



Sculpted this John Cena piece in Blender 5.2
Pretty proud of how it came out.
I was a bit skeptical of the pose, but after a few revision passes it looks good to me.
Feel free to ask me anything about the process, or workflow, i'll be answering all questions !
Using curves and hair particle can be tedious when making hair for a character.
I made a tutorial on how I go about 'sculpting' hair, which is quick, fast, and works very well if you want to make a sculpture for Print.
I'll drop the link in the comments for anyone who's been looking for an alternative method to make hair for their characters.
Cheers ✌
Hello r/blender community !
This is a repost of what I posted yesterday, to clear a misconception that I am a bot, and my work is ai slop.
I'll admit I used gemini to clean up my (text) message and to sequence it better, but it formatted it in a very non human way.
All the art I create is 100% blender, and I share processes on my socials and also in the community here.
My aim was not to deceive or sell an ai course to anyone, but just to share a free resource that I have made for anyone struggling with sculpting and the way it is taught.
I run my own youtube channel, I have already helped many struggling artists finally see results after years of tutorial hell by sharing the experiences and mistakes I made along the way.
For the longest time I was struggling to learn this skill my self, and due to the anatomy overwhelm, and contradicting information I constantly picked up and gave up on sculpting many times.
I committed to this skill on the Dec of 2023, and have never looked back since.
Creating the sculpts that I do now, I have realized many things, and try to teach it to as many people as possible. I just want to make this skill approachable and easy to learn for everyone.
The core lessons that I learned are:
- You are an artist, not a doctor: Focus on big shapes and forms you can see as an artist. And not the latin names, insertions, and underlying structure that you don't need.
- Pareto's 80-20 principle: You only need 20% knowledge to get 80% results. Hence focus on the information you need, and ignore all the fluff
- Commit to 1 hour a day: 1 hour is something everyone can commit to, and sustain for a long period of time to get results
- Practice deliberately: Instead of finding a new reference everyday, focus on the areas you are weak in, and work on improving them ONLY.
- Stop focusing on details: The base is the most important thing. If the lowpoly block out sucks, then no amount of details can fix that sculpt. The most beautiful eyes, on a shitty foundation = a bad sculpt.
Reddit is a fairly new platform for me, and I now realize that Ai generated text is not an acceptable thing here.
I only intend to make this skill more accessible, because I believe it is made more difficult than it needs to be.
I have shared a lot of my wips, and processes in the community before, and never had been accused of generating art is ai before.
I plan on using this as a stepping stone and improving the content I post here.
Cheers !
Just sharing my progress from December 2023 (left) to my latest character (right).
When I made that first sculpt, I was completely stuck. Like a lot of beginners, I thought the secret was to watch more tutorials, buy more courses, and memorize complex anatomy and medical names. I was basically prepping for a medical exam just to make a character in Blender.
It was slow, boring, and incredibly overwhelming. It led to so much frustration and delayed my progress because I kept overcomplicating things.
I was stuck in tutorial hell.
I got good results while following along with tutorials/courses, but when I tried things on my own, it sucked.
The breakthrough happened when I changed my mindset: I am an artist, not a doctor.
Instead of trying to learn every hidden bone and fiber, I shifted my focus entirely to primary shapes and forms. I only learned the few muscle groups that we can actually see on the surface. And instead of burning out with massive tutorial marathons, I committed to just 1 hour a day of deliberate practice.
I found focus in my practice. Instead of randomly sculpting references from Pinterest, I deliberately worked on areas I knew I sucked at. I stopped lighting, rendering, and posting my work, as I realized it didn't make me a better sculptor. All my focus was on what I could see in the viewport, and how to make that better.
Learning this way made my progress 10x faster. It brought back the clarity, consistency, and progress that made learning and growing fun.
If anyone here is currently stuck trying to memorize 600 muscle names and feeling demotivated, I highly recommend stepping back and focusing purely on your base shapes first.
Best skin detail on a shitty base = a shitty sculpt.
If you suck at sculpting right now, you're not a bad artist. You're just early in the process. It will suck, so get used to the suck !
Focus on little improvements every day.
If you didn't know anything, but now can block out a face, THAT IS PROGRESS.
The next day if you only learn where to place the eyes, THAT IT PROGRESS !
Don't try to learn everything in the same day, but breakdown every day into little doable steps that move your further.
(P.S. I actually put together a FREE step-by-step course on this exact shape-first approach to help artists skip the medical overwhelm. If anyone is stuck in tutorial hell and wants the link, let me know. Otherwise, happy to answer any workflow questions below!)
Course link :
https://www.skool.com/davinci-gang-1976/
Surprisingly not many people know about this.
Instead of switching between object and sculpt mode, just hover and press alt+Q
Hey guys,
I wanted to share a free resource I put together for anyone who feels stuck in their sculpting journey. I personally spent 6 years buying courses, watching endless tutorials, and getting virtually nowhere because I kept giving up whenever things got too complex.
What finally made it click for me was stripping away the traditional "medical anatomy" overwhelm and focusing strictly on visual logic and solid base shapes.
I built this free course step-by-step to help people get out of that loop and confidently sculpt without needing to memorize 600 muscle names first.
I’ve attached a few testimonials from artists who have been using it to show you what’s possible when you focus on the right reps. I just want to help as many creators as possible hit their goals this year.
If you're tired of being stuck, check it out. Hope it helps some of you out!