r/dwarffortress

Minotaur armor

Just a quick public service announcement.

Given the new siege update has brought some new challenges, I decided I should up my forts answer. When a minotaur came along and was caught in a trap, we decided he could either join us (dfhack: makeown), or die.

He is now the head of one of our militias. And if you make armor sizes for alligator men, the minotaur can equip them. He is now leading many demonstrations, based on his 133 yes of experience) on the proper use of a battle axe and leveling up his own skill.

Next goal is to see how tough a fully armed and armed, legendary axe minotaur is.

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u/Thebuda — 3 hours ago

Rate please

please rate my project, but the artifact door breaks under the dragon's fire...

u/CamilPirat — 9 hours ago

In lieu of a beach Fortress (hopefully fixed soon), I've been testing our new Dinosaurs - Embarking with them tamed feels like superpowers

As much as I want to capture sharks & merfolk, that dream is on pause for awhile. In the mean time I have been making quick Forts with various starting dinosaurs. I swiftly concluded that Dinos are ridiculously OP. Fun mind you, but easily removes any challenge.

They pump out eggs better than any bird; some are even on par with the reigning egg king, the Cave Crocodile. Even the species that don't have numbers to swarm are still terrifying in combat. Give them war training, attach them to a plebs squad with crappy iron equipment, and watch them successfully raid a Dark Pit of thousands (Clown master not withstanding).

My current fixation is building an Arctic Ocean Fortress with Wooly Mammoths as the centerpiece, but that must wait until the aforementioned update. Until then, embarking with tamed Dinos is a fun diversion. You can steamroll just about any threat from the start, which presents some fun challenges - i.e. Can you defeat the Clown Car using only your Dwarves and war Dinos in less than 3 years?

How have you all been enjoying our new critters?

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u/Immortal-D — 11 hours ago

Dragonfire Targeting Still Bugged

I never figured out how to make a proper bug report so I'm posting this here again. As with my post three months ago, Dragonfire Targeting is still bugged. Domesticated Dragons will breathe fire at megabeasts and some HFS entities, however, they will not breathe fire on say, an invading goblin army. Having spent as long as I did to capture two wild dragons and breed them, this deeply pains me.

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u/ImprovementBig3354 — 10 hours ago

I created a shrine for the original seven dwarves who set out to build Rigothsazir (Rigoth's Bridge). It's within an obsidian pillar I burned into the ocean with lava.

Unfortunately couldn't reach all the way down to the sea floor. Whenever I tried to flood the layer below this with lava, the ocean would instantly refill this layer. So I decided to cut my losses and just accept that this was as far as the support for my bridge was gonna go.

Along with Rigoth and the others (two of them are actually still alive even over 40 years in), I even placed steel statues for each of the monarchs throughout history of The Rare Swords. The one that visited Ritankivish and made us the capital was the 10th monarch of our civilization, and she's been dead for at least 30 years. (Not our fault she couldn't handle a Goblin invasion.) The 11th monarch for some reason has not decided to follow in her footsteps...

I'm probably still gonna add a few more legendary Dwarves down there, like the random soldier that solo'd the Dragon that invaded us a few decades ago...

u/TheGarbageGamer — 19 hours ago

First wave of Arrivals - Weaponsmith

https://preview.redd.it/5rk61jjn7fbh1.png?width=614&format=png&auto=webp&s=0b613c52be72ac2aed5cbc9e0e013097e86040fa

https://preview.redd.it/mcpzdk5q7fbh1.png?width=606&format=png&auto=webp&s=86bb7936703c4ef333d90add2232b874f0d2c6d8

https://preview.redd.it/ovx0ibyr7fbh1.png?width=611&format=png&auto=webp&s=b4ca1c8819d74121f0e0e2fd2821300a46289e2a

So i have NO IDEA how i got so lucky on my first migrant wave on this fort, but 5 of the 7 migrants in my first waves are Adequate+ Weaponsmiths, with 2 of them being Legendary! [I changed their profession with the nickname tool to "Legend Weaponsmith" so i can see it in the units menu.

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u/Apprehensive-Sky-596 — 15 hours ago

Trade caravans are only bringing food

The first year I had Dwarf, Human, and Elf caravans come by. They all brought the usual items, and I bought some grizzly bears from the Humans. It's been 5 years since embark and now the caravans only bring meat/plants/cheese and whatever I've specifically requested (steel bars, grizzly bears). And now they don't even send diplomats to ask (except the Dwarves).

