r/genesysrpg

Fantasy Genesys Talent Trees - Scoundrels and Occultists

Hi everyone! I've been working on my own Genesys Fantasy setting called Etheria, and in the mean time I've been creating a lot of content for my players that I want to share online with everyone.

So for the first round of careers and specializations I've created, here are the links to my Occultist and Scoundrel careers and 3 specialization trees!

Note: I have created some additional Knowledge skills for my world which may not be applicable to Terrinoth settings. But these can be ignored or swapped out.
The skills spread looks like this:

Occultist
Career Skills: Alchemy, Arcana, Coercion, Deception, Divine, Knowledge (Forbidden), Knowledge (Esoteric), Vigilance
Specializations:
Warlock - Divine, Cool, Discipline, Knowledge (Esoteric)
Blood Mage - Arcana, Knowledge (Forbidden), Medicine, Resilience
Necromancer - Arcana, Leadership, Knowledge(Magic), Knowledge (Forbidden)

Link to the Trees: https://drive.google.com/drive/folders/161Bx50c0pg9Da2P0v4E8UpHkpeyrsDQ0?usp=sharing

Scoundrel
Career Skills: Charm, Cool, Coordination, Deception, Ranged, Skulduggery, Stealth, and Streetwise.
Specializations:
Fast Talker - Coercion, Cool, Deception, Skulduggery
Thief - Coordination, Melee (Light), Stealth, Vigilance
Assassin - Cool, Melee (Light), Perception, Ranged

Link to the Trees: https://drive.google.com/drive/folders/1tfYfdWkY1FDqsqHFWDIwWNjb62uCvG6K?usp=sharing

Feedback would be appreciated! This is my first go around at tree creation, so I used primarily standard Genesys talents.

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u/Platform_Gloomy — 6 days ago

Doors, Walls, and Demolition?

My friend and I ran into a situation where we wanted to use a Conjure spell to make a wall in combat, but that raised a question: what kind of stats would a wall have? Or a door or other structures for that matter? I didn't find anything on a cursory search through the core book and google, so does anybody know if there's resources for structures or materials?

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u/DisastrousQuestion72 — 5 days ago

I have an idea for a themed collection of talents and just want help with scaling them appropriately

so, wanting to create a collection of talents and want some ideas on namely what tiers these talents should go:

- Robo-army: ranked, no prerequisites, effect: when taken the character acquires a minion squad of 3 robotic Retainers. these minions have a brawn:1, agility:1, intelligence:1, cunning:1, presence:1, 3 health, a group skill set of athletics, discipline, and player’s choice of either melee, drive, piloting, operator, ranged(light), ranged(heavy), or gunnery, and the mechanical trait. These minions are mindlessly loyal to the character and are under his full control. If destroyed, a new minion squad will replace them at the start of the next session. note: minions squads purchased or replacing a lost squad do not come with any weapons, armor, or other equipment and it is up to the characters to equip them. Taking this talent multiple times generates additional minion squads.

efficient production: not ranked, prerequisites: must have the Robo-Army talent and at least 2 ranks in mechanics, description: each minion squad gains an additional robot minion.

Better AI Software: not ranked, Prerequisites: must have the Robo-Army talent and at least 2 ranks in computers, description: robot retainers can choose an additional group skill from the skill choices.

that’s what I got so far, I do have other ideas for ways to augment the talent, but feel they should be items that can be difficult to acquire, or be able to be lost, stolen, or destroyed.

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u/KeyEnergy1803 — 6 days ago

Ritual Magic

Hey guys. I'm writing a setting for a game I plan to run sometimes soon, although if I'm honest I started writing it years ago and haven't been very consistent with it so it might not come to fruition as soon as I want it to.

I really love the magic system in Genesys, I love the idea of modular spells and being able to define yourself as a caster through talents that make you more specialised in certain things too. I've also had the idea of having certain pathways to developing new spells/spell effects - would depend heavily on the character the magic skill they're using of course but I just love flexibility in magic, and especially with more Wizardly types that they can research and develop more of it.

But one thing I love in magic system is the ability to do crazier, longer form magic. Rituals, essentially. Whilst I love the spell slinging of Genesys I think I'd sorely miss having more weird and arcane forms of doing magic and being limited to simplistic spells. I love the idea that a Wizard can change the weather or otherwise do something unbelievable given the right conditions, participants, resources, time, effort, and knowhow.

Obviously the main concern I think most people would have is that it's essentially just giving magic users an extra thing and that might seem imbalanced. I'm lucky to have a group of players that are all fine with things not being tightly balanced at all, the same mindset I have, and I don't really plan on fine tuning encounters in the campaign, it'll be a much more sandboxy open world type of game.

But I'd appreciate getting some input and opinions on how you'd achieve this, especially if anyone's already done the same. My two initial thoughts are:

Rituals have a level, and you need to have that corresponding level in both the magic skill, and possibly a supplementary magical lore or knowledge skill. And from there it's just a case of, if you find a written ritual or are taught it you can spend time learning and developing the ability to recreate it. Or create your own, which would presumably take more time and resources. They'd be balanced somewhat by being hard to pull off, time-consuming, and resource demanding.

My other thought was having rituals just be talents - not sure that would really fit the vibe though, seems a bit of a lame solution but I guess it'd be the by the book way to do it.

How would you have rituals work? What kind of system for performing them would you use, how would players access them/characters learn them?

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u/TheJamMan4 — 13 days ago