▲ 10 r/doombyfate+1 crossposts

Tbh, I feel DBF should consider having an update roadmap (along with hiring more devs and testers)

This is not a negative post, but I think from here that the game should have or dare I say needs future updates that makes the gameplay smoother before adding newer content akin to the BB+ and PC2 updates

Like, I'd love this game to have a full-on balancing update both tweaking and refining survivor/killer abilities along with enhancing the current map layouts to make them more fun in design

I do think that the crew should have a break from the game a bit, but I feel the complete lack of communication between the devs and community is really strong in DBF, and I feel this should be fixed with the devs having more communication with user-base to really push more of its potential

They should lowkey start sign ups to keep DBF's development alive. Something like a help wanted for this game would do miles better, cuz I think the game needs this stat

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u/Jayodit — 4 days ago

My HUGE ASYM Soapbox essay: I think Doom by Fate is overhated for what it is and goes for (Scroll away if not interested)

I'm very likely to be a bit flamed for this, especially with any past drama. But I feel that not a lot of people give it credit for what DBF did, even if the game had flaws to it.

I generally think that the game's strongest point is controversally its focus on giving survivors an interesting moveset while not completely favouring them.

As much as I do think survivor gameplay can be unfun at times, I think, retrospectively, DBF balancing-wise has to be the best ASYM to get balancing somewhat perfect enough.

I feel the one thing that can ruin ASYMs for me is when you decide to make it too survivor-sided. I especially think action-adjacent games like OM and DoD have it worst, with the killers (especially starter killers) mostly being underpowered to the point where whenever I become a killer, it becomes less about doing good and more about how much I can endure the survivors.

DBF imo does that one thing right; it enforces both a challenge and replayability on the survivors. There are a lot of people who argue that survivors are unfun, and while I can see it (especially in Bacon), my counterargument to it is to consider the idea of getting good at teamwork, along with mastering both survivors and how you deal with chasers.

When you play DBF, you're supposed to have the mindset of playing PC2, which is getting distance from the killer to focus on trying to do generators (which plays a huge role in trying to reduce the time and where some people really fail to understand). You're supposed to play your abilities smartly, which is enforced by how spacious the maps are while managing the stamina at it (even though I also think that the layouts could be better in some places, like more hiding spots).

You're supposed to play your abilities to PREVENT chases or catch killers off guard by taking advantage of a pseudo combat system (paired with the idea that you need to enforce teamwork and fast thinking upon yourself; being selfless to help out others, or else you won't go far in the long run)

When you see a killer, you want to go answer the question "The killer is going to mog me/the other one way or the other, the situation is tough, and I need to think with my abilities. What things could I pull off to stop the chase?" and I think being constantly aware, reactive and on edge in DBF fast pased action is the most crucial idea to playing the game properly.

Speaking of the killers, I also think that the killers are debatably the best part of DBF.

There are a few people here who say that they're too overpowered and mostly act the same in gameplay, and while I can agree with the latter to some degree, I think that for an 8v1, the balancing is mostly justified.

Killers are like this because they NEED to enforce the powerhouse role they pursue, and unlike another game like OM or DoD again, where the killer balancing is abhorrently black and white, DBF killers ensure your power role as the one sole killer. REMEMBER, you are THE threat and THE powerhouse, and if you don't hit the mark of that purpose, you can fundamentally ruin your ASYM in doing so.

Survivors in a round aren't supposed to come clean with a few dents in them, it should usually a semi-opposite. In fact, I've had fair times in DBF as a killer lose to the survivors (as some who's mostly cracked at killer gameplay), because when people lock in with the teamwork, it actually feels like genuine teamwork that happened because they played their cards and counters right, making me feel I could've done better.

In DBF, if you have a good team, you can make adjustments to how the game plays, even if someone will possibly or most likely die in the process.

And, I am actually one of the few people who like the tiny interpretations of the Roblox myth killers over other asyms like Forsaken. I especially like how, instead of coolkidd being literally a kid, they're instead portrayed as a gang trying to fill in "the leader role" after DBF's 007 left, and I think that aspect is really untouched upon in its community. Not only that, but the aspect itself ties into both the cloning and skybox features the original exploiting incidents had, which makes it feel VERY faithful to the OG source material.

So what's my conclusion?

I think Doom by Fate's gameplay imo, is good when you want to enforce trial and error upon yourself. You can't fully ball with survivor abilities, but you must endure yourself while not being too greedy and balancing with how you play before thinking.

Are there flaws in the game? Absolutely! I think the game itself (when first playing) doesn't properly tell you most things before you jump into the game, its lacking a proper theme paired with its skins feeling like random choices, and I feel that is where I think some of the hate comes from gameplay-wise (I also think that the game really needs to have a tutorial/sandbox server itself teaching the basics of the gameplay).

Am I throwing all of my cents into this game? Yes! But I wanted this to feel more positive, because I feel it's one of the most misunderstood asyms on the Roblox platform, and it sucks that it will forever be this way except for a few bad apples. It's probably one of the least controversial Roblox asyms behind the scenes.

I don't know if anyone knows this, but the kit situation was actually a hoax.

Yes, I think that situations like seizures are genuine threats, and I do think that the team itself should've taken necessary measures to make sure the game addressed them. But it was an unfortunate matter that there were a few bad apples like nyz (who was only a wiki mod) and the fact that the dev team were living in a different timezone, that the game was jumped on too early before the real people could respond.

It really breaks my heart that the game will forever be looked upon for that sole reason, because the game didn't deserve it. Even after the creator genuinely apologised on their server and went out of their way to add it and ban nyz, the damage was already done to the game.

TL;DR: I feel this game is very good at making you feel challenged and care about your teammates. I think that the game is good at making sure killers are never feeling underpowered (despite some balancing flaws in certain aspects). That's the appeal DBF has to me, and I wish that the drama itself had never happened because, except for the obvious few bad people, the devs deserved better.

u/Jayodit — 17 days ago

What if they were all in the same room? (Like in a CoolKidd meeting esque manner)

You can be silly if you want to

u/Jayodit — 30 days ago

What do you think all the main characters in modern time of Blocktales are doing as headcanons before it's revealed in an epilogue?

I got curious of the idea itself the more I thought about Red and Blue's adult designs. What's everyone doing in their currnet life now, like Cassie whom is now around 30 years old in rule or at least what purpose did they find in the end like Cruel King post-mortem. Is Brad still alive despite his plant state? Has Calypso reunited with her sister? The list goes on to name examples

u/Jayodit — 1 month ago

Kind of like that one list of killer types when I search it up, what is your list of survivor types to you?

I ask nothing much, really. I am just using it for a reference in making types cuz I am conceptualising an ASYM and want to know my types n' all

u/Jayodit — 1 month ago
▲ 14 r/Sprunki

Just note that I write the post soley seperate from Pyr*mix as a person. I know they're a pedo and therefore treat this post as a "Seperate art from artist" scenario

u/Jayodit — 1 month ago