r/untildawn

Until dawn is great BUT

Im playing this game for the first time and I AM IN EPISODE 3 SO PLIS NO SPOILERS I shouldnt even be here. the game is great for now, everything is interestung, all the tramas the mysteries and the characters but I feel like there are just TOO many jumpscares like a lot

reddit.com
u/Confident-Ease-2849 — 16 hours ago

UD - Jessica over Emily scenepack

Some scene may have lag/frame drop, I will redo it when the mod is going to be updated

mods by u/diamondpr1ncess and u/furblyg (it has Matt and Mike swap and Em over Jess)

Requested on instagram

the link is in the comments or on s4m_d4vlz.scp if you can't see it.

u/S4m_D4Vlz — 1 day ago

saving josh

i feel like im missing something that everyone else knows — is there any way to prevent josh from becoming a wendigo or is that just how he is "saved"? ive done a fair bit of research but i feel like people are so vague about this.

i just wanna know if theres any way i can save him properly, or if hes meant to become a wendigo even if i made the best options for him.

reddit.com
u/PizzaPeter47alt — 1 day ago

I actually like the door death…

Wait hear me out...

I don't think it fully makes sense but I've always seen it as Ashley wanted to open the door, she just hesitated because she was traumatised after Chris was actually willing to shoot her, even if she'd told him to kill her as her last wish. She'd just had a near death experience and I think that made her value her own life a lot more.

So when there's a wendigo right behind Chris she has two choices: open the door, risk dying and save the guy she has a crush on or leave him outside to save herself. At first she was being selfish, but I don't think she intentionally left him to die. I think she just didn't get to the door in time.

The trophy name also makes me think that. It's called "Nightmare on Ash Street" instead of "Ashley Snaps," which makes it seem like it wasn't done out of resentment. The remake makes this a bit clearer too, and it's basically confirmed by the trophy description: "Ashley hesitated and failed to let Chris inside in time."

Anyway I actually like this outcome because it makes the game more difficult. Until Dawn was the first PS5 game I ever played and I still got the trophy for not failing any of Mike's QTEs while chasing Jess. I imagine it's even easier for people who've already played other PS5 games and are used to the controller.

Almost everyone survived in my playthrough, but I failed the very last Don't Move segment because I actually held the controller the whole time lol so Sam died 💔. So in what's otherwise a pretty easy game, I like that there's a consequence that's harder to predict.

I almost got Ashley killed because I like Chris a bit more. Once it was revealed the gun wasn't loaded I didn't think much of it. I feel like this moment shows the butterfly effect really well! Everyone's been through something incredibly traumatic, so they're not going to make perfect decisions. Because of that I actually think it's pretty realistic.

reddit.com
u/Few_Waltz7195 — 2 days ago
▲ 59 r/untildawn+1 crossposts

Elimination game - vote off the least immoral Until Dawn character, day 1

To make this tournanet fair, we'll be judging ALL the characters by their worst version. The Sam who rusn to the switch early, the Chris who shoots the squirrel, Ashley and hits Johs, the Emily who pushes Ashley, Ashley who leaves Chris for dead and hides the bite, the Matt who abandons Jessica and Emily and fights Mike, the Beth who drops Hannah, the Mike who kills Emily and is fake with Jessica.

Vote off the least immoral of the characters here.

u/Sudden_Pop_2279 — 3 days ago
▲ 167 r/untildawn+1 crossposts

I Might’ve Figured Out the TRUE VILLAIN for Until Dawn 2

Content

  1. The Quarry vs. Until Dawn 2
  2. Other Villain Theories on the Sub
  3. THE VILLAIN

. . . . . . . . . .

The Quarry vs. Until Dawn 2

According to the Playstation blog of Until Dawn 2, there will be a >!baby boar scene!< in the game. Sounds familiar? >!Abigail and Nick's scene featured a baby boar.!< There’s more.

I was able to reach out to two leakers (both leakers were accurate based on the trailer) and they both provided this one hint: >!The ghost suffered a great loss. Her son.!< Does it ring any bells yet? >!Eliza and her son, Silas.!<

There was an interview years ago about the fallout between Sony and Supermassive, and one employee revealed that The Quarry was Until Dawn 2 at some point. It is possible that Until Dawn 2’s story is the fully realized version, and there will be parallel story beats in them.

