Image 1 — Castle of the Deposits
Image 2 — Castle of the Deposits
Image 3 — Castle of the Deposits

Castle of the Deposits

I made this castle around and inside a large deposit. Fully functional quarries of iron and marble are hidden within. It functions as a hub for military companies, patrolers, and tax collectors not to mention thousands of gold coins!

The plan is to surround it with a quaint little town and then some farms. Name suggestions are warmly welcomed!

u/Isjoni — 4 days ago

It's amazing how this one episode explains Eren's character and motivations better than the ending ever could

[EP 87 - The Dawn of Humanity]

Everything is so neatly wrapped up and explained! We see what the scouts were up to during their expedition to Marley. We see how all their attempts to find a solution fails miserably. We see how Eren grows more depressed with each day until he finally accepts what he has to do and leaves.

People love framing Eren as a monster and to be fair he is. But he is a monster with feelings who tried to find another way. He drinks with his enemy. He looks with sadness at the people he's about to kill. He mourns and cries for Ramzi!

In his inner monologue he comes to terms with the fact that it doesn't matter where the hatred started, only that it has now reached a point of no return. People hear anger and hatred in his voice, I hear determination and emotional curtains put up by a man who sees no other way to cope with what he's about to do.

Eren's final words before we cut to the rumbling are these: "I want them to live and be happy" (or something like that depending on translation) Said in a somber voice, thinking of happy moments with his friends and people. These are not the words and thoughts of a man who wants to exterminate the world "just because" and I will never forgive the ending for making it seem otherwise!

"Garden-variety idiot", "I don't know" NO! That's not my Eren!

On a more serious note I find it scary how many people equate supporting something morally questionable in a story because it makes narrative sense with automatically holding the same view in real life. Like NO obviously I don't condone genocide in real life, what happened to recognizing something as a story?

u/Isjoni — 23 days ago

Status Divided Market

Ever find yourself frustrated by how valuable products are consumed by serfs whose desires could have been quenched by something else? How they flock to and consume all the bread of the commoners and the precious few cheese meant exclusively for the worthy citizens when plenty of perfectly good meat stays completely ignored? Well so do I and it has to come to an end!

From my understanding villagers prioritize the closest option they can pathfind to... and that is exploitable!

By constructing a dead-end lane of market stalls we can manipulate the serfs into exclusively feasting upon the first foods they come into contact with, that is, rustic food and meat which is the easiest refined food to procure. Commoners, of course, have a more sophisticated palette and will move further along after fetching the meat. Bread and common clothes, both products of significant but not outrageous effort, will satisfy them. Citizens, the most eloquent of the bunch, will yet to have their desire satiated. They will continue to find candles or common wares along with luxurious consumables or jewellery, and of course — their precious cheese — untouched by the hands of serfs and commoners.

This arrangement manipulates the villagers into being fully satisfied whilst only having consumed products worthy of their status. Some may call it dystopian, I call it historically accurate.

———

NOTE

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This may not work as I first thought since it's possible villagers pathfind based on proximity rather than real travel distance. Try it out, tweak it, use with caution, and don't expect it to fully work

u/Isjoni — 2 months ago

Collection of Island Seeds

Hello! I love searching for perfect seeds in this game and have made a collection of my 5 favorite island seeds (so far). Thought I'd share them here for you all to enjoy too. Would love to know which one's your favorite!

Map seeds for easy copy & paste:

  • Big boy: 51a844O9H008h
  • Brothers: 51WnMVR9I00Vs
  • Trinity bay: 50crDWo5D0H0I
  • Cuddling triplets: 51JxFVR5F00Cz
  • Queue of three: 51BfG9X4G004u

The locations of deposits can usually be tweaked by changing the sliders just a bit, though it requires trial and error.

u/Isjoni — 2 months ago
▲ 120 r/HayDay

I wish we could paint pastures like fields!

Sorry for the patchy picture, I just made a quick concept to show what I mean!

I've always found it frustrating and difficult to decorate my farm when every pasture is just a giant square. I believe people could be much more creative if they were allowed free reign in the shape of their pastures the same way we are with out fields.

Instead of ordinary pastures we would have 1 by 1 pasture tiles that connect to form a larger pasture. There should probably be a minimum requirement for the number of connected pasture tiles that can form a valid pasture though.

Thoughts?

u/Isjoni — 3 months ago

Despite everything I just love Jean

I loved attack on titan and although the absolute dogshit that was the ending left a sour taste I still do. Specifically I just can't let go of how great EVERYTHING about our favorite horseface was! His design, his character arc, his gags, his humanity, even his phenomenal voice actor that brought it all to life!

