About TES VI being a life simulator
So, I'm pretty sure I've listened a few months (years?) ago Todd Howard saying that the TES VI was going to be "the ultimate fantasy life simulator", or something along those lines. I'm also pretty sure that at least some of you here know that Daggerfall is considered by fans a " medieval life simulator". That got me thinking: is Todd really referencing Daggerfall, or is he thinking of something else?
One of the features of Daggerfall that was very cool, and I miss on modern BGS games, for example, is seasons. I don't know if it's due to engine limitations or because the newer games are smaller on scope, but it feels weird to me that it isn't present, specially after they started to develop the radiant AI to make the NPCs behave more naturally and stuff like that. I also miss little things like the banking system, with loans and even dept, affinity systems with the different political factions of the game, different (and more mundane) factions, temples which you could join, knight orders, witch covens, different types of conversations which affected the answers NPCs gave you, and so on, and almost nothing of this tied to a quest or blocked somehow. All those little, small things (or maybe not so small, I don't know) makes of Daggerfall one of the most roleplayable, if not the most roleplayable, BGS game to date, which is crazy when you compare it to Starfield (a game I find very roleplayable as well), which is their newest entry.
So, I was thinking: to which extent Bethesda devs will try to include sandbox and simulation to TES VI? Should we expect the same mechanics of Starfield or similar things, or will they actually try to make the world seems more alive and reactive through simulation? I have a rule that consists of not expecting anything groundbreaking to avoid disappointments, but that phrase from Todd made me think about it.
Anyway, what do you think of all of this?