I’ll come back to this on ”THE VILLAIN” section.

. . . . . . . . . .

Other Villain Theories on the Sub.

  1. Sam is the Killer

I don’t believe Sam is the machete-wielding person. But if the “parallel story beats” were true, Sam could be like Laura instead. She would appear midway through the game. Let’s talk about her mark later.

. . .

  1. Sebastian’s Partner / Jorogumo / Succubus

The woman on the trailer does fit the description of a Jorogumo. The shot of the golden orb-weaver spider is the biggest clue. We might've found the villain already… but wait! Don’t go yet.

. . .

  1. The Trio on the Polaroid

According to the Playstation article, it states “Join a team of ambitious ghost hunters as they chase their next viral hit on a remote island haunted by a woman's chilling story of demons and ghostly phenomena.” Bet they are the people who reached out to the ghost hunters. Notice how their outfit and machete were used by the masked guy?

Now, let’s connect these dots together.

. . . . . . . . .

THE VILLAIN

In Japanese culture, intense emotions can cause transformation, From human to demons, animalistic creatures.

When reading the official blogs, you’ll notice the emphasis on situations with intense emotional tolls: Cheating, group scandals, grief, pushing people to their breaking point for content.

This might be the curse of the island. This is due to a ghost/spirit (Just like Eliza's ghost, but with more effect on the story.)

. . .

Let’s connect the Quarry vs. Until Dawn 2 topic; we talked about them having similar story beats, correct?

What if I tell you that Until Dawn 2 will have the same villain gimmick? Where every playable character could turn into monsters when stressed due to your choices.

Have you noticed their outfits? Tattoos? Jewelries? Those are their transformation motifs! Sebastian’s partner has a lot of golden jewelries, exactly like a golden orb-weaver spider with the golden stripe pattern. A jorogumo. 0_0

Ginger girl‘s moon tattoo, Sebastian’s tiger's, Luke’s flower snake shirt, Josie’s butterfly shorts, Dacre’s snake tattoo, etc. Check them out! They are their transformation motifs!

And do you remember the song playing in the trailer? “This is how villains are made.” It’s repeating over and over while emotional scenes are happening: Dacre’s nosebleeding, the red bedroom, and the Luke-Josie chase sequence. Possibly the biggest hint to the curse.

. . .

Now, how do they transform? Dacre Montgomery‘s scene might be the biggest clue. He’s laying down, nose bleeding. Perhaps he’s suffering from intense grief because Nate died. The ghost would then possess and transform him into a demon/monster.

. . .

How about Sam? It’s possible she’s gonna be the Laura, and her transformation would be the Wendigo. That scar, it’s going to be her motif.

. . .

The trio on the polaroid are gonna be the Hacketts equivalent. My theory is they’re trying to capture the ghost. Now, why would they call ghost hunters? Exactly. They don’t know that these people are fake ghost hunters.

. . . . . . . . .

Thanks for coming to my TedTalk. I hope you enjoyed this theory.

u/lululemon_fan091 — 3 days ago

PS4 UI Colours Mod - Out Now!

Download Here: PS4 UI Colours

This mod restores the colours of chapter titles, chapter subtitles, character introduction text, character name text, location text, time text, character stats, relationship stats, and status update text to match the original PS4 release.

I plan to continue updating this mod over the coming days as I identify and restore additional UI text colours from the original game.

u/SuperCatElvis — 3 days ago

Documenting a stat issue in the original game. (Explains more about the Ashley Honest stat)

Hey guys,

This post is about the stat behavior in the 2015 version of Until Dawn. The original game certainly had a problem with unhighlighted stat changes. The game usually indicates one or two stats after you make choices, showing you what changed. These stats are obvious; the trait lights up and the bar clearly moves.

But then, in the original game, you also got some slight shifts of the other, non-glowing stats. This happened nearly every time.

