



Imagine this, the zero squad devise a plan using shinji's bankai.
Kirio Hikifune traps the guards, then they drop shinji inside, he releases his bankai against the Schutzstaffel, and the zero squad would get teleported outside the trap by kirio beforehand so there wont be any friendly fire.
The Wandenreich also knows nothing about shinji bankai either so how would this plays out?
To make this scenario more interesting and not just almighty auto win, this happens while yhwach engages with ichibe.
These two last packs have been really disappointing, its either they dont get their full support like with fair tail, or they just suck. Still anything worth getting with this pack or is it just another skip?
Just finished watching this incredible film, and now I can't shake this itch.
An Assassin's Creed game set in mesoamerica would feel like a completely fresh and unique direction for the franchise. What do you guys think?
The ogs of the ogs, the boss monsters that put yugioh on the map, the forgotten posters boys.
Do you think konami will ever give the care and support they deserve so they can compete in the current modern yugioh formats? Im not even talking about making them meta, just give them anything good really.
I'm sure this has been discussed a thousand times already, but I just can't let it go.
China is one of the most fascinating and culturally rich civilizations in human history. We're talking about thousands of years of history, countless dynasties and empires, legendary generals, philosophers, inventions, myths, and wars that shaped not just East Asia but the world. It's such a vast subject that historians dedicate their entire careers to studying just one dynasty or one period.
And all of that ended up being relegated to a mobile game.
I'm not saying a mobile game is automatically bad, but you can't seriously tell me a mobile title can do justice to one of the greatest civilizations in history. China deserves the same level of ambition, scale, and attention to detail as the mainline Assassin's Creed games, and not just a smaller spin-off.
Then there's people who say:
"But they already did an Asian setting with Japan. Doing another one would just feel repetitive."
I genuinely don't understand that reasoning.
Comparing China and Japan is like comparing ancient Rome and ancient Egypt. Yes, they interacted and influenced one another throughout history, but they are completely different civilizations with their own histories, philosophies, religions, architecture, and identities. Saying China would feel repetitive because we already had Japan makes about as much sense as saying Assassin's Creed shouldn't have gone to Ancient Greece because it had already been to Ancient Egypt.
I just feel like this is a massive missed opportunity to what could've been the greatest entry in the franchise.
Genuinely riding him like it's an Olympic sport.
The single biggest destructive feat Gremmy actually performed was creating a meteor. Yet somehow, according to bleach powerscalers, he's secretly universal and can create or destroy galaxies whenever he wants.
"But bro Gremmy's weakness is his imagination. he doesn't always think of the optimal attack, and that his own fear and mental state limit how effectively he uses The Visionary. Thats why he didnt pop a star above Kenpachi, or just teleport him inside of a blackhole"
So if Gremmy can genuinely create an entire galaxy, then creating something far simpler, like a single star or a black hole, should be trivial by comparison. A galaxy is composed of billions of stars, along with planets, gas, dust, and other celestial objects. It makes no sense to argue that he can create the vastly more complex structure but somehow can't create one of its individual components.
Conversely, if he cannot create something as comparatively simple as a star or black hole, then that completely undermines the claim that he can create an entire galaxy in the first place.
The simplest explanation is that his demonstrated capabilities are far closer to what he actually showed than the limitless version people imagine. Because it's one thing to argue that Gremmy's ability has incredible potential, it's another to attribute feats to him that he never displayed.
Like not even once did the manga explicitly states Gremmy created a galaxy. For all we know he just teleported zaraki, or he created a pocket of space or a vacuum that visually resembles outer space.
I think the reason some Bleach powerscalers cling so hard to this one ambiguous scene is because it's the only "feat" they can stretch into galaxy or universal scaling. And yet this scaling stop making sense the second you actually use a minuscule amount of your brain power.
I never had issues with qbittorent, my download and upload speeds were always within normal range, i decided yesterday to tweak the listening port to 65535 and suddenly this happened and it wont get fixed no matter how many times i change the listening port, even to its default range (6881). Im not using vpn either.
