Would someone stop scrolling when they see this GIF
What game dev are thinking : Is this game fun?
What game dev should be thinking : Would someone stop scrolling when they see this GIF?
do you agree?
What game dev are thinking : Is this game fun?
What game dev should be thinking : Would someone stop scrolling when they see this GIF?
do you agree?
While working on my indie game i decided to try to release an asset on the asset store to see if it can help get some more funding for my small team.
Since i am using that code on my game and i think might be saving other developer some hour of work.
the asset is called Basic Integration For Steam and is on sale lauch sale.
it is an integration of the Steamwork. net library to utilize Steam feature. at least the basic feature that i think each small game should have.
it is my first time releasing an asset on the unity store after years of buying and using assets. I learned that also releasing a simple asset is not easy as it seems.
Hope to get people feedback and if it make sense i will release other tool that i have made during my 15 year of making games.
So while working on my indie game i decided to try to release an asset on the asset store to see if it can help get some more funding for my small team.
Since i am using that code on my game and i think might be saving other developer some hour of work.
This ia an integration of the Steamwork. net library to utilize Steam feature. at least the basic feature that i think each small game should have.
it is my first time releasing an asset on the unity store after years of buying and using assets. Im open to any feedback.
Hi i made a quick test for a sponsored post, on X.
These are the resoults.
around 60k impression and 200 link click , then coversion in wishlist is even lower...
the post was annoucment with game trailer. the campain was targeted in Japan since the majority of the wishlist i have are from japan.
im not sure the number are good the cost of the campain is 38$
The game is called Triple Realms on steam https://store.steampowered.com/app/4365750/Triple_Realms/
edit:
the campain run for 2 days 1st may and 2nd , in those days i got less wishlist that the few before 4 and 3 ... so if all the wishlist came from the campain i payd them like 5 euro each wich is a lot
What do you think ?
Hello , i am creating a game called Triple Realms for steam and i'm staring to collect wishlist, i would like to experiment with organic growht and use social media to grow by myself.
in your opinion what is the best strategy and if you did release a game on steam what are the things to avoid ?
Thanks!
Hello i'm Giulio a game developer form Italy , i am making this small cozy city builder , a mix of Islanders and triple town.
I will release a demo soon and will love to hear the opinion of players.
You basically place building and merge them to increase their level (better building).
The game has no war and no time limit , you never lose , a run just end when the island is full and give the player resources based on the buildings level.
After every run you can improve your capital by spending the gold collected and unlock cards and new buildings that help you in the next runs.
I am planning to add the possibility to visit all the island made in the past as you visit city of your realm.
The steam page is up so if anyone want to wishlist i'll post more regular update on steam.
i'll share the link here https://store.steampowered.com/app/4365750/Triple_Realms/