These patterns are so clear and so pervasive, I think it's pretty indisputable that unhighlighted stat changes aren’t meant to be giving you valid information about the characters. Now full disclosure, I didn’t look at every stat in the entire game, but I looked at a ton and this trend is consistent for everything I checked.

THIS IS THE STAT PATTERN IN THE ORIGINAL GAME

While I did find some slight exceptions which I have a heading for, the majority of stat changes follow this pattern. Again, I looked at MANY MANY stats and nearly all but the ones in my exception section (which actually do this as well but with a caveat) did this:

  1. If the indicated stat goes up, all other stats but Curious go down almost imperceptivity.
    • Curious will eventually go down, but this will not be shown happening. It will just be there by next stat change.
  2. If the indicated stat goes down, all other stats but Curious go up almost imperceptivity.
    • Curious will eventually go up, but this will not be shown happening. It will just be there by next stat change.
  3. If two stats rise, the drop happens moew, making the non-highlighted shifts clearer.
  4. If two stats drop, the raise happens more, making the non-highlighted shifts clearer.
  5. If one stat goes up and the other goes down, then nothing else moves.

EXAMPLE ONE: IMPACT OF TINY SHIFTS UP AND DOWN

Here is Sam's first choice is about whether to snoop or close Chris's bag for him. I chose to close Chris’s bag which is an increased stat (Honest). Here, because of where the line is, you can see barely visible drops in everything but Curious and Honest.

Honest up, everything else but Curious (for now) is opposite.

Sam’s very next stat-related choice is about if her tone towards Chris and Ashley will be mocking or flattering. I chose flattering which is another increase, this time in Romantic. (NOTE: I noticed Curious is now level with the other stats that barely dropped, meaning it also dropped, just off-screen)

Because I increased Romantic and Honest, that meant Funny, Brave, and Charitable all went down slightly twice. After two choices, the stat behavior is more obvious, and it doesn’t make sense. Why would respecting Chris’s privacy then flattering him and Ashley make her less charitable>

Then, I took Sam in the opposite direction.

I avoided stat changing decisions until I told Josh that he was also scared of the noise. This drops Sam’s bravery. NOTE: Curious is again level with the other stats from last choice.

I then had Josh go with Sam to explore the noise which has Sam’s bravery go down again. Likewise, this very slightly increases the non highlighted stats of honesty, funny, romance, and charitable. If I show you her stats again, all those seemingly unrelated stats are raised back towards the line. Curious is now reflected as being part of this.

This is the opposite from the first example. Sam's Brave drops so all other stats but Curious rise (and you can tell Curious has been lowering off screen for my pervious stat raises. Next choice, I saw it had risen based on this one).

So that’s what most choices look like. To me, the stats almost seem like they’re accommodating the highlighted ones by shifting to make up some of the difference. I can’t actually say why they’re doing it, but that’s how they behave. 

EXAMPLE TWO: DOUBLE STAT ONE DIRECTION

I also tested this on double stat changes and the effect made sense.

One example is Mike being heroic and jumping to help Jessica. This increases two stats: Romantic and Bravery. Each stat that normally would go down almost imperceptivity gets dropped double and the change is far more noticeable. (The Curious thing happened with his stats off screen as well.)

Seeing this, I made the guess that if a choice raises one stat and lowers the other, that the remaining stats would balance out. And I was right.

EXAMPLE THREE: STATS BALANCING

Just one example of many: if Matt threatens Mike, it increases his Romantic but drops his Charity. Because of this, Funny, Brave, and Honesty get a raise and a hit, so none of them move.  

SO ADDRESSING ASHLEY

So let’s go to the topic at hand. 

When Ashley shows remorse for the prank, she's obviously getting a Charitable boost. So what happens? Everything but Curious takes that teeny stat hit.

Like the earlier Sam examples, all unhighlighted stats move oppositely from the highlighted one.

It’s not just her Honest dropping, everything but Charitable which rose and Curiosity (which stays in place unless that's the highlighted stat) drops.

I think the issues was that someone once checked Ashley's stat page after showing remorse, and her lowering Honest stat caught that person's eye. But there are two issues:

  1. Romantic, Funny, and Brave are also lowering. You can't even see the others if you focus on one.
  2. If you rarely look at stat shifts OR don't know what you're looking for, you can't see that this same thing impacts everyone.

