





This video is just for memories, all art hand-drawn by me.
It took about a month to complete all of this.
Hope you enjoy this.😀
A fact many fans fail to see is that this character’s soul is already gone; nothing remains but an empty shell.
One major reason he was taken down lies in his initial promotional campaign, which completely ignored cultural sensitivities acceptable to Chinese audiences. Promotional imagery depicting him climbing onto a balcony to break into a girl’s home and ransacking her living space has no place in official advertising. The tagline “What’s wrong with letting a wolf into the house?” crossed the line for ordinary consumers. Setting aside later controversy such as the bathtub scene widely seen as threatening, these materials already struck a raw nerve. This tone of promotion proves the team crafted marketing without regard for China’s social context — that explains why he was featured in reports by China Women’s News and public security authorities.
Even without relying on rumors from insiders, one can infer from the character’s design and positioning that the original plan leaned toward edgy, provocative storytelling. It is highly likely there were intended plotlines and unconventional character beats that conflict with mainstream Chinese social values. Those plans are now impossible to execute.
Suppose, hypothetically, the studio tries to rehabilitate the character within half a year and reintroduce him. His storyline will be unrecognizable compared to the original vision. Every frame of new content will face intense scrutiny. All the original scripts have been scrapped, stripping away the unique traits that defined him. All the bold, provocative narrative ideas are gone.
There is a large, vocal group of people who detest this character. Every single move involving him will be closely watched. Any ambiguous or questionable detail will trigger formal complaints. The company’s extremely cautious current approach demonstrates how severely public opinion has impacted this character and the entire game. This is doubly true for a character whose original promotion disregarded local cultural norms.
Even if he returns eventually, his dialogue and plot will be sanitized, generic and risk-averse, completely mismatched to his visual design. He can never follow the path the creators originally envisioned. What fans hoped for has been destroyed before it could even materialize.
I find certain fans and even employees at Papergames rather unrealistic. Right now, very few people are willing to spend money on this problematic company, because its credibility has collapsed for the broader audience. Some claim that if we stop spending, Wolf will never return. For most of us, however, cutting every cent of revenue going to this company matters far more than whether the character comes back.
Whether he is reinstated or permanently removed, the company will lose a significant portion of its player base. Evidently, its leadership has judged that reintroducing him would trigger far greater losses — otherwise, he would already be available. Our community is substantial. If they bring him back, we will launch another wave of official feedback campaigns. He could once again draw critical coverage from state media; we have already proven we can mobilize this level of attention. Papergames has never lacked critics. A renewed backlash could escalate to threats against the game’s operating license and official merchandise sales.
Many serious unresolved grievances remain without a satisfactory public response, leaving openings for renewed criticism at any time. Countless banned works follow a familiar pattern: they enter a quiet, unofficial soft ban for a period before permanent removal. A new wave of mass consumer complaints would signal the company has learned nothing from past mistakes. Old controversies would be revisited, potentially leading to far harsher restrictions.
A further new issue is broken trust. Customer service representatives repeatedly assured players that this character would not be re-released, only for the company to reverse course. This constitutes a catastrophic collapse of credibility. Audiences both domestically and internationally understood the official public statement ruling out his return. This is not a trivial dispute over limited-time event schedules; it concerns a fundamental public commitment.
The key point of the official announcement released on the 30th was its first clause: a pledge that no new male love interests would be added to the game going forward. The subsequent paragraphs were merely supplementary notes, not the core message. U-turning on this promise has become a public embarrassment, fully worthy of another round of critical media coverage.
When the controversy first erupted, most affected players already left. Only a small fraction returned after Wolf was pulled. If he is brought back once more, the remaining critics among us will withdraw entirely and cease all spending. The game would then rely solely on his narrow core fanbase.
The massive financial risks and reputational hazards make his return extremely difficult. Getting a character removed is far easier than clearing the hurdles to bring him back. As long as he exists within the game, he remains an ongoing liability.
