A sound chip idea or something

A sound chip idea or something

So, this is kind of a crazy idea I had. Pretty much a 6 channel chip with fractional pulse waves, Tri/Saw Envelopes, Wavetable, LSFR Noise and PCM. Plus Pulse/Envelope/Noise mixing, stereo and mirroring functions. This is a crappy ass schematic, but hopefully you can understand what is intended (forgot to add mirroring to it).

I'm not actually working on it, it's just another useless idea of mine. I only have a rudimentary high school level with learning ICs and digital electronic stuff. If anyone that knows more about the technical side of sound chips, I'd appreciate some input, though. Just to know if it could idealy function as a real chip.

You can tell it's an amalgamation of a few chips, though I couldn't find anything on Furnace that does all this. Which is why I'm made the "schematic". I was also considering FM in this too, but I'm not sure how that would work. Frankly, idk what I'm doing, I just have ambitious thoughts, I guess.

u/KingK3nnyDaGreat — 10 days ago
▲ 8 r/TrackerMusic+1 crossposts

This is still the best original track I've released yet, if you care to check it out.

I dislike reposting (bc redundancy), but I have nothing better to post here. I'm still having issues with procrastinating my tracks. I wish I was as creatively competent and consistent as others. Still, I hope you enjoy it.

youtube.com
u/KingK3nnyDaGreat — 5 days ago
▲ 14 r/MSX

Arcade casino games with strikingly similar, yet more advance hardware compared to the MSX2

So, I recently found out about an arcade PCB system with hardware (mainly the chipset) eerily similar to that of the MSX2. A Zilog Z80 (CPU), 2× Yamaha V9938 (Graphics/Video) & a Microchip AY8930 (Sound/Audio), a successor to the AY-3-8910 or YM2149F in this case. I was originally on a quest to find any game to use the AY8930, initially I only knew about the DOS games that used it, which there are over a dozen of those, which came out around 1990-91.

However, there have been 23 casino games to use this chip from 1987-2000, none of which seem to use the sound chip to its fullest potential, or at least in any meaningful manner, sadly. One is Wild Poker by TAB Austria, and the rest belong to the Merit CRT-250 & 260 boards, which have the hardware I mentioned above. Merit Industries was a casino game dev company based in PA. Obviously, there are still major differences in architecture, especially with it being a coin op touchscreen casino system board vs a computer standard.

However, it would very cool if one were to make a new MSX with this chipset for improved video & audio, but I highly doubt anyone is that ambitious to do it. I can't even code, let alone deal with hardware, so I'm already ready out the question. I was gonna call it MSX3, but apparently that's already something else being developed. Maybe some names could be MSX² (Squared), MSX₂, MSX E (named after the SEGA System E), MSX2 Encore Edition, MeritSX2, MSX250/MSX260, MSX Casino-ware, etc.

youtu.be
u/KingK3nnyDaGreat — 18 days ago
▲ 4 r/chiptunes+1 crossposts

AY8930 (Covox Sound Master)

It's a damn shame how underutilized this sound chip was in DOS games. It was probably released way too late, especially for PCs. It may have been better for handhelds imo, as they were still using PSGs. Apparently, "Where in Time is Carmen Sandiego?" is the only game to actually used the extra features in the AY8930, however, I couldn't encounter any audio or gameplay with the game using the sound card. In fact, I wish there were more examples of VGM or OST or in-game music, but this is what I have so far (sources here & here)
Prince of Persia (Intro)

Ultima VI (Intro)

Ultima VI Theme

u/KingK3nnyDaGreat — 2 months ago

[Reupload] Turrican - Air Combat (Custom 16-bit cover)

I'm just posting a track I made a few years ago, since writers block is kicking my ass rn. It's supposed to be something between a SNES & Genesis, though it was made with Amiga and OPN sound chips for (4 PCM, 3 FM & 2/3 used PSG). Honestly, what is the point anymore?

youtube.com
u/KingK3nnyDaGreat — 3 months ago

[TOMT][ANIME][2010s] Anime that features a red haired gal I seen from a wallpaper/thumbnail

I remember between 2020 & 2023, there was a song on YT with a red head lady wielding a gun (a pistol, I believe). I remember she was likely sitting, as if she was on a stoop. She had a stern face, was likely wearing black and I'm like 99% sure the barrel was facing up. I don't recall the song itself, but it likely was an emo track or SoundCloud rap song. Indie/UG tracks often use anime gals or e girls as thumbnails, esp. at that time, see "Lilbubblegum - AF1" (uses Moka Perfiosa as thumbnail).

Anyway, I remember finding the anime around that time, but now I forgot the name of the anime and the character, and I can't find that wallpaper image. I don't really watch anime like, so if you hit me with some weeb terminology, I'm not finna have any idea what you're on about, unless you elaborate the meaning. That said, I think the anime came out in the 2010's from what I remember on Wikipedia. I wanna say 2014, but let's say it's between 2011 and 2017. I think it had one season of 13-ish episodes, and may have had some action elements. I remember an episode where the main cast (including the red head) was swimming underwater, but I believe it was just for one episode.

If you can name the anime and/character I'd appreciate it. Even better if you can find that thumbnail image.

reddit.com
u/KingK3nnyDaGreat — 3 months ago
▲ 0 r/cade

CREDIT MAXXING 🪙

Or Credit Maximizing if you're older than Gen Z (i.e anyone younger than 30 rn). Anyway, I was on and off putting in credits for Bionic Commando on MAME4Droid, and it took me a total of maybe 1h 15m to reach this point. Totally a waste of time, but wanted to see if this game maxed out on 9999 credits and it did not, unfortunately for me.

