Follow Recoil does NOT "lag behind" (Proof with nospread/slow-mo)
I often see people claim that follow recoil "lags behind" or only shows where your last bullet landed. I want to show that this is incorrect.
Follow recoil does the exact opposite: it shows you precisely where your next bullet is going to land. I believe players who think it "lags" are confusing that with inaccuracy spread (RNG) versus actual recoil.
To prove this, i recorded a slow-motion using these commands to isolate the guns recoil from random spread.
sv_cheats 1
weapon_accuracy_nospread 1
host_timescale .15
view_punch_decay 999
sv_showimpacts 1
The clip shows normal speed spray followed by a slow-motion breakdown. In the second burst I am moving my mouse to show that the bullets are impacting where the crosshair is. As you can see, there is no "lagging behind" or delayed tracking, it is showing exactly where the next round will land.
I'm not here to argue pros and cons of follow recoil, use whatever works for you. I want to definitively prove that follow recoil absolutely shows you where your next shot will land and any variance is weapon inaccuracy spread.
(backstory: before valve updated bullet impacts, i used follow recoil to show my impacts because i'm blind. This is my "pre-update" bullet impact setting).