u/Jumpy-Try142

▲ 7 r/SmashBrosUltimate+1 crossposts

Roy moves ranked.(top 3, will do another three tomorrow)NOT IN A VAC(Based on my competitive exp. with explanations)

  1. Jab, I actually do not use this move that much in neutral and if I do, its as a mixup after hitting a shield with something else safe, being frame 5 (his fastest move with up air also being frame 5) This move is best used in ledge trap situations, reading spotdodges, and on characters with mid oos options. It combos into almost every move in his kit. The sourspot has a use as a near un-reactable tech chase, which lets you get a free pivet cancel f tilt or dash attack for the kill.

  2. Down tilt, I use this move even more than jab, its -3 on shield(as safe as cloud bair), does a hefty 13%, lets you mash on any character's shield with 0 risk of being shield grabbed, unlike jab. Sets up for tech chases starting at 50 where you can get a kill by reacting to their getup with jab. If this move set up for tech chases at 45% even, it would be better than jab, to people who don't play roy they wont get it, but roy players, I KNOW that you know.

3.Nair, Scares your opponent into not jumping in neutral unless they have a better anti air. Because of this you can pressure easily with your amazing grounded kit and eventually condition a jump. If your opponent does end up taking the move at 0, they are looking easily at 50+ damage. you can also get this combo from d throw. nair 1 is useful-ish. Not much of a reason to use at low percents because while they do combo, they will barely benefit you damage wise. At high percents nair 1 will confirm into uptilt for the kill at around 115. This move can also be used as a frame 9 whiff punish for big damage on opponents who don't low profile, to compare, nair starts at frame 6 and jump squat is 3 frames, making it frame 9 just like mythra dash attack for a punish. good for ledgetrapping combined with jab because it covers jump getup even better than jab does + it autoreads regular getup and will sometimes hit roll, it also beats out most attacks from drop ledge and will high profile most getup attacks.

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u/Jumpy-Try142 — 19 hours ago

I’m a Roy secondary, ask me anything!(so you’re telling me he’s Marty with red hair and constantly kills early?)

jab is fundies

u/Jumpy-Try142 — 4 days ago

Sephiroth was supposed to feel like a boss battle, but instead, everyone is a boss battle for him.

It was such a great moment when sephiroth was revealed for smash, everyone was hyped. sadly, hes not the top tier we were all excited for.

He crumbles against anyone who can get in, which is not as hard as it seems with his horrible frame data and thin hitboxes. nair, which is supposed to be his saving grace in close quarters, is heavily overrated. It is frame 9, not bad, but not good enough for being his best close range tool. as a marth main, i have a frame 6 fair that is way longer ranged and wayy faster. His weight, i think we all already know what im thinking so there is no need to say anything. and his sour spots, oh boy, picture this, you try to get in on seph at 120 percent, he f tilts you to keep you out, but you were close enough to where the weak part hit and you EASILY live. seph is like marth where if you stay close, you'll be fine, but at least marth has dolphin slash, a few sour confirms into tipper, and up smash, seph has nothing, not even a kill throw. and his comeback mechanic comes out when you are one hit away from dying, joker gets arsene at flipping 60, and he is average weight and can get it back quickly if he reads you with rebels guard. it is just really sad that sephiroth is not what we expected. I'd rather have this badass be a top tier than min min, but what can you do.

u/Jumpy-Try142 — 5 days ago

learn matchups.(Mu help inside.) no 1. ken and ryu. (Leave comments for what character you want to see covered next, ill pick the top comment)

Have you ever lost to a shot and thought, "carried little sh@t". Well, you're WRONG. When somebody plays a shoto, they are just enforcing their gameplan of trying to, idk, kill you in two neutral wins. If they are bad and just spam the same attack that you cannot seem to get by, you just don't know how to fight them, or you are being impatient.

