
r/untildawn

I might be reaching here, but do you guys think that these two will be the next Hannah & Beth that ends up dying in the sequel?
Got this first try. Who else has?
I literally was trying so hard to get them out that cabin😭😭
Can I just start on episode 6 for my everyone dies run
>!Can’t I just kill everyone who didn’t go in the house in chapter 10 then just blow up the house with everyone inside? Like for example when Matt dies to the deer at the start of chapter 6 can’t I just kill him then shoot Ashley so chris dies then kill Jess by running in the cave then I have everyone who didn’t go in the house. But I don’t know how to kill Sam yet!<
How does replaying chapters work?
I’m going to try to platinum the game but I’m confused does it change the story or is it just for that chapter and when I get what I need in the chapter can I quit and move on to the next or do I need to finish it to count
We know that The Quarry was originally supposed to be Until Dawn 2. What do you think of the story? Or the characters? I need to share my honest thoughts on it. Hope you enjoy reading them
I think The Quarry lacked seriousness, proper pacing, and character development. The death animations could be better too, but that's not really the point.
What I want to focus on is the characters, because they're carrying the conflict, the emotional weight, and ultimately the story itself. But they're far from the game's only issue.
The Quarry's trailer had a much darker and more serious tone. That was one of the main reasons I was so excited for the game before it came out. Unfortunately, what we got felt like the exact opposite.
As cliché and stereotypical as the characters in Until Dawn can be, they start revealing new layers once things begin falling apart. They grow. They react. They show sides of themselves that weren't visible at the start.
The Quarry's characters, meanwhile, barely seem affected by the horrors happening around them.
Jacob keeps talking and cracking dumb jokes even when his life is in danger, and by the end of the game he's basically back to worrying about Emma. Dylan somehow manages to keep the same sarcastic comedian personality even after losing an arm. He starts as a clown and ends as a clown with one less hand.
Kaitlyn never drops the snarky comments or the "I know better than everyone" attitude. Emma keeps making faces and acting like Emma even after being attacked by a horrifying monster. When she's about to turn into a werewolf while talking to Abi in the basement, the scene doesn't reveal anything new about her. It just reinforces exactly who we already knew she was. That's not necessarily a problem, as long as every character isn't doing the same thing.
Ryan somehow manages to keep his terrible sense of humor throughout the entire story. By the end, he's still the same painfully dull guy nobody would willingly spend a weekend with.
Then there's Laura and Max. Despite spending months trapped in what should be a terrifying situation, they often feel less like prisoners and more like teenagers grounded by their parents. Laura stays the brave, determined one even after all the impossible choices she's forced to make. Max remains... Max. A comic relief character who barely gets the chance to do anything meaningful.
Nick practically disappears once the story gets going. To his credit, at least he wasn't constantly throwing out jokes and catchphrases. Still, by the end of the game, he's basically a stranger.
Abi is the only character who consistently seems to understand how serious the situation is. Yet even she barely changes. I still can't get over the fact that she's the one character who should have become a werewolf. Watching her shy, quiet artist personality clash with a more savage and uncontrollable side could have been genuinely interesting. Instead, she stays the same shy girl with dyed hair who likes to draw.
The characters in Until Dawn have funny moments too, but when everything goes wrong, they change.
They're walking horror movie stereotypes, but as Larry Fessenden once said: "We take some stock characters and start giving them some shape."
We saw how Chris and Ashley reacted after witnessing Josh's apparent death. Chris responded to trauma with courage and selflessness, while Ashley revealed dishonesty and impulsiveness. Ashley's darker side is even more noticeable in the original game, where her Honesty stat can actually decrease when the player chooses compassionate dialogue options about the twins, subtly showing a gap between what she says and what she truly feels. Depending on the player's choices, she can also become remarkably cold, silently leaving Chris to die without lifting a finger to help him. Even though she was still in shock, her reaction revealed a certain cruelty beneath the surface in the original.
We saw Emily become both more unbearable and impressively resourceful under pressure. We saw Jessica completely lose her popular girl persona after her attack, she becomes a whole different girl. We saw how Matt's confidence as a strong athlete masked deep insecurities, whether in his jealousy toward Mike, his uncertainty around Emily, or the possibility of abandoning Jessica. (Both these don't show up much, but they still deliver a lot of character development.)
We saw Sam's bravery, but also her impulsiveness and tendency to isolate herself from the group. We saw that Mike wasn't just an arrogant popular kid. Underneath all of that, he genuinely cared about his friends.
And then there's Josh, who's complex from beginning to end.
These details are woven into the story in subtle ways, but they make all the difference.
Beyond the characters, The Quarry's overall tone never really worked for me. I could never figure out what the game wanted to be. A lot of the time it felt like the writers were pulling in completely different directions.
I think this also hurt the reveals and twists. None of them landed with the impact they could have had. The mystery surrounding Eliza and the rest of the story could have been handled much more subtly.
I didn't like that Eliza appears almost immediately. I didn't like that the game starts talking about the Hag of Hackett's Quarry right from the beginning. It gives away way too much, way too early.
While Until Dawn slowly builds its mystery and feeds information to the player in a natural way, The Quarry often feels like it's handing out answers before you've even had time to ask the questions.
Anyway, that's just my take. Everyone experiences these games differently.
What's your opinion on the characters from the game that almost became our Until Dawn 2?
Shooting Class
Brainrot so strong I had to doodle Sebastian and my already fave, yellow-shirt guy. Can someone please leak his name??