I might need an auto clicker or button presser. Or someone could just look into the code to find the credit threshold lol.

u/KingK3nnyDaGreat — 5 months ago

(WIP) Shuffling Through the Keys

One of the more improvised and amateur tracks I've made on Furnace, since I still haven't fully mastered utilizing these sound chips yet, unfortunately. But the track does still sound fun, so I guess that's something. Also I'm just showing a few snippets, that's it.

u/KingK3nnyDaGreat — 5 months ago

May or may not quit, considering it though.

I don't want to ruin the mood here, but I'm just being honest as a chiptuner. My full discussion is here, if you're curious. It's just 8 paragraphs of nonsense.

Summary:

Not sure I plan to continue chiptuning long term, despite me wanting learn 7 years ago as teen using Beepbox, and learning to use trackers in 2022. I've peaked years ago and fell off, despite believing I'm a better composer now. I wanted to be like the folks that influenced me. I wanted to stand out doing multi-chip music on Furnace. I was ambitious to even imagine I could be the best around. In reality, I'm just some dude that's just good enough to pass as not mediocre/average, yet, not that special to consider myself great.

I want more eyes on my works, but I probably just don't deserve that. I'm an inconsistent mess, why would I expect a consistent amount of folks to care for what I produce🤷🏾‍♂️? I probably disappointed some of them. I might've tried too hard to be different from the posts that are popular in the algorithm, and that honestly got me nowhere. I still have some stuff in the vault, and maybe I'll change my mind after posting them, idk. I'm still passionate about this, it just get frustrating sometimes, especially when I have less time to make them, due to work and stuff.

If I do, in fact, stop doing this, I doubt anything of value would change, and I suppose that's fine. I mean, it is what it is. There are so many others that do it better and are more consistent, and aren't complaining 50 times about this same topic. Give them a shout out.

u/KingK3nnyDaGreat — 5 months ago
▲ 11 r/RetroArch+1 crossposts

So, this is about some lost and obscure prototype games developed by Tengen (the console division of Atari Games). Particularly, most of these were revealed by a person who also happens to be obscure, Jun Amanai. He was a former employee at Tengen. His channel reveals 4 PC Engine/TurboGrafx 16 prototypes plus a Famicom version of one of those titles.

Of these titles, only the ROMS for "Off the Wall" (PCE) and "Popils" (FC) have been dumped. The "Popils" dump is natively silent, however, there is a patch hosted here & here, that adds audio. There are two dumps of "Off the Wall", one with the Jun Amanai label, and the other seemingly at a different state of developement. Btw when I link a TCRF page, be sure to also check the Hidden Palace page.

Anyway, what disappoints me the most is that all we got were teasers without updates. Pretty much, what you see is what you get, unless you pay thousands to get a physical copy. So, yes, unfortunately, Jun was more interested in profiting off of these prototypes, rather than preserving them. 3 of the 4 PC Engine games he showcased were sold here. "Popils", prior to Aug. 2017; "Peter Pack Rat" seemingly in early 2022 (or late 2021); "Off The Wall" some time betwixt Apr. 2025 and now. The very latter isn't too big-a-deal since it's already dumped.

That's all according to the archived pages. So, as long as whoever purchased these prototypes doesn't dump them, I think it's safe to say these ROMs are gone. "Marble Madness" is still remaining up for grabs and hopefully the right people cop it, and release it to the public. I, initially was just interested in "Peter Pack Rat" & "Marble Madness", however, I think no matter the game, preservation is important. It would've be very cool, if these were not only dumped/restored, but maybe even completed.

I believe someone skilled enough with programming assembly could make it work. It's not like these are absolutely complete, though "Popils" is supposedly nearly finished. I'd say one good thing is, that in the "savejapan" site, there are full quality screenshots, which is much preferred over the LQ videos on YT (not like YT vids are w/o compression). I believe the palette is in composite VCE mode. Evident with the grayish "black" and none of the 512 possible colors being in 9-bit/8-level RGB. On one hand, we won't have all the sprite data, just from the provided screenshots. On the other hand, it seems like the graphics were just ripped from arcade versions, well, besides "Popils" (though, as an early PCE game, the graphics are rather simple anyway).

As for sound, I, for one, can't tell you which exact waveforms are being used, though, they shouldn't be much different from contemporary games for the system. The OST & SFX at least don't sound too unique. That said, another thing is the sampling of the arcade games, which I assume would be fairly easy to implement. Then you have the assembly and gameplay. Luckily, despite the different architecture between the arcade games and PCE games, they still both utilize a 6502 related chip. So hopefully, a conversion shouldn't be too difficult. As for "Popils", we can reference the FC prototype and full GG version.

Speaking of the Game Gear, there is also a prototype of "Off the Wall" on the Game Gear, and the ROM was dumped. Although, I've not seen Jun's name mentioned with this port, he does acknowledge it in his "Off The Wall" page on "savejapan". I know this was a long ass tangent, but I didn't see many typing or talking about it, and I thought it should be discussed. It really sucks some of these prototypes may not see the light of day, but hopefully, we could receive some accurate remakes in the future.

Edit: As some bonus DLC to this post, since this is developed by Atari Games. There's also a laserdisc prototype for Road Runner on the arcade. Idk if this'll ever get dumped, but I'm just throwing this out there, because I might as well.

u/KingK3nnyDaGreat — 2 months ago

I posted about this a year back I think, but still couldn't find it. Anyway, I made a crudely drawn version of what I mean, just to help visualize it better. I had this back in freshman year in 2019, but lost it right before graduating in 2023. It was one of my fav sweaters, due to its velvet fabric texture.

As you can tell, it had a sort of burgundy colored torso, and a navy blue hood, pouch, and sleeves (which had stripes on top). I think I also remember it having striped jawstring straps. If anyone else has this and knows the brand or ID lmk. Thanks.

u/KingK3nnyDaGreat — 6 months ago