Revolver Sealing Systems

So, I am well aware of the Nagant revolver's sealing system that uses a combination of cylinder meeting the chamber and a recessed bullet. However I was wondering if there were other known sealed revolvers? Or perhaps speculative ways to accomplish it.

Of course in the modern day, sealed revolvers aren't really a necessity. However, I remember seeing that a company was making a revolver shotgun and included a blast guard to help mitigate any damage form the shooter. It seems rather small to me and like it wouldn't do a lot. So I was wondering if there were other ways to seal or at least protect the shooter's arm for a revolving rifle like concept.

The only thing I can think of is perhaps to fully enclose the cylinder. However that would probably impede the loading process unless the enclosure swung out as well or had a way to open. A break action system seems perhaps better suited for this, as break action rifles seem much stronger than a break action handgun.

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u/Intelligent-Elk7008 — 8 days ago

FEV and Super Mutants, perfected

Over the course of the various games we have seen various strains of FEV and different Super Mutants. Some are intelligent, some are dumb as bricks, some become giant hulking monsters that are completely inarticulate.

But we all know that originally FEV was meant to make super soldiers that were meant to be superior to humans in every way. Stronger sure but also more intelligent.

However, super mutants in Fallout 4 and 76 look very irregular. They all lack hair, and their muscles are very irregular in shape. Likely from the forced nature of their growth.

Vergil and West coast Super Mutants remain intelligent. But Vergil complained he lost finer motor controls due to his larger and less dextrous body. West coast Super Mutants seem to really only mention an issue with infertility from what little I know from the older games prior to New Vegas. Seeing as NCR has Super Mutant members (there was even a cut super mutant ranger from what I hear). Neil is highly articulate. The nightkin are crazy but fully capable of speech.

But what exactly would a perfect super mutant look like? If the evolution was more controlled or tame?

Perhaps the mutations could be relaxed or inhibited to only partially take in order to have a more easy acceptance or perhaps even just reduce the strain on the body and prevent the more disastrous effects.

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u/Intelligent-Elk7008 — 12 days ago

NCR Salvaged Power Armor Post Fallout 4 Power Armor Rework

So I am playing Fallout New Vegas properly for the first time since in years. I am however very curious how NCR Salvaged Power Armor is meant to work in the new Fallout Power Armor system. Salvaged Power Armor obviously was created during a very different time and system. Obviously, we can't know for certain why certain design decisions were made back then without doing interviews. However, the reason given for Salvaged Power Armor to be different than normal power armor is that "Techs strip out the joint servos so you don't need special training to wear it."

Let's tackle "Power Armor Training" as a perk. I believe personally this is mostly for gameplay. At the time they didn't want you to be able to rush in and get the best armor in the game early on without doing a questline for it. In Fallout 3, following the main story you encounter the Lyon's Pride just before getting to the radio station. This is fairly early in the game for you to be able to have PA. It wasn't till they added DLC did it get easy for you to get PA and PA Training early on.
In New Vegas, if you are fast or sneaky you could get Brotherhood PA VERY quickly if you know where to look. Just past Neil's Shack which isn't far from Goodsprings. The PA training itself doesn't seem to take that long either. Sure, if you have never seen or touched power armor before, you probably won't be as good as someone who has years of experience. But you could theoretically still do it, just have to take some time to figure things out.

Fallout 1 and 2 didn't require PA training. As soon as you found it, you could wear it. Just the main way to get it was to deal with the PA factions of the BoS and Enclave, who had the armor.

Fallout 4 fully realizes PA by making it a mech suit you wear.

So how can we rectify Salvaged Power Armor to fit in the new lore? Well, even if PA Training doesn't take long, it's probably they don't want to take the extra time and effort to train Heavy Troopers. As far as I am aware we don't hear the selection process for Heavy Troopers, but presumably they are naturally strong individuals as well as show a degree of competence but for some reason were not selected to be Rangers.

First, let's focus on specifically what was removed.

  1. This suit is mostly unpowered or low powered, it offers no strength benefit and is described as incredibly heavy like having a "brahmin on your back." (which doesn't make sense as the PA frame should do the actual bearing of the weight. It should feel like your trying to pull or push a heavy weight though.)
  2. Offers no radiation protection (likely because of the lower power/unpowered state or perhaps they removed any environmental protection components for ease of maintenance and reducing weight)
  3. The armor is in fact lighter than standard T-45 armor.
  4. The joint servos have been removed
  5. the shoulders and knees are missing (presumably for further lightening and ease of movement.