I am thinking Mylo or Justin maybe. 😆
Artist: Me! aka hamartichi!
Shooting Class fanart by shnjkkr in twitter.
https://x.com/i/status/2064024435254804676
I never see people locked in for the ships before the game release.
What was your reaction to the Chapter 4 twist??
YOOOOO! I thought I was doing the right thing and the game played me so bad! 😭 Tried to save who I thought needed saving …JOSH!! But he still died like it was nothing??
I’m playing through the whole game on my YouTube channel and Chapter 4 got me messed up fr. Did y’all see that twist coming or were you just as lost as me? 💀
a reminder for those seeing the “sam scenes”
don’t be fooled again yall like we were with these jessica scenes please
people are making stuff up, 10x easier now due to ai too unfortunately
UD - My fav char. and if I could give her another segment
The concept of Emily having a segment in Chapter 4...Sorry, I'm posting this very late, I don't have the energy to explain the context why I would think of it, might do it in the comments if i don't fall asleep <3
Until down ps5 bug, help pls
After shooting the lock and the barrel exploding, the screen went black and there was no reaction. I restarted the game and did the same thing. Now I can't go anywhere. Should I start over or did I miss something?
got harassed on twitter for saying i like until dawn because the game is racist?
idk some people said im weird for liking a game that's anti-native or whatever they called... lol i guess twitter is just like that, they said it's a racist game against the natives and you're racist if you like the game, damn... wtf is this true guys? is until dawn actually a racist game against native people?
am i the only person whos excited for UD2
everyone on tiktok is already hating on UD2, but im soooo excited but tiktok has always been like this 😭
i actually love how they changed everything, bringing old characters would make no sense at all
i love how its in the tropics now, idk why people hate on it when it didn’t even come out yet?? like give it a try
i remember when they announced life is strange 2 and everyone hated on it because there was no max or chloe and everyone loves it now, it will probably be the same with ud
Just played Until Dawn for the first time in 2025
***EDIT: Apparently this past weekend made me forget what year it is, I played this in 2026, not 2025***
Hey all,
I'm completely new to the horror genre and, honestly, a pretty big wimp when it comes to scary games. I've always wanted to play Until Dawn though, because I'd heard so many great things about the story and the choices. I played together with my partner, with me controlling the characters and them pointing out all the obvious clues I completely missed along the way lol.
We finished it over the weekend, and I can honestly say it was one of the most anxiety inducing but fun gaming weekends I've had in a long time. Between sessions, all we could talk about were theories about what was really going on. Every time we thought we'd figured it out, the game would throw another twist at us. We couldn't even go to the bathroom alone during that weekend, which probably tells you everything you need to know about how much of a wimp I am.
As someone who scares easily, I'd probably rate the scare factor around a 7/10. There were definitely moments where I wanted to hide, but it never felt so overwhelming that I wanted to stop playing. Instead, it kept me wanting to see what happened next. My most animated reaction was probably to a deer jump scare where, for some reason, my first instinct was to karate chop the air and throw the controller.
What really surprised me was how attached I became to the characters. At first, some of them felt like fairly typical horror movie stereotypes, and I wasn't sure I'd care much about them. But as the game went on and I learned more about their relationships, flaws, and personalities, I found myself genuinely invested in keeping everyone alive (to some extent lol). There were characters I disliked early on that ended up growing on me, and characters I thought I understood who turned out to be far more complicated than I expected.
The setting deserves a lot of credit too. The isolated mountain lodge, the snowstorm, the mines, and the constant feeling that you're completely cut off from help created such an incredible atmosphere. Even when nothing was actively happening, I felt tense just walking around exploring because the game does such a good job of making you feel like something could happen at any moment.
I also loved how the mystery unfolded. The game constantly gives you just enough information to make you think you've figured everything out, only to rip the rug out from under you later. My partner and I spent the entire weekend coming up with theories, and over analysing clues. I had a few theories throughout the game and was convinced I knew where the story was heading, but I was never completely right. Looking back, that's one of the things I loved most about it. The twists genuinely surprised me, and the story kept me guessing right until the end.
The Butterfly Effect system was another thing I really enjoyed. Knowing that small decisions could have major consequences made every choice feel stressful in the best possible way. I found myself second guessing almost everything and wondering if I'd just accidentally thrown someone to the wolves lol.
I can totally see why this game is so highly regarded. For anyone who's curious about horror games but worries they're too scary to enjoy, Until Dawn might be the perfect place to start. It definitely was for me. It felt like the perfect balance of horror and mystery, with great choice based storytelling.
Now I'm trying to decide what to play next lol.
Do you guys think there’ll be similar UI/Mechanics in Until Dawn 2, such as the relationship statuses?
Hope there’s something like the don’t move segments 🫠
Was this hinting at the remakes post credit scene?
Does anyone think the red scene with Dr. Hill could be hinting at Sam's post credit scene still being important to this sequel? When I first thought about this, tbh, I thought Sam's scene was darker & had a more vibrant red which would connect it more, but regardless I still hope for it. The scene has a returning character from the first until dawn, and just like the post credit scene, it's in all red. I just think it'd be a waste to not have that scene be important, even if it is new developers.
Seeing people's drooling for Yaoi potential scene and Yuri potential in twitters, it's like "let's party like we're fucking pornstars!"
And the game is not coming out till 2027. 🥲
Until Dawn
Secondo voi in Until Dawn 2 ci saranno le premonizione? Se si, io non penso che torneranno i totem anche se mi piacerebbe però al tempo stesso non avrebbe senso