idea what this meant, but it makes the four a bit more even to me.
Simple gameplay, it just throws cards in the way of your opponent's attacks to slowly banish their Monsters. Maybe a minor villain card.
Art: Dipity, Break the Seal, Seal of Wickedness
If so, is there any situation where the "Monster" destroyed wouldn't be banished (except restrictions such as Artifact Lancea)?