
r/genesysrpg

How to use curse effectively?
So I'm playing a witch and I wanna curse people and I wanna use it in combat/ adventuring. , I've already got my signature spell figured out and it's a narrative conjure spell that lets me set out a bunch of spiders to spy in people, so I can't use it for curse .
Which brings me to my question, how should I use curse ? Like should I use it's narrative effect to and misfortune and the multiple target to mess with lower level threats giving them a set back and automatic failure, or should I use the structured effect with doom on a major threat to take away two of their dice ? Like my main problem is it's so difficulty expensive for what seems like such a minor effect
Dormant Personality Overlay adjustments
Hey all!
I'm planning to start a StarCraft campaign featuring a group of Resocialized Marines, and naturally EotI's Dormant Personality Overlay is almost tailor-made for such PCs.
This is the version I have in my own version of the Talent Tome
Dormant Personality Overlay Tier: 4 | Activation: Active (Incidental) | Ranked: No Tag: EotI When your character purchases this talent, select three skills that your character has one or no ranks in. Once per session, you may spend a Story Point to have your character use this talent. Until the end of the current encounter, they count as having four ranks in each of the selected skills and one fewer rank in all other skills. They also suffer 1 strain at the beginning of each of their turns. If they are incapacitated, the effects of this talent end. At your discretion, your character may also undergo some narrative personality shifts, such as not recognizing friends and family, behaving coldly and logically instead of in a friendly and relaxed manner, or constantly muttering a coded phrase under their breath. Source: EotI
However, given that I'd like the pasts of the Marines to be a major part of the setting, the "Once per Session" limit seems like too much of a limitation.
Thus, I'd like to revise it for this campaign to:
Once per encounter, you may spend two Story Points to have your character use this talent. Until the end of the current encounter, they count as having four ranks in each of the selected skills and one fewer rank in all other skills. The GM receives a temporary Story Point to be used before the end of the session.
Thoughts? Rebalancing advice? If there are other ways to balance it while keeping it reusable, I'd be glad to hear them.
Mixed / Multiple Settings
I haven't actually run this yet, but someday I want to run a campaign where I'll allow my players to use careers, talents, items, etc from various or multiple settings. Examples where I could see this working include...
A) an alien race (Twilight Imperium) discovers a primitive planet (Realms of Terrinoth), and their different tactics and approaches to weaponry are made manifest by the different talents available in each system, or
B) there's that fun time in the 1800s where we had Cowboys, Samurai, Pirates, and Count Dracula all happening in different parts of the world.
Some restrictions I would probably place on it as a GM would be that I would only allow from official GENESYS settings (community projects are pretty great but I don't want to get into all that yet), but I'll have the materials to share with my players rather than making them track it down. Another thing I'll do is that I'll let my players pick only one additional setting (I.e. they can build characters using anything found in the Corebook and the setting they choose, but nothing from the others settings just to keep things simple to start out).
One issue I foresee is the difference in combat skills, whether a setting puts the light and heavy distinction on ranged or melee. I have two ideas...
A) halve (round up) the ranks in their skill for a weapon that doesn't use a skill in their setting. Example, I have a fantasy archer with 4 ranks in ranged, but when he tries to use a ranged (heavy) or ranged (light) weapon from the future he only has two ranks in either skill (think Hawkeye in Avengers when he holds his pistol out and aims it like a bow). A fantasy fighter from the same time might have ranks in melee (heavy) but none in melee (light), if he uses a melee weapon from a different era he'll have half of his skill ranks. This halving will encourage the players to stick with using weapons from their own setting to preserve the different flavors, but if they're in a pinch or lose their weapons for a time they can still fight their way out. Or...
B) I take every general melee and ranged skill weapon and determine if it is a heavy or light based on whether it's one or two handed.
Any other issues I might run into when mixing settings?
Edit: I just realized I might run into a similar situation with knowledge checks but harder bc specific knowledge are more common in their respective settings 🤔 yea this mix and match is def harder than I thought it would be lol oops
The Ultimate Beginner's Guide to GENESYS RPG | Tabletop Empire
Hello There!
My name is Nate and I run a channel called Tabletop Empire. I mostly cover the *other* Narrative Dice game by FFG / EDGE, but I am starting up a Beginner's Guide Series for Genesys as well!
This series will cover everything GMs and Players will need to know rules-wise to start playing, with some other helpful concepts and philosophies shared along the way.
This is just video 1, so a bit of an overview video to the system, but I'll be starting to fully dive deep with the next video for the Dice.
Hope you enjoy, and let me know your thoughts!
Using multiple bane spiders , how does it work , burn Pierce and soak ?
Hi so I'm gonna be playing a conjurer with a spider theme and I have 2 ranks in animal companion for silhouette 1 rivals , with medium summon and additional summon and summon ally from natural communication, I would have a minimum of 3 spiders to control
Each of these spiders have burn 2 and pierce 3 , with a damage of 5
Does pierce effect burn on the subsequent turns ignoring 3 soak ?
And can I focus fire and have multiple instances of burn on one target, or can there only be one burn instance on a single target meaning I should spread my focus and try to have as many targets effected with burn as possible?