What are the best ways to test your iOS app without an iPhone? (except XCode simulator)
Better if free
Better if free
RotCut also ranked #44 on launch day
helpful advice:
AMA
I didn't get there easily though, it took 11 rejections before I could launch my app. With that amount of, I've already iterated the product so much.
What are your thoughts?
Hi Reddit! I’m building an iOS app called RotCut and need a few people to test it on TestFlight.
RotCut helps reduce doomscrolling by blocking distracting apps and making you complete focus tasks before unlocking them.
I don’t have an iPhone with me right now, and my friends are super busy, so real-device testing would help a lot.
Mostly looking for feedback on:
It needs a real iPhone because it uses Apple Screen Time APIs and TrueDepth camera features.
Comment or DM me if you’re down to test and I’ll send the link.
Hi Reddit! I’m building an iOS app called RotCut and need a few people to test it on TestFlight.
RotCut helps reduce doomscrolling by blocking distracting apps and making you complete focus tasks before unlocking them.
I don’t have an iPhone with me right now, and my friends are super busy, so real-device testing would help a lot.
Mostly looking for feedback on:
It needs a real iPhone because it uses Apple Screen Time APIs and TrueDepth camera features.
Comment or DM me if you’re down to test and I’ll send the link.
The icon looks smaller than it should, with padding around it, like the image is being placed inside the icon instead of covering the full area.
Is this an issue with the icon image export, Android adaptive icons, or something in the Flutter setup?
For people who’ve shipped iOS apps, how long did it take from first submission to finally getting accepted?
Also, what App Store Review best practices helped you avoid delays or rejections?
I’m especially curious about subscription apps, review notes, reviewer access, IAP setup, permissions, privacy policy, and entitlement-dependent features.
Just trying to understand what’s normal and what experienced devs do before submitting.
I’ve been rejected 7 times already. Waiting 24–48 hours per resubmission just to get one new issue at a time is painful.
Is there a faster workflow to catch App Review problems before submitting the real App Store version?
Does TestFlight external testing / Beta App Review actually catch the same kinds of issues, or is it not useful for this?
Context: subscription app, hard paywall, and Apple-approved entitlements. I’m trying to avoid wasting another week on review loops.
Any advice?