Do Folks even remember the great, in depth Character/Story analysis we use to make?

Skyclad__Observer, Cersei505, Conqueringrule, Nils_Meul, so many great articles written and edited by these guys and many others, some of which may already have been lost, forever. With so many of the old users gone, it will be only a matter of time before those in depth posts are forgotten, removed or buried under a sea new posts.

I'll have to dig through my notes for some of those links, but we really should create a "Sticky", "Pinned" post with the links to the most important posts this community has created, especially the older ones, before the ending, so we can remember what it was like, the expectations if some of our theories would turn out to be true.

Some have already created lists of posts like these, but they are still only available to those that have copied links for those lists somewhere in their own devices. Even if it's just "One Link to Rule Them All", copied on the 11th rule of Titanfolk, we must at least try not to let our contribution to the understanding of Attack on Titan be lost.

Here are the main ones I have:

The Ultimate Guide To AOT's Bad Ending (u/Conqueringrule)

For Anyone Wondering Why People Dislike The Ending, Read This: (u/Zant486)

Posts List by (u/LIFEisFUCKINGme)

If anyone has a link to one of these long, well crafted, relevant post that have something to say, that they think needs to be preserved, please leave a link to the post on the comments.

- - - - - - - - -

Also, if some of you guys want to create another "Sticky/Pinned" to the very Best, Funniest, Epic, Legendary posts, by all means do, but plz discuss that on another, separate post.

Thanks

reddit.com
u/Jumbernaut — 3 days ago

Why did they change the wording of the Attack [Action] from D&D One Playtest?

In the D&D One Playtest #4, the new text for the Attack [Action] was:

"You can equip or unequip one weapon before or after each attack you make as part of this action. If you equip a weapon before an attack, you don’t need to use it for that attack."

In the subsequent Playtests and in the final 2024 PHB, it was changed to:

"You can either equip or unequip one weapon when you make an attack as part of this action. You do so either before or after the attack. If you equip a weapon before an attack, you don’t need to use it for that attack."

If the goal was to allow players to equip or unequip weapons with each attack, why did they change the wording, making it less clear that that can be done for each attack?

I have some people in my table that refuse to believe that the new rules allows players to equip or unequip their weapons with each attack (during the attack action).

Is there somewhere else in the official rules that can confirm that players can equip or unequip one weapon for each attack, like maybe an official example of gameplay where that happens?

Thanks

Edit:

What I mean by less clear is that, before, it left no doubt that you could equip or unequip once for each attack, pretty much just one interpretation, but then they intentionally changed the text, opening the possibility for the interpretation that it can be once per Attack Action, at least for some people that insist to read it that way. I think the old text left less room for any other interpretation, even if they happen to be wrong interpretations according to the strict english language.

I think the fact that the previous rules in 2014 only allowed for basically drawing only one weapon per round and also that many people saw this new "swiss army knife juggling" as something wrong also played a role in people wanting to interpret that you can't equip or unequip a weapon with every attack.

The fact that they removed the "each attack" part from the text can also make it feel like they didn't want it to happen with each attack, otherwise they wouldn't have removed it.

My guess is that maybe they wanted to specify exactly when the weapon must be equipped or unequipped, to prevent someone with 3 attacks from attacking 3 times with a Longbow and then making 3 changes after those attacks all at once, unequipping the bow and equipping 2 scimitars.

reddit.com
u/Jumbernaut — 1 month ago
▲ 0 r/3d6

Why did they change the wording of the Attack Action from D&D One Playtest?

In the D&D One Playtest #4, the new text for the Attack [Action] was:

"You can equip or unequip one weapon before or after each attack you make as part of this action. If you equip a weapon before an attack, you don’t need to use it for that attack."

In the subsequent Playtests and in the final 2024 PHB, it was changed to:

"You can either equip or unequip one weapon when you make an attack as part of this action. You do so either before or after the attack. If you equip a weapon before an attack, you don’t need to use it for that attack."

If the goal was to allow players to equip or unequip weapons with each attack, why did they change the wording, making it less clear that that can be done for each attack?

I have some people in my table that refuse to believe that the new rules allows players to equip or unequip their weapons with each attack (during the attack action).

reddit.com
u/Jumbernaut — 1 month ago
▲ 0 r/MuvLuv

In the end of Alternative, what are the difficult choices Takeru has to make?

I haven't played Muv Luv or seen the anime, I only know a bit about the story, the characters and that Attack on Titan's author was influenced by it.

Isayama (Attack on Titan's author) said the ending of Alternative broke him, left him devastated, and I think he wanted to write something similar to that in AoT's ending, but [Spoilers for AoT!] >!with the twist that Eren becomes the villain and Mikasa is the one that has to kill him!<.

I don't really know the main cast of Muv Luv/Alternative but, if I'm understanding correctly, in the final battle most of them end up dying, one by one, forcing Takeru to make several tough decisions in order to keep moving forward, choices of who lives, who dies and how.

Can someone please tell me what were these choices, in order, who dies, how and how that affected Takeru, all in order to reach his final objective.

