u/JadedHighway3028

How does jumping work?

My athletics proficiency says it can allow me to jump further than normal but the jumping rules don't state this anywhere.

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u/JadedHighway3028 — 3 days ago

Found this homebrew item in a discord server and asked my DM can I use it.

He said that it seems really bad for later on usage if I want to keep it as my niche. He said find a way to scale it up with my character and he’ll see.

ITEM
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You can expend charges in the following ways.
Spider-Swing. As a reaction when you fall, or as an action, you can expend one charge to produce a 50-foot line of silk webbing that can stick to any surface and lasts for 10 minutes, after which it crumbles into dust. It can be used to arrest a fall, climb a wall without a check, or grab an object. Space permitting, if you use this while falling, you can make a DC 15 Dexterity (Acrobatics) check to swing. On a successful check you return to the same height from which you fell (or 50 feet, whichever is less). On a failure, you continue to fall.

Web-Cluster. As an attack when you take the Attack or Ready action, you can expend a charge to make a ranged weapon attack (range 30/120 ft.) against a target. On a hit, the target must succeed on a Strength saving throw(DC = 8 + Proficiency Bonus + 1/2 Dex rounded down) DC 15, becoming restrained on a failure, or having its speed halved until the end of its next turn on a success. As an action, a creature can make a DC 15 Strength check, freeing a creature restrained in this way on a success.

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u/JadedHighway3028 — 5 days ago