Image 1 — SimCity 2013 cut content leftovers
Image 2 — SimCity 2013 cut content leftovers
Image 3 — SimCity 2013 cut content leftovers
Image 4 — SimCity 2013 cut content leftovers

SimCity 2013 cut content leftovers

So looking at the game icons I found references to the cancelled farms DLC, fire dispatch towers, powerlines.

Also the advisors portraits + beta ones that got replaced.

u/Jon_AMS — 15 days ago
▲ 50 r/SimCity

I extracted all the audio files from SimCity 2013

So I was able to extract all the audio banks from SimCity 2013. It includes music, UI, SFX and so on. Tbh I wasn't expecting to have that much layers for each theme.

I could upload the folder if it's allowed

u/Jon_AMS — 17 days ago
▲ 29 r/SimCity

A little project I made for university which I called SimCity 6

I made a prototype of a city builder. The objective was to have several agents with different daily routines, taking inspiration from SC 2013 and Cities Skylines. Basically they have chances of working that day, going for a walk, go shopping to one or multiple shops, going to lunch, weekedns

I tried to recreate the glassbox agent logic using Unity DOTS (ECS, Job System, Burst). The results are good because I can have 30k unique agents with 30fps

Just a little project, I might continue it someday to reuse assets from SC2013 and give it that Maxis look and charm

u/Jon_AMS — 1 month ago
▲ 2.5k r/LifeSimulators+1 crossposts

Paralives - Quality of Life Patch Out Now!

a hot new patch has entered the villa! 0.1.7 focuses on quality of life improvements with new features and bug fixes! update your game now 🫵

u/Jon_AMS — 2 months ago

Original Soundtrack Mod v0.5 Released

We finally released v0.5 for the original soundtrack mod. This update took a long time but it's bigger than our original goal, including 6 new chapters.

Download: https://www.nexusmods.com/untildawn/mods/83

Soundtrack Progress:

  • Prologue - Completed
  • Chapter 1 - Completed 
  • Chapter 2 - Completed
  • Chapter 3 -Not Started - Planned V1.0
  • Chapter 4 -Completed
  • Chapter 5 - Completed
  • Chapter 6 -Not Started - Planned V1.0
  • Chapter 7 -Not Started - Planned V1.0
  • Chapter 8 -Completed
  • Chapter 9 - Completed
  • Chapter 10 - Completed
  • Credits - Completed

Now we are a team of 3 so our next goal is to release v1.0 with the entirety of the game. Shoutout to the rest of the team: SuperCatElvis and Tobito433to

youtu.be
u/Jon_AMS — 2 months ago
🔥 Hot ▲ 6.3k r/LifeSimulators+1 crossposts

we’ve revamped the indoor lights so that they look more realistic, have better range, and don’t light up the walls as brightly! check it out in our next patch coming on August 10th ⋆ 𖤓 ⋆˚࿔

u/GabParalives — 2 months ago
▲ 918 r/LifeSimulators+1 crossposts

Bed Slots Sneak Peek!

another of the sneakiest peeks from our next patch, now your side of the bed may always be free and your pillow cool (˘͈ᵕ˘͈).⸝*

u/Jon_AMS — 3 months ago
▲ 1.8k r/LifeSimulators+1 crossposts

I made a Paralives mod to select, move & copy entire rooms in Build Mode

A Build Mode mod I've been working on. What it does:

  • Box-select anything - items, walls, floors (Shift+drag)
  • Move the whole selection together
  • Rotate & raise/lower as one group
  • Copy/paste entire rooms - walls, floors, windows & doors included
  • Delete a whole room in one click (Ctrl+Z to undo)
  • Save selections to groups and recall them instantly (Ctrl+1–9 / 1–9)

Still polishing it before release - feedback welcome!

PS: Sorry for the worst video ever but I was in a rush and wanted to upload it for the people who requested it. Probably has a lot of bugs but I think even like this is useful.

Notes:

Shft + click selects, Shift + drag box select, Ctrl + Number adds a group, alt + drag to go up and down, Number selects group, Icons are easy to figure out for add copy move delete, thats it for now hope you like it!

I will upload it on a proper website when its a little more polished and I got the time but for now this link will do. Installation is the same as any other BepInEx mod from Nexus.

DLL From my Google Drive

Installation

Requires: BepInEx 5.x (64-bit) - not BepInEx 6/IL2CPP.

  1. Find your Paralives folder Steam → right-click Paralives → Manage → Browse local files. (Default: …\Steam\steamapps\common\Paralives*)*
  2. Install BepInEx (skip if you already have it) Download BepInEx 5.4.x x64, and extract its contents into the Paralives folder (so BepInEx, winhttp.dll, etc. sit next to Paralives.exe). Launch the game once, then close it — this creates the BepInEx\plugins folder.
  3. Install the mod Drop ParalivesRoomMod.dll into:Paralives\BepInEx\plugins\
  4. Play Launch Paralives, enter Build Mode, and Shift + drag to box-select. Done!

Edit: Bugs can be reported here or DMs.

u/Jon_AMS — 4 months ago

Dumb question but… how difficult is to code storing food into a fridge?

I was wondering since TS1 didn’t have that, TS2 on release neither, so was Inzoi and now Paralives that has it in its roadmap

Genuinely asking because it seems like a small thing when they already had inventories in all the games

Edit: there’s no shade to any game, just curiousity how it happened with 4 different games

reddit.com
u/Jon_AMS — 4 months ago