Loot should respawn, like arc

If turrents can magically appear on a wall 12minutes into a match, loot should be able to spawn, too.

ARC can literally manufacture an entire turret out of thin air and bolt it to a wall halfway through a match, but apparently a box of rusted bolts respawning is where we draw the line for realism?

Explain that to me.

I load into Spaceport 12 minutes late on a free kit. Every container has already been vacuumed clean by some sweaty carebear loot goblins running enough gear to invade a small country. The ARC has already decided to spawn 14 new turrets, 3 bastions, and a firefly whose only purpose is to ruin my day, but somehow the loot economy is too fragile for a spring to appear in a toolbox?

The rich get richer. Full-kit raiders already HAVE loot. That's why they're fully kitted. Why are they allowed to continue collecting more loot while free kit players are expected to subsist entirely on floor crumbs and expired pasta?

Respawning loot is actually the most economy-friendly solution.

The ARC economy should function exactly like the ARC itself. If a turret can randomly materialize on a wall 20 minutes into a raid, then a toolbox should be able to randomly materialize 3 magnets and a battery.

#PreserveFreeKits #TaxtheKittens

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u/Kindly_Kitchen_9658 — 9 days ago

Orphan (free for 2yrs it was so bad) - trade egbuka+ for my 27 1st (all but guaranteed 1.01)

Title, been trying to get my 27 1st back all summer but dudes asking Jamar Chase prices

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Recently inquired about Egbuka, he said not 1:1 but "maybe with [this early-mid] 27 1st on top" lol

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Obviously not giving egbuka and a 1st for it but wondering others thoughts? Package for my 1st back and sit tight with an easy path to 1.01, or move on?

u/Kindly_Kitchen_9658 — 20 days ago

Raider Hatch Keys are completely ruining the game and Embark refuses to address it.

Raider Hatch Keys are completely ruining the game and Embark refuses to address it.

Why do these things get to sit safely in your safe pocket like they’re some kind of diplomatic immunity card? If you’re bringing a Raider Hatch Key, it should HAVE to go into a quick use slot when opening the hatch. Make people actually commit to using it instead of magically teleporting out with 14 industrial batteries, 3 epic blueprints, and a backpack full of vaporizer regulators the second they hear a twig snap.

How am I supposed to play the game as intended (sitting motionless near hatch locations for 27 minutes waiting for a mule to appear) when these people can just instantly key out with zero counterplay?

I’m tired of spending an entire expedition stalking someone carrying enough loot to rebuild the underground economy only for them to vanish because they pressed their “coward button."

And before anyone says “just chase them” — brother I am a PROFESSIONAL rat. I should not be expected to engage in combat. My build is optimized for crouch walking and observing other people’s inventories indirectly.

If hatch keys were forced into quick slots, maybe Embark could even add where you could shoot them out of people’s hands so

they’d have to actually think before using them, and the

hatch campers (the backbone of the community) could finally thrive again.

Nerf Raider Hatch Keys. Save rat gameplay. Restore expedition integrity.

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u/Kindly_Kitchen_9658 — 2 months ago

How to do the expedite

I has the 12mil stash value. I have to pack my bags still, does anybody have the items? Also does anybody know what i need? I'm pretty sure I need 13mil right? 5mil plus 5mil plus 3mil plus the catchup but also I can just pay instead of do the damage right?

I am 719 hours topside but I forgot how to read and can't figure this out. Please find me topside to do the explain - again, I cant read.

Thanks Raiders

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u/Kindly_Kitchen_9658 — 2 months ago

Why would Embark do this, these changes are awful. I'm uninstalling until they make a PvE only mode.

Buffing the bettina? Cool, nobody uses that junk. It's terrible against ARC, just another gun for the RATS!

Nerfing the trigger nade? I die to these all the time, I've never thrown one - but they hurt so much I KNOW they'd kill arc quickly- no more! Thanks Embark!

And finally, the durability nerf? buff? I dont even know what they are doing, THEY dont even know what they are doing!!! ... ugh. This changes EVERYTHING. They might as well kept it the same and released Arc Raiders 2 if they wanted uncommon and epic weapon balancing. Durability changes? YIKES - games dead now for sure because the rat that kills me *might* get 1 more game out of that weapon before they have to repair it with a couple scraps of metal and rubber - oh sorry did I say a couple? You guessed it. Now its a FEW scraps. I honestly dunno if I'll ever play again. I have 800 scraps of metal and rubber, but I'll never be able to keep up with these new repair costs, and now the rat that picks up my kettle 1 can shoot it 7 times before it breaks instead of 3... #uninstalling

Cant believe Arc would do this to us man...

Well, hey, at least if I cant make it to revive my buddy, I can bring their goop back to them with 15% more durability... unfortunately for them they're so stacked with gear they cant fit it in their inventory- so actually yeah, this change sucks for everyone but PvPers! Grrrr

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u/Kindly_Kitchen_9658 — 2 months ago