Out of every character in the show this is who represents true humanity the most. He's selfish enough to cling to his core wish of a good and cozy life but selfless enough to discard that wish for the sake of others. His interactions with Floch and his internal struggles after the walls fall are so... real. Like I genuinely believe if I was in his position I would do and feel the same. He understands why Eren did what he did, he even defends it and recognizes it's the only way unlike the other alliance members who suddenly turned all idealist. He knows they can't do shit about it (without plot armor that is) and even if they could they probably shouldn't.

That's why despite him joining the alliance I couldn't bring myself to hate him or even think it's too far out of character. He joined not because of some idealist vision of peace (cough cough Hange and Armin) but because he couldn't live with himself if he didn't. Don't get me wrong I still think the alliance was poorly executed and that the ending was horrible but Jean is the one I cut the most slack in it because: He's a truly good man; a normal man doing his best in a horrible world. Nothing more, nothing less

u/Isjoni — 3 months ago
▲ 661 r/Minecraft

More Colorful Wildflowers

I wish wildflowers came in more colors than just white and yellow! The possibilities would be so magical!

u/Isjoni — 3 months ago

[Vol 8] What if all pathways formed a closed loop of compatibility

Kinda spoilers for LotM i guess?

Let me make this clear: This is NOT a critique or suggestion on how to make the power system better, I think it works wonderful as is.

When I first started the story and the power system was being explained I misinterpreted it as working like the image — each pathway having two neighboring pathways they could switch to when advancing. Once someone switched pathways they would gain a new neighbor that they could switch to next time they advance if they wanted to.

In practice this would mean all pathways form a closed loop of compatibility rather than the distinct groups that exist in the story. It would also mean that a beyonder could have characteristics of up to 9 distinct pathways assuming they switch every advancement. (or 10 if they decide to chug three sequence 1 characteristics and a uniqueness for sequence 0)

This got me thinking, if this was really the case: Which pathways would be neighbors? How would sefirot play into the equation? How would the story change?

u/Isjoni — 4 months ago

Does anyone else customize their UI?

I always found the vanilla UI to be lacking so I created my own using mods! Concentrating all the icons, panels, and mods around the bottom toolbar truly frees up the rest of the screen for gameplay and it's very functional too since my mouse doesn't have to parkour all over the place!

What mods do you use and how do you customize your own UI? (PS. Does anyone know why Theme Mixer has a stand-alone icon and a UUI icon? It's driving me insane)

u/Isjoni — 4 months ago

TINYCHANGE - Updated Collection - W & Z Types

CLICK HERE FOR THE COLLECTION

I've updated the Tinychange Collection with W and Z-types, bringing the total number of models up to 25!

Tinychanges are, as it sounds, tiny interchanges with legs merely 2 units wide. That's the same width as a vanilla avenue. Despite their tiny footprint they are highly capable of handling traffic, doing a better job than many more traditional interchanges. The first gif depicts all the current models of Tinychange while the second depicts their geometry and between which roads the defining angles are.

With the addition of the W and Z-types I've added all the types I want to add. But I'm still considering adding more models with more complex angle relations for the types that allow it; e.g K-30/90, Z-60/90 or W-45/90 just to name a few. Let me know if that's something you would want!

I would like to thank the community here for the engagement and encouragement you showed me when I first released the Tinychanges. It means a lot to me and I hope you'll find these new additions good too!

u/Isjoni — 4 months ago

TINYCHANGE - 19 Models Now on the Workshop

CLICK HERE FOR THE WORKSHOP COLLECTION

Hi, some of you may remember the posts about tiny interchanges that appeared on this sub about a month ago. Well I'm back and I decided to go big on the concept!

Tinychanges are conflict free, fully functional interchanges that sits within the footprint of two intersecting avenues. Yes — they are completely free of conflict meaning no crossing traffic, no weaving, and no traffic lights or yielding of any kind despite their ridiculously tiny footprint.

From my testing of Tinychanges they not only keep up with most ordinary interchanges, they even surpass many of them! These little monsters are deceptively good at handling high traffic volumes!

Tinychanges took a long time to make and there are still many more possible models for them. Feel free to request ideas for new ones, though I won't guarantee if or when I implement them. Further development of the Tinychange series depends on the feedback and engagement it gets from the community.

I hope you enjoy Tinychange!

u/Isjoni — 4 months ago

[IMPROVED] Tiny 4-way interchange

This interchange is available on the workshop since many people requested it.

I decided to improve upon my previous interchange design and created this!

Compared to my old design this one both runs smoother and is theoretically safer while maintaining the tiny footprint. Whether you're turning left or right you'll be using the same exit, just different lanes. The U-turns for turning left now have dedicated lanes both before and after. This also means that traffic going straight through never needs to slow down.

u/Isjoni — 5 months ago

Tiny 4-way Interchange

EDIT: I've created an IMPROVED VERSION for the workshop!

Built a 4-way interchange today with the goal of making it as small as possible. Quite happy with it since it fits within the footprint of two intersecting avenues!

u/Isjoni — 5 months ago