I don't mind the spoilers, I'll probably never play these type of games. Thanks

reddit.com
u/Jumbernaut — 2 months ago
▲ 9 r/3d6

Clarification about getting up from Prone

I have a question about getting up from Prone. I was trying to create a build to Topple an enemy Prone and keep him down by trying to reduce it's Speed to 0 with Slow Mastery, Slasher Feat and Spirit Guardians or Difficult Terrain.

The way these rules were written were not the best so I'm more interested in how they were used during the 5.5 playtest, on how they were intended to be used, in theory.

First, how much does it actually "cost" for the enemy/player to get up from Prone? Is it half of their "Max Total" Walk Speed or half of their remaining movement left? Is there a minimum cost of like 5ft to get up? Was the intention really to allow everyone to just get up unless their Speed is reduced to 0?

Second, in what order should these effects be applied to the enemy's Speed? If we can apply Spirit Guardians or Difficult Terrain's half Speed reduction first and then the -10ft (x2) reduction from Slow Mastery and Slasher Feat, this should reduce enemies with Speeds of 30ft and 40ft to 0. If it's the other way around, then it seems impossible to reduce their Speed to 0 with effects that cut it in half.

Example, with creatures with 30ft or 40ft Speed, if Spirit Guardians is applied first:

SG: 40\30ft /2 = 20\15ft

Slow: 20\15ft -10ft = 10\5ft

Slasher: 10\5ft -10ft = 0\0ft

But if Spirit Guardians is applied last, then:

Slow: 40\30ft -10ft = 30\20ft

Slasher: 30\20ft -10ft = 20\10ft

SG: 20\10ft /2 = 10\5ft

If getting up from Prone is subject to the extra movement cost of Spirit Guardians and/or Difficult Terrain, turning the half Speed cost to the full Speed or more, then maybe just applying Spirit Guardians or Difficult Terrain plus one effect like Slow Mastery should be enough to keep the enemy down or force it to Dash to be able to get up.

I know that Spirit Guardians and Difficult Terrains aren't written the same way but I'm assuming the intention was that they should effectively be, costing twice as much to walk by each of their squares. Maybe this is the "right" way to do it, making getting up cost more.

I can already tell this is probably not worth it but I still want to know the rules of how it should work, at least as intended. I just find it hard to believe that getting up from Prone even while surrounded has become such a trivial matter. Thank you for your time.

(BTW, mounting and dismounting seem to follow a similar mechanics as getting up from Prone.)

reddit.com
u/Jumbernaut — 2 months ago

Clarification on getting up from Prone

I have a question about getting up from Prone. I was trying to create a build to Topple an enemy Prone and keep him down by trying to reduce it's Speed to 0 with Slow Mastery, Slasher Feat and Spirit Guardians or Difficult Terrain.

The way these rules were written were not the best so I'm more interested in how they were used during the 5.5 playtest, on how they were intended to be used, in theory.

First, how much does it actually "cost" for the enemy/player to get up from Prone? Is it half of their "Max Total" Walk Speed or half of their remaining movement left? Is there a minimum cost of like 5ft to get up? Was the intention really to allow everyone to just get up unless their Speed is reduced to 0?

Second, in what order should these effects be applied to the enemy's Speed? If we can apply Spirit Guardians or Difficult Terrain's half Speed reduction first and then the -10ft (x2) reduction from Slow Mastery and Slasher Feat, this should reduce enemies with Speeds of 30ft and 40ft to 0. If it's the other way around, then it seems impossible to reduce their Speed to 0 with effects that cut it in half.

Example, with creatures with 30ft or 40ft Speed, if Spirit Guardians is applied first:

SG: 40\30ft /2 = 20\15ft

Slow: 20\15ft -10ft = 10\5ft

Slasher: 10\5ft -10ft = 0\0ft

But if Spirit Guardians is applied last, then:

Slow: 40\30ft -10ft = 30\20ft

Slasher: 30\20ft -10ft = 20\10ft

SG: 20\10ft /2 = 10\5ft

If getting up from Prone is subject to the extra movement cost of Spirit Guardians and/or Difficult Terrain, turning the half Speed cost to the full Speed or more, then maybe just applying Spirit Guardians or Difficult Terrain plus one effect like Slow Mastery should be enough to keep the enemy down or force it to Dash to be able to get up.

I know that Spirit Guardians and Difficult Terrains aren't written the same way but I'm assuming the intention was that they should effectively be, costing twice as much to walk by each of their squares. Maybe this is the "right" way to do it, making getting up cost more.

I can already tell this is probably not worth it but I still want to know the rules of how it should work, at least as intended. Thank you for your time.

(BTW, mounting and dismounting seem to follow a similar mechanics as getting up from Prone.)

reddit.com
u/Jumbernaut — 2 months ago

What is written in this Tombstone?

This is Sasha's tombstone, ( サシャ・ブラウス Sasha Burausu ), from chapter 107, vol. 27.

The only thing I can identify is Sasha's name, but it seems to be written upside down and from right to left.

Like the world map of AoT's world is like ours but upside down (not that this would matter in either world, I think), do we know if the writing system/alphabet in Paradis is like one of ours but through "double mirrors"?

Maybe, if we know how Paradis writing works, we can find a few clues/Easter Eggs left by the author throughout the work.

This is the best image I could find, but if someone could take a higher resolution photo, that would be great.

u/Jumbernaut — 3 months ago