r/flutterhelp

New fantasy platform for leagues wanting to use the DFS format, including a public demo
▲ 3 r/flutterhelp+3 crossposts

New fantasy platform for leagues wanting to use the DFS format, including a public demo

Hey everyone, I know there’s been a whole lot of posts about something someone has made, so I will try to make this worth your while. This is not a quick hit sort of project, so hopefully it has the depth that many of you have commented on wanting in this sub.

TLDR: I made seasondfs.com, a website to manage a fantasy league using the DFS format. The quickest way to check it out is the public demo demo.seasondfs.com or the page of screen shots (seasondfs.com/product-tour/). It’s active now for 2026 leagues.

I have so much I could say on this, so I am happy to go deeper in the replies. Today, there aren’t many options to use the DFS format (aka salary cap weekly lineups) in a traditional league setup. I have been running a free DraftKings league with an accompanying spreadsheet for a few years now. 

The league has turned into my favorite, so doing the manual spreadsheet work and dealing with DK has been worth it. Since last year, though, I decided I could make a website of my own and address all the things that I found lacking, while still holding onto the fun DFS part. 

I know this format isn’t going to appeal to everyone and I won’t make the argument it is better than anything else, just a potentially new way to enjoy fantasy.

It’s been posted about over the years, and even recently on this sub, but the core concept is you have your league, but instead of a draft from a single player pool and waivers and the roster management stuff, everyone just submits a weekly DFS lineup based on the rules you set for the league.

You may be interested if...

  • you like DFS but wish you could customize the lineup structure, budget, and/or scoring
  • you have a hard time assembling a draft day/time or getting enough league members to fill a league
  • season-ending injuries upset you
  • want to try something new
  • want to try a mega league with a lot of members (this format supports any number in your leagues since there is no single player pool to pull from)
  • you like ad-free and non-gambling focused ways to interact with your fantasy platform

You will want to skip if...

  • you don't like DFS format
  • require a mobile app
  • want paid contests within the platform
  • you don’t want to pay $24-39 for the software (beyond the free tier)

I've put a lot of work into this, am happy with where things are at now, and hopefully some others find this fun as well. A lot of the features have come from feedback and things I never considered myself (like the entire head-to-head format here).

Thanks for any comments in advance!

u/Deep-Influence-7430 — 15 hours ago

Problem with flutter doctor --android-licenses

i was going to run my flutter project on Android Studio emulator. But then, i have to accept the SDK licenses. When i tried to run flutter doctor, i found this messages

PS C:\Users\USER> flutter doctor

Doctor summary (to see all details, run flutter doctor -v):

[✓] Flutter (Channel stable, 3.47.0, on Microsoft Windows [Version 10.0.26200.9168], locale en-ID)

[✓] Windows Version (Windows 11 or higher, 25H2, 2009)

[!] Android toolchain - develop for Android devices (Android SDK version 36.1.0)

✗ Android license status unknown.

Run `flutter doctor --android-licenses` to accept the SDK licenses.

See https://flutter.dev/to/windows-android-setup for more details.

[✓] Chrome - develop for the web

[✗] Visual Studio - develop Windows apps

✗ Visual Studio not installed; this is necessary to develop Windows apps.

Download at https://visualstudio.microsoft.com/downloads/.

Please install the "Desktop development with C++" workload, including all of its default components

[✓] Connected device (3 available)

[✓] Network resources

! Doctor found issues in 2 categories.

PS C:\Users\USER> flutter doctor --android-licenses

WARNING: The SDK Manager CLI tool (sdkmanager) is deprecated. Android CLI will be used instead.

The 'android' binary can also be found in the cmdline-tools directory, and 'android sdk' is the replacement for 'sdkmanager'.

To learn more about the Android CLI and how to use it, see the documentation (https://d.android.com/tools/agents/android-cli)

Warning: The --licenses option is no longer needed.

