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It's been a problem for a while, predates steam version, but artifacts don't feel unique anymore. So many of my artifacts are just referencing some random written text that I can't even know about without a world viewer. Artifacts used to tell you a story about the world.
Vampires feed on the unconscious.
Long ago I read a forum post saying that vampires can drink from unconscious animals who have been knocked out by forgotten beast syndromes, but I never caught one that had a safe unconsciousness effect while also having captive vampires for testing.
Until now!
The creature on the left has a deadly dust attack that causes drowsiness, dizziness, and nausea. It was found inside a gem pillar and baited up a tunnel. The miner who found it lived by being blasted through a door and being knocked unconscious with injuries severe enough to require the regenerative waters of Tongschapel. He got better.
Now drug dust is dispensed through a fortification by lowering a bridge. The dust knocks the anesthetized blood donor through a hatch and into the vampire pen for consumption. Wash any surviving animals exiting the vampire pen to avoid spreading the syndrome.
A pack of three undead vampires drained a cow dry (impressive gluttony) so I decided to try bigger blood donors. A young spino not much bigger than a cow barely survived one feeding. The largest spino I have has the mass of 1.1 elephants and showed no visible blood loss from one feeding, suggesting that vampires have a supernaturally vast but finite hunger.
A blood feast does not give a positive thought to vampires but does make them docile for a time. They seem to stay satisfied for more than a month, usually. This is useful for making vampires controllable enough to use as soldiers.
Of course there's the classics like cats dieing of alcohol poisoning and dwarves wearing babies into battle, but what are some lesser known ones, or your favorites?
Edit: give some details, not everyone is up to date on 20 years of updates, bugs, and changes
something for the fans
three maps total so you can pick what you wanna play. Hope you all have an awesome weekend!
Download: https://gist.github.com/Hearnoevil343/53680866c9fa24202d307d94a2e3551f
The king of my civilization moved in my fortress, so I made a quite expensive throne room (total value around 65000 - I verified by making it a guildhall temporarily to check the value), but it's still considered an Opulent throne room in the nobles and administrators menu (and the king doesn't like it, the queen does, at least).
I thought the threshold for Royal Throne Room was 10000, so I waited for a long time thinking the bookkeeper would estimate it correctly, but it's not updating.
The bookkeeper has an office and I didn't notice any other record keeping issues.
Am I missing something?
What the hell. Why's bro mingling with unidentified creatures and corrupting her childhood friend.
Poor Daros, when I jump to his hunting dog's location, nobody is there. Gothum doesn't seem to be listed in any menus, either.
I had an unfortunate forgotten beast accident in this location, could Gothum have been evaporated and the game hadn't marked him as deceased?
Update:
Gothum is deceased! Confirmed through legends. Daros is in denial and holding onto his memory, it seems 💔 engraved a slab and a statue in Gothum's honour.
I feel like there needs to be a different way to show which way the river is flowing. Dwarves trying to path through here and fish airdrowing at the edge just feels weird.
Craftcrowns was a nice small Hamlet of about 45 dwarves I started yesterday in the year 100. A local militia was raised to fight off the stray honey badgers terrorizing the woodcutters, led by the commander "Hammertime". I even managed to outfit my militia with bronze weapons and armor sourced from trade with the caravans while I explored the layers underneath for metals to smelt. The only major loss I had up until this absolute nut kick from the goblins was a legendary carpenter named "Very Short Elf" getting crushed by a tree they were felling for more premium Ikea furniture for the fort.
In the year 102 1st of Galena, two child snatchers showed up from a neighboring goblin civilization named the Ruthlessness of Throwing. One corrupted dwarf thief and one... white demon thief. I figured they wouldn't be so hard to dispatch. The militia (comprising of a swordsdwarf, axedwarf, Hammtertime the commander, and two fresh new unarmed recruits) was roused and sent to defend the entrance to the fort. The dwarven thief met their end quick, getting a crushing blow from Hammertime to the side fracturing their spine before being cut down by the others. Then the demon charged in and... Hammertime dropped their warhammer with a small speck of gore sailing across the screen.
First oh fuck moment.
Well there goes the militia and yep... fire.
Not sure if wooden constructions can burn down but atleast the fort was made out of brick.
I am not that experienced of a player with this being only my 4th or so serious fort.
Luckily the thief got bored and left after it realized it turned the only two children into the fort into minced roasts.
The final death toll is 28. I got 19 dwarves left and a lot of clean up to do, hopefully nothing as bad turns up in the next year.
I hit the circus before on accident and saw all the fun stuff there. But I thought that since it was a demon thief it wouldn't be so bad, not making that mistake again.
Idk how I have never done this in like a decade of playing this game, but I just found a goblin civ that had a lot of cave dragons and then just mercilessly raided them for livestock with my legendary axedwarves squad. And now I have like 20 war cave dragons and a successful *cave dragon breeding program*! We will continue to dog deeper and see what fun stuff the dragons may defend against down there!