Mixed / Multiple Settings

I haven't actually run this yet, but someday I want to run a campaign where I'll allow my players to use careers, talents, items, etc from various or multiple settings. Examples where I could see this working include...

A) an alien race (Twilight Imperium) discovers a primitive planet (Realms of Terrinoth), and their different tactics and approaches to weaponry are made manifest by the different talents available in each system, or

B) there's that fun time in the 1800s where we had Cowboys, Samurai, Pirates, and Count Dracula all happening in different parts of the world.

Some restrictions I would probably place on it as a GM would be that I would only allow from official GENESYS settings (community projects are pretty great but I don't want to get into all that yet), but I'll have the materials to share with my players rather than making them track it down. Another thing I'll do is that I'll let my players pick only one additional setting (I.e. they can build characters using anything found in the Corebook and the setting they choose, but nothing from the others settings just to keep things simple to start out).

One issue I foresee is the difference in combat skills, whether a setting puts the light and heavy distinction on ranged or melee. I have two ideas...

A) halve (round up) the ranks in their skill for a weapon that doesn't use a skill in their setting. Example, I have a fantasy archer with 4 ranks in ranged, but when he tries to use a ranged (heavy) or ranged (light) weapon from the future he only has two ranks in either skill (think Hawkeye in Avengers when he holds his pistol out and aims it like a bow). A fantasy fighter from the same time might have ranks in melee (heavy) but none in melee (light), if he uses a melee weapon from a different era he'll have half of his skill ranks. This halving will encourage the players to stick with using weapons from their own setting to preserve the different flavors, but if they're in a pinch or lose their weapons for a time they can still fight their way out. Or...

B) I take every general melee and ranged skill weapon and determine if it is a heavy or light based on whether it's one or two handed.

Any other issues I might run into when mixing settings?

Edit: I just realized I might run into a similar situation with knowledge checks but harder bc specific knowledge are more common in their respective settings 🤔 yea this mix and match is def harder than I thought it would be lol oops

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u/Joshua_Libre — 9 days ago

PC Idea, mechanical clarification needed

So I try to keep the rules straight in my head but I have some questions about different things, so I built a character to help me explore the things

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Fantasy Setting, Elf archetype, Priest career. One of my favorite things to do for building a character is to spend all the starting XP raising a 1 to a 4, then building career around that characteristic (my Ranger build is a dwarf explorer lol). So my elf would be...

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232242, 11 wound, 14 strain (great for magic use), 2 soak, nimble gives me defense 1.

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First question is about that defense 1, if I wear the heavy robes does that defense stack onto the nimble? Or should I just do the leather armor to bump up my soak?

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Next question, if I use a spot in tier 4 and 5 to buy the defensive talent, that stacks onto nimble bringing me to 3 defense total, yes? Also, assuming non-elf, would an armor with defense stack with the defensive talent?

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Next question, with my 3 agility I thought, "hey, let's pick up the Greatsword since I'm not hindered by the unwieldy 3 prereq." 2 brawn isn't ideal but I figured I'd train melee since it's one of the career skills, but also for the Priest the book recommends giving melee-light in fantasy settings so I'm already not optimized unless I play this dude in a campaign that just uses melee. Mace is def easier but I don't want easy

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My real question for the greatsword tho, when I cast spells I add a setback die for not having at least one hand free. I want to confirm that wielding a Greatsword takes two hands and ergo adds setback to my divine checks, yes?

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I'm trying to think what other questions I had, anything else I should consider / things new players tend to forget?

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u/Joshua_Libre — 2 months ago

MBTI

So the flair I decided to use was Lost Metal bc the end of the book (most books in Era 2) has the charts which describe what all of the allomantic metals are and what they do, including ferrochemy and eventually hemallurgy idk spellings lol I listened to the audiobooks but the gist is there are the 16 metals

At this point I realized that there were 16 Meyers Briggs Personality Types (did I spell this right), and while I'm sure Sanderson didn't use this as his basis for which characters got which metals I figured it could be fun to try and codify them based on whatever letters we get

I'm just doing this for allomancy lol idk how I would sync this up with feruchemy and don't even get me started on hemallurgy, and the odds of any of us being mistings at all is already probably low (to say nothing of twinborn, Harmony forbid we have any compounders on this subreddit), so someone else can figure out a system for feruchemy and hemallurgy

I'm going to start with the following binary categories

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Internal or External -- let's do Introversion for Internal and Extraversion for External

Sensing is for basic metals (physical and mental), iNtuition is for higher metals (enhancement and temporal)

Thinking covers mental and temporal, Feeling covers Physical and Enhancement

The two middle letters will point to one of the four groupings

Push or Pull -- Judging for Push, Perceiving for Pull. Something I missed earlier, all base metals pull, all alloys push

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Example time, imma list a few based on me...

I took a few random "what misting am I?" quizzes and got two different answers. One gave me Tin (which makes sense to me personally), another gave me Bendalloy (wiki names it Cerrobend? which I guess was someone else's copyright?)

Tin being an internal pulling physical metal, my personality type would be ISFP

Bendalloy being an external pushing temporal metal, MBTI would be ENTJ

Okay so apparently my two metals could not be more different lol I'm gonna take a quiz to get my type and then figure out my metal after that.

My MBTI is really INFP, so an internal pulling metal from enhancement... Rust and Ruin, I'm an Aluminum Gnat!

Comment below what metals you guys get! Also if I miscategorized any of these metals please please let me know below

if anyone needs help figuring out which metal you would be able to burn, comment your MBTI below and I'll tell you which metal you get

Edit again -- I also realized that MBTI have a 5th letter at the end for Assertive or Turbulent, if you get that fifth letter from your quiz then let's go one further and say Assertive is an alloy of Lerasium, and Turbulent is an Alloy of Atium. Anybody here burning the 11th metal? Malatium being an alloy of Atium and Gold, the MBTI for that would be INTP-T

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u/Joshua_Libre — 3 months ago