PS C:\Users\USER>

I've already did some googling but still cannot find any solution..

u/Deep_Island8961 — 20 hours ago

Flutter package for AlarmKit

Somebody know what is the best option for to use AlarmKit(Swift framework for alarms) in Flutter? And how to do the same for Android? Thanks

reddit.com
u/yorgi_alejandro — 21 hours ago
▲ 4 r/flutterhelp+1 crossposts

Need advice on Flutter architecture and learning databases

I learned Flutter a few months ago and have built several small projects.

I’d like to improve the way I structure my Flutter projects before I start building larger ones. Currently, I usually organize my "lib" folder something like this:

lib/

├── main.dart

├── app_theme.dart

├── database/

├── providers/

├── screens/

├── widgets/

└── utils/

Is this a reasonable structure, or would you recommend a different architecture? If so, I’d really appreciate it if you could explain why and when I should use it.

Also, I’ve never worked with databases before. I’d like to learn how databases work and how to properly integrate one into a Flutter app.

Could you recommend some good, up-to-date resources for learning databases and database integration with Flutter?

Thanks!

reddit.com
u/ahmadqaseem_dev — 1 day ago
▲ 7 r/flutterhelp+2 crossposts

Profiling flutter apps

Hey lovely developers

I’m a Flutter developer and I want to learn how to properly profile and optimize Flutter apps.

I’m especially interested in learning:

  • How to use Flutter DevTools for profiling
  • Finding performance bottlenecks
  • Identifying unnecessary rebuilds
  • Understanding CPU, memory, and GPU usage
  • Detecting jank and dropped frames
  • Improving scrolling and animations
  • Real-world techniques for optimizing production apps

I’m not sure where to start or what learning path to follow.

Can anyone recommend good resources, tutorials, courses, or a practical way to learn Flutter profiling step by step?

and I'm pretty grateful for anyone will help me thanks lovely people

reddit.com
u/Individual_Cat_6061 — 1 day ago

On which android devices do you test your flutter app?

I am developing a flutter app (non gaming) and testing on Samsung phone F series and iPhone 16.

Is it sufficient or shall I test on other android phones such as Google pixel or Nothing or One plus,.etc?

Pls recommend based on your experience. Thx.

reddit.com
u/monarkx26 — 1 day ago

Indoor mapping wayfinding

Hello guys! I am working on mall app and want to add indoor mapping(wayfinding) are there any solutions or open source sdk/libs. For starting I want to add only static wayfinding then maybe we move to integrating hardware likely BLE bacons

reddit.com
u/Sad_Gazelle7726 — 2 days ago
▲ 7 r/flutterhelp+4 crossposts

I built flutter_auditor — a zero-config CLI tool to audit Flutter apps for permissions, dead assets, security risks, and package hygiene

Hey Flutter community! 👋

After maintaining several client apps and catching the same repeat issues—like hardcoded keystore passwords, unused heavy assets, missing privacy strings in Info.plist, and transitive dependency imports—I decided to build a CLI tool to automate these sanity checks.

Meet flutter_auditor: a single-command CLI package that scans your codebase and native config files in seconds right from your terminal.

What It Audits:

We've packed 17+ automated static checks across 5 key areas:

  • Manifest & Security: AllowBackup, CleartextTraffic, Debuggable, ExportedComponents, ManifestPermission, NetworkSecurityConfig, BackupRules, HardcodedSecrets, InsecureNetwork, InsecureStorage, AppTransportSecurity
  • OS & Permissions: UsageDescription (iOS privacy strings), FileSharing
  • Dependencies: UnusedDependency, DependencyHygiene (transitive import detection)
  • Release & Build: ReleaseSigningAudit (detects committed .jks files, debug signing in release, hardcoded keystore passwords)
  • Asset & Size: UnusedAssetAudit, OverlargeAssetAudit, MissingResolutionVariantAudit

Quick Usage

Add it to your dev_dependencies or activate it globally:

Bash

dart pub global activate flutter_auditor

Or run it directly inside your Flutter project directory:

Bash

dart run flutter_auditor

pub.dev: flutter_auditor

I'd love to get feedback from the community! What other security, performance, or asset audits would bring value to your workflow?

u/tdpl14 — 3 days ago
▲ 2 r/flutterhelp+1 crossposts

Play Console Bug: "Incomplete advertising ID declaration"

Publishing Overview

Sheet

Publishing Overview

App Content

Hi everyone,

I'm experiencing an issue with the Google Play Console where a red error banner on the Publishing Overview page is preventing me from sending changes for review.

