Drone Overload idea: a limited anti-Machina / utility use for drones
I’ve been thinking about drones and how their only real options are move, hack, glyph hack, or recall. I don’t think drones should become remote XMPs, but I do think there might be room for a limited “Drone Overload” mechanic.
Basic idea:
Once every 24 hours, you could overload your drone on its current portal. This would recall/destroy the drone and trigger a redeploy cooldown.
The overload would not be a payload or bomb the drone is carrying. It would be more like the drone destabilizing after charging from the portal’s XM. Because of that, you could not move a drone onto a portal and instantly overload it. The drone’s normal movement cooldown would have to finish first.
Possible rules:
- Once per 24 hours
- Drone must be off movement cooldown
- Drone is recalled/destroyed after use
- Fixed weak XM-drain / damage pulse from the portal center
- Better at damaging mods than resonators
- Mod damage is indiscriminate, regardless of faction
- Weak against healthy, charged player portals
- Naturally better against Machina because red portals are often low-charge
- Could recall other drones sitting on the same portal
- Little or no AP
- Should not reliably neutralize player portals or break fields remotely
I think this could make drones more interesting without replacing in-person play. It would be useful for surgically weakening Machina, clearing unwanted mods from your own portal, stripping mods from enemy portals, or knocking drones off a portal.
The main balance point is that it would be slow and limited. You would have to leave the drone sitting there through its cooldown, then spend your once-daily overload and lose the drone for a few hours afterward.
Would something like this be balanced, or would any drone-based overload mechanic still be too much?