The hilarious thing is that basically every time Charitable goes up, Honest will go down (unless it's a double boost with honesty or another stat was lowered). This is true of EVERY character.

In fact, I even checked it with Chris. He gets a Charitable bump if he asks how Matt is doing. You can see here that what happened to Ash's stats happened to his stats when he said something charitable. You can also see his other stats are also lowered equally from when I was Charitable to Josh at the door:

Identical to Ashley's stat change. If Charitable goes up, ALL other stats but Curious go down.

EXCEPTIONS

Here are a few odd exceptions I found.

Mike shooting Emily.

His stats do somewhat follow the pattern but also not. I'll explain. If I check Mike's stats right after shooting Emily, all of them are highlighted and move. Oddly, only his relationship with Chris moves. However, if I leave his stat page then go back in, the stats for Ash and Sam will be low. I also think it's interesting to note that Curious is on a slight delay, as that is the one that changes off screen for unhighlighted stats..

In the remake, he only gets drops in Brave and Charity. This makes a bit more sense I think. There's not good logic for like why his romance would go up after shooting Emily.

Now here's the thing. This is an exception because everything IS highlighted. However, the stats DO behave in line with the bug. If you take the remake's version to be what the stats SHOULD do (two going up) then the others all dropping are in line with that. The remake is, across the board, keeping stats that make sense and removing those that go in the opposite direction. I do want to point out that this case is less obviously part of the bug because of there's a red bar for honest (despite it not lowering more than everything else) and everything highlighted though.

Another odd thing is that, I tried waiting a bit longer to check Mike's stats, and it showed honest as the only highlighted stat.

Ashley at the projector.

I tried to make Ashley sorry here to see what happens. And these choices stat behaved a bit against pattern.

If I make Ashley unrepentant, she gets a lot of highlighted stats. Her Romantic and Charity dip and her Honest, Funny, and Brave rise. This is the same as Mike shooting Emily. It does in fact behave in line with the bug, but it's different because everything IS highlighted. The remake kept the Charity and Romantic dips which makes sense, and it removed everything else going in the opposite direction, employing a "fix" that follows the trend of what they did to the unhighlighted choices.

I saw two different things if I made her apologize:

I saw one version where her Charitable went up and everything else slightly went down without highlights, the typical stat behavior in the og. But I also saw another version where her Charitable went up and her Brave went down unhighlighted for some reason. Like with the Mike thing, it changed based on when I checked the stat.

Mike in the guest cabin.

This one is the same. Every stat gets highlighted. However, the stats still behave in line with the bug, and BM's version acts like what they did for the clearly unhighlighted stats. Charitable and Romantic go up, everything goes down). The remake only keeps the Charitable and Romantic stats and removes everything that went in the other direction.

While everything is highlighted, this still works in line with the bug. The reasonable traits (Romantic and Charity) rise while all others drop. Interestingly, Curious is delayed, and that's the one that shifts off screen. This same thing happens if he kills Em.

(Note: When Mike tells Jess she's hot and carries herself well, it's completely in line with the bug. Charitable and Romantic up, everything else down.

My guess: I think that if the stat change is dramatic, it might end up highlighting everything. For example, in the guest cabin, Charitable gets a very large boost. If Mike shoots Emily, Charitable gets a very low drop. At the projector, Ash's Romantic gets a large drop. Then all these choices also get a stat boost for another stat, making everything else move far more than the typical.

CONCLUSION

I mostly did this for the wiki footnote on the page tracking remake stats. Thanks u/zakplayk and Abstruse for doing so much for that page. I just wanted to add more to it by showing actual comparisons. This was really interesting because it gives the picture that the stats are trying to balance themselves out in the original game? Again, doesn't happen in the remake. What the remake did was move everything that move opposite the intended stats.

reddit.com
u/WisteriaWillotheWisp — 5 days ago

UD - Virtual Photography with the main cast

TW: gore

Yes, It's a repost, I'm playing with seetings rn, at first it was just the main 8 but since it didn't boost, now it has all the main characters, hope you enjoy them.