The Problem is:

On the Publishing Overview page, I have a red banner saying:

"1 issue affects all of your changes. Fix it to send changes for review."

When clicking "View issues", the popup states:

"Incomplete advertising ID declaration: All developers targeting Android 13 or later are required to let us know if their app uses advertising ID"

However, when I go to Policy & Programs -> App content -> Advertising ID, the declaration is completed and saved as "No, my app does not use an advertising ID" (it even shows *"Ready to send for review"* under Actioned declarations).

What I've tried so far:

  1. Re-saved the Advertising ID declaration multiple times (selected No -> Save).

  2. Toggled it to Yes (Analytics) -> Saved -> then back to No -> Saved.

  3. Cleared browser cache / hard refreshed in an incognito window.

  4. Toggled Managed Publishing on/off.

The red error banner remains stuck and the "Submit for review" button is permanently grayed out (as shown in the screenshots).

Has anyone encountered this sync bug before? Is there a workaround, or is it a backend delay on Google's end?

Any advice would be greatly appreciated!

NOTE: I had ads in my app, but now i've removed them, and updated my code - i throughly checked every area, so that no ad code are present. One thing is my app still uses in-app-purchases.
I even audit with AI , it still found nothing
My app is built with flutter, and these are the packages im using:

  # Database
  hive: ^2.2.3
  hive_flutter: ^1.1.0
  path_provider: ^2.1.5


  # State Management
  provider: ^6.1.5


  # Charts & Graphs
  fl_chart: ^1.0.0


  # Date & Time
  intl: ^0.20.0


  # Typography
  google_fonts: ^6.2.1


  # UI & Content
  flutter_markdown: ^0.7.3
  shimmer: ^3.0.0


  # Monetization & Utilities
  in_app_purchase: ^3.3.0


  share_plus: 11.0.0
  file_picker: ^10.3.2
  table_calendar: ^3.1.2
  shared_preferences: ^2.5.3
  permission_handler: ^12.0.1
  flutter_local_notifications: ^21.0.0
  flutter_timezone: ^4.1.1


  # timezone:
  uuid: ^4.5.1
  confetti: ^0.7.0


  external_path: ^2.2.0
  home_widget: ^0.9.2 # ^0.8.1
  package_info_plus: ^8.3.0
  workmanager: ^0.10.7
  url_launcher: ^6.3.2
reddit.com
u/TigleLive — 3 days ago

Two questions from a Flutter beginner: (1) Is iOS rendering actually blurrier than native? (2) How to make my app look less "obviously Flutter"?

Hey all, junior Flutter dev here. Been building on both iOS/Android for a few months and have two things I can't quite figure out.

1. Blurry rendering on iOS?

Compared to native Swift/SwiftUI apps, my Flutter app just feels slightly blurry(mostly text and icons). Is this a real, known limitation (Skia/Impeller text rendering vs Core Text), or am I just doing something wrong with asset resolution / devicePixelRatio? Curious if switching to Impeller actually fixed this for people, or if it's still noticeably different from native in 2026.

