These Kids are Killing Me

First I had the little psycho who felt nothing seeing death and loved chaining up creatures. Now I have a little Goth kid playing with spiders in the Queen's sarcophagus.

u/Kampvilja — 26 days ago

Pride Month Betrayal!

My Militia Commander, Xena, turned out to be Queen Joan's lover to my delight. I was tempted to rename the queen Gabby. It felt so right for her.

Out of left field she just married a dude! Not just that, but he is under her command which creates a major conflict of interest. Now I have to move him to another squad. He is a legendary swordsdorf and now he is going to be all out-of-place waving his sword around in the Queen's Spears squad.

Rage quit.

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u/Kampvilja — 29 days ago

It Has Come to This, Lungfish

I have been locked in my Dorfen version of the Australian Emu War for seven years. I tried, guys. I really tried. They won't collect and dump the remains. Not with a stockpile and a garbage dump. Collect them outside etc. set properly.

I will not lose.

Script:

dfhack.run_command('item', 'dump', 'lungfish')

dfhack.run_command('autodump', 'destroy')

Followed by:

repeat --name lungfishdump --time 7 --timeUnits days --command [ lungfishdump ]

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u/Kampvilja — 1 month ago

Downton Fortress

I'm looking for ideas/constructive criticism for my caste-segregated fort. I am mostly done with the surface town to be demolished later.

Dwarf Fortress Design

Servants' Area:

Multi-Z level design parallel to Manor.

Dedicated tavern (open to all), warren of rooms, dining hall

Farms, Farm stuff, stockyard, Kitchen, Still, Houses, farmer's guildhall

Cloth industry here except for actual Clothier, which is in the manor.

Corridors to reach the 'Manor'

Off-Duty squads to force them to wear 'livery.' Bonus they can carry knives.

Statue garden. All statues of Queen Joan.

Eat whatever is close.

Rooms small. All furnishings wood.Better rooms for legendaries: Stone furnishings. Train Engraver here.

Happiness less relevant. Prefix names somehow.

Ramps. Dug when possible rather than constructed.

Internal patrol barracks.

Use extra/garbage stone where possible. Drab colors.

Mister where they transition to Manor area to clean their grubby bodies.

Storerooms:

Multi z-level design parallel to both areas.

Quantum for the bulky stuff like stone and ores and logs.

Ramps.

'Manor:'

Built around natural waterfall.

Multiple Z-levels but fewer in the luxury areas like tavern and housing for nice design.

Workshops still Heavily Z-leveled.

Marble walls/corridor flooring. Different work levels have their own colors.

Tavern (Citizens/Residents), Dining hall, Temples, Prestige Guild Halls. Zoo. Statue garden. Museum.

Nice rooms (metal furnishings, windows, . Queen's Suite. Fine Engravings.

Corridor's lined with statues/art/artifacts in alcoves.

All floored.

Coonstructed stairs (not just dug).

Guard patrol.

Water features (mist generators, pools)

Prestige workshop levels beneath/close (smiths, jewelers, crafters, etc.)

Includes garrison housing between servants and manor.

Fine meals.

Deeper

Tombs. Refuse disposal.

Exterior

Starter village to live in during construction. Wood. Tear down after.

Deep stair access to caverns/lava. Capped with legendary hatch (already have).

Deep marble quarry.

Yes I know it is inefficient.

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u/Kampvilja — 1 month ago

nousresearch/hermes-3-llama-3.1-405b-instruct: "extended"

I just spent two hours with meta.ai trying to get me to get openrouter to use this. Everything failed. Any suggestions?

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u/Kampvilja — 2 months ago

Beginner

Is there a "Sillytavern for dummies" anywhere? I am an ai dungeon user considering the switch. I have lots of questions and the information seems scattered.

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u/Kampvilja — 2 months ago