Why would this be happening? I've given them great trade deals and offerings. I normally buy leather/cloth/grizzly bears when they're brought incidentally, but now it's only food and I'd like more things to buy. Thanks for any suggestions.

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u/softwareredditor — 17 hours ago

I really hope that bugs related to unretiring are fixed

Planning to play again come magic update and, yeah, I just really hope that all the most game ruining bugs are fixed by then. Can anyone tell me if they've had trouble with unretiring their old fort or any other behavior related to dwarves getting stuck, frozen or items becoming unusable in fortress mode? Thanks!

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u/Ulumdir — 1 day ago

Dwarves not using tavern

Dwarves would rather eat and drink directly on top of the stockpiles than use the tavern at all.
The stockpiles are inside the tavern zone. I have a tavern keeper assigned, and many goblets stored. They only use the tables in the tavern to eat raw food, and only eat prepared meals in the stockpile.
Is there anyway to fix this? I searched everywhere and didn't find anyone with this same issue.

I am using DFHack

u/Tiny_Vanilla1050 — 1 day ago

What sage advice from Ye Olde Dwarf Fortress Times is now out of date?

I've been playing on and off since around 2007/8 seeing a few things that used to be fairly common wisdom (eg keep dwarves' rooms small, nobles should be treated like scum, always bring a mechanic etc) being overturned in a few different places.

What do you know of that used to hold true that is no longer the case in Dwarf Fortress?

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u/Aramithius — 1 day ago

Feel like things are starting to click

Came back to the game after years upon learning that they updated the UI in the classic version. Fort is going well besides one death and a little miasma scare things seem under control. I'd like to get started on building a hospital, well, small defense squad, and finally figure out how metal forging works.

Currently two hallways that give you access to the entire fort, I plan on adding bridges there and creating some farm plots that aren't easily accessible from the outside so that I can really bunker down if I get invaded. The stairway on the right side of the first image wont get completed so I think I did something wrong. Any and all suggestions welcome.

u/grogmenflog — 1 day ago

soldiers dont go on missions

guys ive been avoiding playing df for the past week or more cause of this bug but im only trying ot fix it now since i have no other games to play so im really bored. when i send my squads ona mission only llike 90% of the dwarfs actually leave, the others dont leave and the mission doesnt start until everyone has left so i have to unassighn the dwarfs from the squad to make the mission work but some of them cant be unassighn cause of thier roles or something so i have to relaod or just expel them from the colony,

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u/snake-birb — 1 day ago

The rewards of having a legendary cook assigned to cooking only

btw I have no Idea how i ended up with so much FB meat and bones but yeah I guess its a good thing

u/wawawa9055 — 2 days ago

Changing metropolis requirements

Hello !
In order to make a long lasting fortress I've tried reducing embark size to 2x2 and population cap to 100, which works nicely enough, however I just only realized that it meant the monarch will never come to my fortress since it requires a metropolis (140+ population) for that to happen, my goal was to try and reach the endgame and achievements with this long lasting fortress, is there any way to edit requirements so that monarch will come ?
(I promise I already have really nicely furnished quarters for him/her)

Edit : I just saw that there was a dfhack command to make a dwarf monarch, that might be a last resort option too. (although I would prefer it to be more natural since I already met the monarch in my last retired fortress)

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u/Woute — 1 day ago

A tyrannosaurus could kill a dwarf instantly in many ways, but this one decided to put him in an arm bar and then the supervillain neck-lift strangle

u/Dr_Bombinator — 2 days ago

"...Why is there a necromancer in my tavern?"

Well, I didn't expect that plot twist 40 years in. That's on me for carelessly cleaning out the caravans' supply of books every single season they arrive.

...Guess now I have to try and remember how to trick necromancers into reanimating. Some (friendly) zombie Dwarves could do this bridge some good...

u/TheGarbageGamer — 2 days ago

Why do people glaze mechanic so much and insist on bringing a starting mechanic when any idiot with free time can pump out countless rock mechanisms and higher skill has no bearing on the quality of mechanisms (I think)

(No this isn't something I can find in the FAQ or through searching google) I'm just wondering if I entirely missed something about the profession because although mechanisms, traps, defenses, waterworks, lavaworks, etc. are all super useful, you don't need a specialist to set them up.

And yet I've seen in multiple guides on the wiki, youtube, steam forums, and reddit people always insist on bringing a dwarf with mechanic as a maxed skill.

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u/Cadunkus — 2 days ago