Removing joint servos means that the power armor frame, even if it was powered at all, is unable to bend without the pilot moving it. There is nothing there to assist you in moving the suit at the joints, such as the knees, elbows, etc. Meaning that to take a step, the wearer has to pick up the heavy PA leg and step forward all without any assistance from the PA frame. Hence why they would take such efforts to lighten up the armor.

So how Salvaged Power Armor (SPA) should be depicted would essentially be like how in Fallout 4 and 76, when you have no power in the suit you can slowly trudge along. Obviously, the suit is going to be a bit lighter thanks to the modifications made by the NCR techs, but it still would be an incredibly heavy suit you are trying to move. So while probably a bit faster than Fallout 4 or 76, you are still slowed down, but in exchange you can take a lot of hits.

The Fallout TV show depicts power armor that is unpowered to be essentially locked up. Unable to be moved or opened from the inside. Perhaps Maximus wasn't strong enough to move the suit by himself or a limitation of the real life prop in some way or simply for the sake of the plot.

What about heavy weapons? Well the suit's motors are basically unable to help you but the suit itself is still going to help bare and distribute the load at least a little bit. The suit itself is still rigid and has structure capable of sustaining its own weight.
So for instance, say you wanted a Heavy Trooper to use a minigun or flamer?
Well the ammo pack or fuel containing would be mounted on the back of the armor. Which is going to be held by the PA torso armor, which itself is carried by the PA frame. But that is more weight added to the suit, which the user than has to move. But we do know that normal people can use heavy weapons like this even without the assistance of PA. Lifting the weapon would be difficult, as again you don't have the PA helping you. But you'd only be lifting the heavy arms and the actual gun.

So SPA would be slower than the regular PA suit and without any enhanced strength. This means in a strict one on one fight against a Paladin of the Brotherhood, the Paladin would be faster and stronger. Literally able to outrun and overpower the SPA as well as use heavy weapons more effectively. SPA would lend itself to defensive positions that don't require them to move, as they would be slower than a standard trooper when it comes to pushing the offensive. But while they lack mobility, they make up for it with their ability to take hits.

This would further explain why we only see T-45 based SPA, as T-45 is cheaper and easier to maintain than T-51. Being mostly made of metal, rather than the complex poly-laminate that T-51 is covered in. Making T-45 more economical and easier to repair and maintain. (this does also mean the T-60 is "cheaper" than T-51 considering as far as I am aware the T-60 is also mostly composed of steel.)

These are just some of the thoughts I have had on SPA Heavy Troopers.

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u/Intelligent-Elk7008 — 20 days ago
▲ 0 r/fo3

Fallout 3 Steam version keeps closing itself upon start

So I was playing the steam version yesterday, I know people do not recommend it but it's the one that I have at this very moment. It isn't mine but being shared with me. I know everyone recommends to just go to GoG.

Back to the issue. Yesterday, I was playing the game just fine. Only encountered an issue in the Anchorage DLC where the general didn't wanna talk to me (found out how to get around that) then when I finally stopped playing I tried to put the script extender in the folder, planning to get a community patch to make the game less buggy. However the script extender doesn't work with the steam version. I go to bed, and now it's time for me to play the game again. I open the game, the launcher appears. I hit start, it opens the game, shows me the first two slides in the opening and then- it just closes itself.

I have tried multiple times, I tried repairing the game files, I deleted the script extender that I am not using anymore and deleted files to repair the game. I tried renaming the launcher to "FalloutLauncher.exe". I tried running as an administrator. The only thing I haven't tried is deleting the entire game and redownloading it or downgrading the game to an older version. Any further advice would be helpful.

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u/Intelligent-Elk7008 — 24 days ago

What happened to the Pitt Union after 200-ish years?

Disclaimer:

I have not played the Fallout 3 dlc nor the Fallout 76 expansion of The Pitt. But from what I know, the Union doesn't exist in Fallout 3. Obviously it being a 76 creation.

But do we have any idea of what happened to the Union?

Given they were able to make their own power armor I don't foresee Bethesda killing them off. Since they can reuse it for later games. Same as Hellcat armor.

So I personally assume either the Union still exists and we just didn't hear about them in F3 or they moved somewhere else.

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u/Intelligent-Elk7008 — 24 days ago

So I got a question for you guys. I heard that it was considered improper to not cover your suspenders.

There are plenty of images about how gentlemen dressed themselves but I find it hard to see pictures of common folk and especially images with any form of colored illustration. Most of what I see is men seemingly in the middle of a job taking a moment to pose for a photo. Where it makes sense to lighten the load of clothing. But what did farmers and other working men wear when out to town?

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u/Intelligent-Elk7008 — 4 months ago