








3 New Farewell in my Collection (Re-upload)
If you remember, 4 months ago I designed 5 new Farewells, which are kind of a choice of 6 depending on how you want to leave. I thought I'd plan 3 more with some new mechanics and as a bit of nostalgia, and I will in the future if ideas come up.
If anyone hasn't seen it, here are the previous 5 Farewell: 5+1 Farewells
Note:
- Anyone who has seen the previous one will be familiar with this one. I wanted to present my ideas in a new style, but I didn't expect to put it there without any pictures. So I uploaded it again, where the pictures are no longer arranged, but next to each other. Sorry for the mistake.
- There was a change in style, however, because I don't write Trial on the pictures, but here in the description. The reason for this is that there is a limit on the picture. Small font, width, etc. However, here in the description, it says "I have infinite space". So this is the only change in style, I hope it doesn't bother you.
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REVEAL THE SIGNS
We'll be in a completely new location, the sprawling basement of the Mansion. When we go further in, there will be a larger section where the following will be visible:
- More Liliya Mannequins than necessary.
- Stairs to the Mansion section.
- Recharge Station.
- 3 TVs, one Despoil underneath.
Turning to TVs, there are 3 symbols that can appear on them. The basics:
- Heart
- Moon
- Spade
- Club
- Bunny
- Fire
- Eye
- Diamond
- Crown
There are various symbols on the Mannequins, which you can see by charging the Recharge Station to 105 energy (i.e. 3 Small Batteries), and the entire room will be lit with UV lamps. The Mannequins will have the basic symbols above on their bodies. Those are good Mannequins, and you can take the jewelry off their neck if it has one of the 3 symbols. If you take one that is not on the TVS, it will explode.
From here, our task will be to collect 200 jewels from the basement and 3 randomized locations on the lower level of the Mansion (because the level above is locked). If you have 200/200, the Mannequin man with the golden doll mask next to him will release his hand and you can take the key that you can use to open the Lower Floor door, which will allow you to escape in the same way as in the regular Farewell.
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CREATE THE BEDTIME
We also start in a completely new area, which will be the opposite of the basement: The Attic. In front of us on the other side will be an Easterman Mannequin, sitting in an armchair. In one hand he holds a doll with the head of the Reagent player character, and in the other hand he holds a storybook.
- Easterman: ...And the hero saved the princess, and they lived happily ever after.
- Doll: Daddy! Daddy! Another story!
- Easterman: Ohh... Little child! Another story? Well, that's it for now.
When we go down, there will be a Workbench where you can craft the following:
- Metal + Iron = Key
- Plastic + Battery = Empty Casette
- Metal + Wire = Detonator
You can obtain items in the following ways:
- Metal: Anywhere
- Wire: Anywhere
- Iron: Anywhere
- Plastic: Somewhere on the left side of the Mansion (in Mirror and seen from above).
- Battery: Anywhere, or a Battery Dispenser in Theater backroom.
Our tasks will be the following:
- Craft an Empty Cassette.
- Get to the Cassette Converter, where we'll turn in the bedtime story.
- In the Generator House where the Converter is, we get the Portable Blacklight, and we have to look for 3 codes in the house. (Right, Letter-Number).
Once we're done with all that, we insert the cassette into Easterman's head, set the code on the switchboard, and then the following happens:
- Easterman: [Loud cough] Once upon a time, there was a little girl. The little girl was wandering in the forest, but she came face to face with 3 men. The 3 men were completely drunk, so all three of them took out a knife and stabbed the girl to death.
- Doll: Dad! This is very scary!
- Easterman: When the little girl died in her own blood, they threw her into a swamp where she was eaten by a multitude of crocodiles.
- Doll: DAD! ENOUGH!
- Easterman: And then a little kid showed up who witnessed all of this. Hey! That little kid looks just like you! And from what I've read, you got stabbed and they drop into the swamp too!
- Doll: ENOOOOOOOUUUUUGH!
The Doll's head explodes. Then something unexpected happens. A 100-second countdown starts. You have to escape during that time and exit through the door like in a regular Farewell.
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HATE THE ESCAPIST
We'll start with the regular, standard Shuttle. In front of us there will be an Amelia Mannequin whose upper body you can remove and take away.
The Mannequin's Voicelines:
- You are all blinded! I am true freedom!
- Lie! LIE!
- Don't believe him! This is "How High" nonsense!
Next to Amelia, we get a Decoder. As we go further inside, we will come across 3 Gates that can be opened with a Puzzle Code. You can also unlock Code with symbol codes, but it's not as easy. For several reasons:
- You can find out the code with 3 symbols, because one symbol represents one number.
- With Spotlights, you have to shine a light on the symbols to see it and identify it.
- Spotlights don't stay on forever. You can start them with a generator, which will stop after a while and have to be restarted.
First will be the outdoor garden, then after the first Gate, on the left wing of the Upper Floor, the second Gate, and the final Gate will be on the right wing.
After all 3 Gates we enter the room where there will be a Grinder. However, it is difficult because there is a Biter in the middle of the room. When you successfully throw Amelia into the Grinder, the Exit will open, but a random Prime Asset will appear at the entrance where you entered the room. Once you've dodged and run away, you'll exit through the door in the Basement.
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And with this new Farewells I have expanded my Farewells collection. How do you like them? Are you in favor of me creating Farewells from the later Mechanics? Thank you for reading, it means a lot to me!