Shotos, I see people complain about all of them a lot. Ryu:Swat away fireball, and jump over or shield hadoken, hes pretty slow so you can avoid him pretty easily if he tries to read your next option. Ken: same thing for hadoken but keep in mind, ken does not use projectiles as much as ryu because he is faster, so he prefers to jump in. ken and ryu have ASS air mobility, so what ever direction in the air they commit to, you zero reason why you should be letting it just hit you, just dash back and whiff punish, or shield if you have REALLy good oos(recommend frame 5 and better, sorry cloud mains). Also against both of them, go offstage to exploit them if your char can handle it, they are super vulnerable during tatsu, and easily two frame able, plus very weak to counters. also do not shield tooo much, they both have nearly true shield break setups. if you find yourself caught in one of them, make sure to let go of shield as soon as possible. also always sdi down and away, there is sometimes better sdi, but down and away is always reliable. and do not fear them so badly that you always wait for them to interact, they dont have great oos, so if your character has really safe ariels and grounded attacks. do not jump tooo much, because they love to anti air with nair and uptilt. when being ledgetrapped, jump when they are doing down tilt, roll when they are doing up tilt, but mix up the timing so you are not too predictable. they are also combo food, keep that in mind, and when comboing you can predict their nair as a combo breaker by flickering your shield for a parry, and make sure to punish with your fastest move (at least frame 5) because ken and ryu have the ability to special cancel their normals so they are plus on shield, but not on parry. for focus, use multihits that are good in the air if you have them, if you do not, dont get greedy, wait for them to land because they both have OK landing options. Good luck!

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u/Jumpy-Try142 — 5 days ago

Grow up and learn matchups.(Mu help inside.) no 1. ken and ryu. (Leave comments for what character you want to see covered next, ill pick the top comment)

Have you ever lost to a shot and thought, "carried little sh@t". Well, you're WRONG. When somebody plays a shoto, they are just enforcing their gameplan of trying to, idk, kill you in two neutral wins. If they are bad and just spam the same attack that you cannot seem to get by, you just don't know how to fight them, or you are being impatient.

Shotos, I see people complain about all of them a lot. Ryu:Swat away fireball, and jump over or shield hadoken, hes pretty slow so you can avoid him pretty easily if he tries to read your next option. Ken: same thing for hadoken but keep in mind, ken does not use projectiles as much as ryu because he is faster, so he prefers to jump in. ken and ryu have ASS air mobility, so what ever direction in the air they commit to, you zero reason why you should be letting it just hit you, just dash back and whiff punish, or shield if you have REALLy good oos(recommend frame 5 and better, sorry cloud mains). Also against both of them, go offstage to exploit them if your char can handle it, they are super vulnerable during tatsu, and easily two frame able, plus very weak to counters. also do not shield tooo much, they both have nearly true shield break setups. if you find yourself caught in one of them, make sure to let go of shield as soon as possible. also always sdi down and away, there is sometimes better sdi, but down and away is always reliable. and do not fear them so badly that you always wait for them to interact, they dont have great oos, so if your character has really safe ariels and grounded attacks. do not jump tooo much, because they love to anti air with nair and uptilt. when being ledgetrapped, jump when they are doing down tilt, roll when they are doing up tilt, but mix up the timing so you are not too predictable. they are also combo food, keep that in mind, and when comboing you can predict their nair as a combo breaker by flickering your shield for a parry, and make sure to punish with your fastest move (at least frame 5) because ken and ryu have the ability to special cancel their normals so they are plus on shield, but not on parry. for focus, use multihits that are good in the air if you have them, if you do not, dont get greedy, wait for them to land because they both have OK landing options. Good luck!

reddit.com
u/Jumpy-Try142 — 5 days ago

Should I drop Marth?(Genuine question)

I have played Marth for an extremely long time but I often find myself losing to players I am better than in bracket. For example, I was in winners finals against a pythra main and I was down 2-0 and I had no choice but to switch to Cloud, which allowed me to get the reverse 3-0 but wow, it was really unsatisfying because I could not do it with Marth, especially because I don't play Cloud nearly as much. And playing Marth online is actually one of the worst things to do in ultimate, it is never fun, no matter how much skill you have landing tippers or sours (if you want a combo) feels impossible on purpose. And I don't play Marth just to be a low tier hero or feel superior to others or to my check them(bc everyone knows how to fight Marth lol), I just play him because he is my favorite character. But it feels like whenever I am in a pinch in bracket I always resort to pulling out Cloud because Marth won't work, it just does not feel good. So should I drop Marth, I really want reasons not to but I can't think of them.

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u/Jumpy-Try142 — 10 days ago