Running on both the latest versions of windows 11 and Qbittorent (v5.2.3)
Same scenario.
A mid sized hive world that is not expecting any imperium reinforcement vs a fully operational Executor-class Star Dreadnought, but in this case it is not commanded by Vader.
The clone crew believes they're still fighting the Clone Wars.
The local Imperium believes an unknown xenos fleet has arrived.
Neither side understands the other's technology.
Both sides have one month before war breaks out.
The imperial world is a mid tier hive world that's important enough to have real defenses, but not so important that the Imperium immediately sends a Crusade fleet.
How would this play out, and if war did break out who wins?
Good difficulty usually comes from presenting the player with a problem and giving them multiple tools to solve it. But this encounter isnt "difficult" its just frustrating, boiling down to sucking it up as you progress tile by tile, rather than making any meaningful tactical decisions.
The corridor limits movement options, the lightning thingies punish advancement, and ofcourse we had to had 6+ snipers in every corner.
Yes it's manageable because you know where the traps and snipers are, but if the intent of this level design was to stacks as many highly punishing mechanics on top of each other while giving the player very little room to respond, then thats simply not good level design.
Grand Admiral Thrawn and Roboute Guilliman find themselves into direct conflict. Both commanders are aware that the other represents an existential threat to their respective empires.
Grand Admiral Thrawn is given command of an Imperial battle group.
Roboute Guilliman commands an Indomitus Crusade fleet.
Both have equal resources, complete logistical support, and a year to prepare.
Neither side may assassinate the other. The conflict takes place across a neutral star cluster.
Who wins the campaign?
An Imperial astropathic relay intercepts fragments of strange transmissions emanating from a remote frontier system. The source appears to be a warrior enclave of unknown xenos origin.
The Ordo Xenos dispatches a Deathwatch kill team to investigate and, if necessary, exterminate the threat.
Upon arrival, the Deathwatch discovers a fortified Mandalorian settlement hidden within a mountainous jungle region.
The Mandalorians become aware of the Deathwatch presence shortly after their arrival and have 7 days to prepare defenses, before the Deathwatch pinpoints the exact location of their HQ and launch their offensive.
Team composition consists of
An enclave of 50 Mandalorians
VS
10 Deathwatch Veterans
Both teams have access to their standard equipment, and will not receive reinforcement from their respective factions anytime soon.
Who comes out on top?
A veteran Mandalorian bounty hunter accepts a new contract. His target is a rogue World Eater Space Marine stranded on a dense jungle world.
The Mandalorian has access to a complete dossier on the target, including physiological data, combat history, known equipment, and the World Eater's exact location. The World Eater is unaware that he is being hunted.
Both combatants have access to their standard equipment.
Can the Mandalorian successfully eliminate the World Eater, or does the hunter become the hunted?
Bosses that constantly reposition themselves, so you spend more time chasing than fighting
OR
Bosses that never seem to stop attacking and leave almost no openings
Endgame V got her wires crossed and finally snapped right at a very packed afterlife, we are talking amongst rogue and every elite merc crew that had made a name for themselves. Could V in her rampage clear them, or do they put her down.
I know it would mostly depend on V's build here, but i guess Endgame V build wouldnt really matter cause it would still be op eitherway.
They were practically begging V to kill them by the end of their quest line. Literally from the moment of their introduction till the end, they disrespected V, undermined her at every chance they could get, and almost tried to kill her TWICE, almost succeeding the first time if it weren't for a mythical high-tech chip saving her ass. So this begs the question, they had to know V was a very capable combatant; they wouldn't have hired her in the first place if they didn't know she wasn't capable of clearing that mall, not to mention they went ahead and got a firsthand experience on how she was easily able to dispatch every task they gave her, so why did they act the way they did? Why did they try to make an enemy out of V, knowing she had the means to inflicts alot of damage to their faction.
There is a thin line between being arrogant and just plain stupid, and the jobber boys might as well have signed their death warrant by being both.