2. People can tell it's a Flutter app

A few people who tried my app immediately said "this feels like Flutter." I want it to feel more native on iOS. So far I know I should:

  • Use Cupertino widgets instead of Material on iOS
  • Fix scroll physics (BouncingScrollPhysics)
  • Match SF Pro fonts / iOS typography
  • Add haptic feedback on interactions
  • Custom page transitions matching iOS push/pop

What else am I missing? Any packages or "gotchas" that took your app from "obviously cross-platform" to "feels native"? Would appreciate any war stories or resources. Thanks!

reddit.com
u/netxsoftca — 4 days ago

Curve Edge Of Widget

I have recently Made A App widget in flutter This is My first time Making a Widget for an App But the Problem is even though I have tried multiple Ways Yet my Widget doesnt have Rounded Corners

reddit.com
u/lok_ie — 4 days ago

i wanna start learning flutterflow and coding

hello,so i have an app idea its an overlay app type ,i have 0 like 0 knowleadge of coding or whatsoever but i wanna learn flutterflow because i heard is the best for overlay apps. Now what i need is youre opinion of learning,should i get into coding first or go directly into flutter flow tuts because i wached some and i didnt understand much...like nothing im only on ep3 of flutterflow essentials but if is better for me to start from coding i will do it but i want to know wich youtuber or someone from who even a child can learn. thanks very much for the time and patience!

reddit.com
u/Global_Pea_7465 — 4 days ago
▲ 12 r/flutterhelp+1 crossposts

Why is no one talking about the fact that web apps are not visible on iOS?

I recently tried to build a web app and noticed that on an iPhone (latest version), it is completely white. After days of trying, the only thing that helped was downgrading Flutter to 3.22.0 and forcing the HTML renderer in the build. Unfortunately that creates heavy artifacts on the page, so it is basically unusable except on Windows, Android, etc.

Two days ago, I saw someone here sharing their app, I clicked on it, and the exact same error happened. I thought I was just being stupid, but that showed me it happens to everyone, just nobody seems to notice.

What is the problem here?

reddit.com
u/antiaust — 5 days ago

hello,I came across a problem!

hi,so i have a really cool app idea but i dont know how to idk even to express its more like i know what i need but i dont know how to make the best describe i can give is system architecture i think and beside that i gather some inormation on how to learn to use flutter flow but i need an oppinion if its beter to go from schrach,coding.BTW my app is overla type of app.

reddit.com
u/Global_Pea_7465 — 5 days ago
▲ 5 r/flutterhelp+1 crossposts

Help me. I made flutter web app and i got hight memory usage 800mb and still increasing

I made flutter web app and i got hight memory usage 800mb and still increasing like 1.5gb

I tried devtools but it doesn’t useful because of the increase make the laptop laggy
I tried everything to know the cause. And after some research i saw the problem was “data leaking not because my code or wrong ways to fetch data”
Anybody could help?

reddit.com
u/Busy_Association2619 — 6 days ago

Please help me 😭

I try everything 😭😭

tiny@localhost:~$ flutter doctor

Doctor summary (to see all details, run flutter doctor -v): [✓] Flutter (Channel stable, 3.47.0, on Debian GNU/Linux 13 (trixie) Linux, locale en_US.UTF-8) [!] Android toolchain develop for Android devices (Android SDK version 36.1.0) I Some Android licenses not accepted. To resolve this, run: flutter doctor --android-licenses

[✓] Chrome - develop for the web

[✓] Linux toolchain - develop for Linux desktop

[✓] Connected device (2 available)

[✓] Network resources

! Doctor found issues in 1 category.

tiny@localhost:~$

reddit.com
u/Sensei-this — 6 days ago

Looking for Flutter UI libraries with a "Shadcn UI" vibe (Highly customizable & modern)

I'm looking to level up my Flutter UI game. Coming from the web development side (Next.js), I absolutely love using Shadcn UI because of its modern look, clean aesthetic, and how easy it is to customize the components to fit your exact branding.

Are there any hidden gems or popular UI libraries in the Flutter ecosystem that give a similar developer experience or design vibe?

I know Material and Cupertino are built-in, but I'm looking for something that feels more contemporary, modular, and less "standard Google/Apple" out of the box.

What UI packages or component kits are you all using for your production apps this year? Would love to hear your recommendations!

reddit.com
u/ProgrammerAmber — 5 days ago

Frustrated with setting up flutter

I'm new to flutter and it was really frustrating to set up flutter in my laptop. Is it just me or did anyone else face issues while setting up flutter?

reddit.com
u/marcoo_o_ — 6 days ago