Jessica mod by u/diamondpr1ncess

u/S4m_D4Vlz — 4 days ago

Why is Until Dawn so big on TikTok?

Every time I come across an Until Dawn video on TikTok, it always has average 500k-800k likes or sometimes millions of likes and views, it has a very active community and many viral edits, memes and cosplays, which is kinda crazy for a 11 year old linear horror game, it’s the last game I expected to endure this much culturally but I’m here for it. It also seems to be only big on TikTok and nowhere else, reddit and twitter doesn’t care that much about this game whatsoever

I hope the sequel is good anyways

reddit.com
u/Lanky_Relation1171 — 3 days ago

Working on bringing PS4 Jessica back (WIP screens = buggy unfinished models)

The forehead wrinkles that made her look way older have been eliminated and her original skintone and makeup have been restored (i made them myself as the original textures are unusable) also edited her hair and bodies to look like the original ♡

u/diamondpr1ncess — 5 days ago

If you could add more branching or stuff in the game then what would you add?

Here’s what I would add:

-A playable segment for Hannah and Josh in the Prologue, with Josh before being drunk to show the group as friends more, and Hannah in her room.

-If Beth had let go of Hannah then Beth would be the Wendigo and her as a wendigo would be more brutal.Though there could be different clues for Beth.

-An Ashley Chase scene if she used the scissors on the Psycho.

-Have Matt and Emily not talk about Mike while on a collapsing fire tower.

-More death opportunities in general especially for Mike, Sam and Ashley.

-A segment for Matt with his time in the caves.

-Have a rare Jessica death of Hypothermia.

A segment for either Jessica or Matt (Jessica will have it by default but if She’s not alive then Matt) to make it back to the Lodge though maybe they could be in danger still or they could reflect on whatever happened to them or even talk about Mike and Emily.

-Have Ashley and Chris reflect on whatever happened in the ‘saw traps’ though especially with the gun trap maybe in the safe room or on their walk back to the safe room but in private.

reddit.com
u/Bookworm7180 — 5 days ago

Sam In Until Dawn 2 Theory

Do you you guys think the symbol on Sam's arm in the credit scene of the Until Dawn Remake connected to Until Dawn 2 at all? I hope Sam shows up in the game even if its just Sam who shows up from the first game.

u/Kooky_Share3415 — 6 days ago

UD - Main 8

Tried today new settings for my shots after I took a little break from my pc, finally including all the main characters too.

Jessica mod by u/diamondpr1ncess

u/S4m_D4Vlz — 5 days ago
▲ 13 r/untildawn+2 crossposts

Theory about From - The next Man in Yellow

​Victor is the next man in yellow and Ethan is the next Victor.

We have always wondered how a 10-year-old boy survived alone in Fromville for over 40 years. The answer was right in front of us: the canned peaches. The town didn’t just let him survive; the board game was nurturing its next piece.

​The entity we know as the "Man in Yellow" is physically deteriorating because his 80-year cycle (divided into two 40-year halves) is coming to an end.

​1978: The massacre happens. Victor is left alone at around 10 years old.

​Present Day (2020s): Exactly 40+ years later, Victor has reached the age of transition.

​If the cycle completes, Victor is meant to put on the yellow suit and become the new master of the tower, while Ethan will be left entirely alone to start his own 40-year cycle of isolation and canned peaches.

​The 9 Dates on the Tower Stairs

​When Tabitha climbs the lighthouse/tower, we see 9 dates carved into the wall: 1506, 1609, 1672, 1752, 1773, 1864, 1883, 1931, and 1978.

​Each of these dates represents a "reset" of the board, marking the exact year a new child was corrupted to become the next Man in Yellow. The current Man in Yellow controls monsters from the 50s/60s because that was his era. If Victor takes over, the 10th date will be carved, and the town's aesthetic will shift to his trauma.

​The "Save Ethan" Revelation

​The children appearing to Tabitha aren't saying "Save us" or "Save them". The phonetic distortion of "Anghkooey" is actually "Salve Ethan" (Save Ethan).

​The children of the tower—the ones Ethan metaphorically calls "fairies from the Valley of Tears"—know they are already lost. They aren't asking for rescue; they are warning Tabitha that her son is the next ultimate sacrifice required to renew the pact. Miranda (Victor's mom) failed because she tried to save the past children instead of protecting the future (Victor). Tabitha cannot make the same mistake.

​The Two Rival Forces of the Board

​If Ethan is the ultimate prize for the Man in Yellow, why did Sara and Victor's father (Henry) try to kill them? Because Fromville is a game played by two rival factions:

​The Boy in White / The Voices: They operate on cold logic. They told Sara to kill Ethan because killing the "future heir" would leave the Man in Yellow to rot without a successor, collapsing the loop. As punishment for Sara's hesitation, the Man in Yellow killed her brother Nathan.

​The Man in Yellow: He poisoned Henry’s mind with blood to orchestrate a family tragedy. If Victor was forced to kill his own father, his spirit would completely break, leaving him empty enough to finally accept the yellow suit.

​What do you guys think? Does the 40-year timeline and the "Save Ethan" phonetics make sense to you? Let's discuss!

reddit.com
u/Purple-Bake2019 — 6 days ago
▲ 219 r/untildawn

The final lodge sequence but everyone is here!!

So in the final of the game we were obviously missing Matt, Jess and Josh. I decided to do a lil edit where the whole crew are here. I understand from a lore perspective this obviously doesn’t make sense but it’s all just to have a bit of fun.

I asked some people about some groupings that I should do and I got an overwhelming response. There were sadly some I couldn’t get to in the end but I plan on making a part 2!!! (At some point) where I add to this.

u/Hardyoungpro — 7 days ago

Until Dawn 2 Expectations/Wants

Hey everyone as we saw a few months ago UD2 is coming next year and i wanted to make a post dedicated to what i want or even expect from the game, feel free to comment, disagree/agree with or about anything!!

  1. More rewarding ending cutscenes… i don’t know about you guys but especially in UD1 and The Quarry, I’m sick of the like 30-45 second ending cutscenes then the credits roll (usually having the aftermath of the night in the credits). I would love if UD2 made it so if you kept everyone alive they all got their own cutscene where they all interact with each-other. Of course they should also have other special cutscenes depending on other actions you make for example: killing everyone, keeping a certain person/people alive, a different ending if you find all evidence/clues and so on.

  2. Choices have a bigger impact… basically what i mean is let’s say i make a certain dialogue choice in the first hour, depending on that dialogue choice or action a certain character will save or on the other hand not save someone. If i could try to find an example think of Chris and Ashley, if Chris attempts to shoot Ashley, no matter what you do, you will always die as Chris because Ashley won’t let you into the cabin. I like this because it makes it so that even if u succeed all QTEs you aren’t quarantined safety

  3. More ambiguous endings… this might be a hot take and if u want more detail i can respond with it but if you really pay close attention to the games narrative (UD1, the quarry) there is clearly a set ending they had in mind or at very least knew some characters were supposed to survive/die. For example based on the narrative of UD1 you can infer Matt and Jess are supposed to die (Jess when she’s grabbed. And Matt either in the mines or with the elk attack) whereas someone like Josh and Sam are more than likely supposed to live as they only have 1 or 2 encounters where they can die. Creating a more ambiguous endings would definitely help and this will lead into my fourth point later. It would help the story and i feel like more people would enjoy the game that way knowing that any ending could work as a canon ending.

  4. Stop making playable characters that have the opportunity to die early on and because of that you never use them for majority of the game… Basically i can sum this up in one word —Jess— i hate what they did with her character i would’ve loved if she met up with Emily in the mines because of their dislike of each-other and just watching them work together to survive. This would help UD2 because it would make more ambiguous endings but then again the game would be longer.

  5. Have more interesting group team ups… for example when Mike and Sam basically team up in the end (two characters who barely spoke in the beginning who are now teaming up) or Matt and Jess teaming up even though they don’t like each-other, but they should extend it past just one chapter, this would help friend groups feel closer and in turn make the deaths of certain characters and the impact they have on the group more severe.

reddit.com
u/Actual_Battle7617 — 6 days ago