In short, supporters of Wolf pin their hopes on something deeply precarious. Even if he does return, the soul and unique identity of the original character are already lost forever.
New expansion packs also need to go through a full game version approval review.
Image 2 is a screenshot of the Notice on Mobile Game Publishing Service Management (Document No. Xinguang Chuban Fa〔2016〕44) issued back in 2016.
I brought this up to an overseas fan in the comment section before. She thought Wolf was pulled merely due to mainland Chinese players’ boycotts. In my opinion, the real reason is that the company ran afoul of Articles 6 and 8 of this notice and suffered severe regulatory repercussions. Overseas players generally cannot comprehend how the game license system works in China. The louder the public backlash grows, the slimmer Wolf’s prospects become.
Some people argue this regulation dates back to 2016, pointing out that Ling Xiao’s controversy unfolded between 2018 and 2019, and he eventually returned. They claim Wolf might still make a comeback.
But the two incidents are fundamentally different. Back then, the studio got lucky and never truly crossed hard regulatory red lines. This time, emboldened by the Ling Xiao precedent, they reckoned it would not matter if they offended players. Their calculus was simple: worst-case scenario, pull the character, revise content, re-release him, and leverage controversial publicity to attract attention, polarize the fanbase and consolidate core supporters. This overconfidence ultimately led to catastrophic fallout.
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The content above is reposted from two Xiaohongshu posts; they express exactly what I wanted to say, so I decided to repost them instead of writing my own. I won't include the original links—partly because most people wouldn't understand the Chinese, and partly because I don't want to cause any trouble for the original authors.
I realize this might be a bit difficult for foreigners to grasp, but I’ll do my best to explain it—and I hope I can make it clear.
The *People's Daily* app人民日报客户端 is merely a platform for publishing news; it is not the *People's Daily* as we truly understand it.Here is our understanding of the *People's Daily*.https://www.people.com.cn/
Although this platform bears the name *People's Daily* and is hosted by the *People's Daily* organization, its actual positioning is akin to—人民的日报A daily newspaper *for* the people.
For example, the author of this piece is the 光明论微信公号"Guangming Lun" WeChat official account.“What’s wrong with inviting the wolf into the house? The game’s imagination has crossed the line.”
And the author of this article is: 澎湃新闻The Paper.“From Nezha to the Eight Immortals: Why Do Modern People Still Need Mythology?”.
Also, the author of this news is the 环球时报 Global Times."Global Times Editorial: How the World Can Understand Chinese Aesthetics Through a Candy Wrapper."
In short, this client is a news and information application launched by the *People's Daily* agency on June 12, 2014; however, it is distinct from the *People's Daily* as we typically understand it.; similar examples include the Tencent News app, Sohu News, and Sina News.
Pay special attention to the word "Reprinted."
So, let's take another look at this article.
The author of this article is: The Shanghai Channel of the *People's Daily* app—not the *People's Daily* as we typically understand it.
Moreover, the *People's Daily* newspaper has its own Shanghai channel. In other words, the *People's Daily* newspaper's Shanghai channel and the Shanghai channel on the *People's Daily* Client are not the same thing.
This news cannot be found on the Shanghai channel of the *People's Daily* as we know it.
http://search.people.cn/getNewsResult/?channel=sh&x=0&y=0&keyword=%E5%8F%A0%E7%BA%B8
I know it’s a bit difficult for foreigners to understand these things; in any case, I’ve tried to explain them as clearly as possible.
So, what does the news published by the *People's Daily*—as we understand it—actually look like?
The author is listed simply as 人民日报 "People's Daily"—just those few characters.
Finally, let's take a look at the content of the article.
During the 15th Five-Year Plan period, Shanghai will focus on enhancing the digital service capabilities for enterprises going global.
| People's Daily Client Shanghai Channel, Gao Yiwei, August 7, 2026,
On August 7th, a special interview event was held as part of Shanghai's "Government Open Month." At the Lujiazui Digital Port, a representative from the Shanghai Municipal Bureau of Data introduced the "15th Five-Year Plan for the Construction of 'Digital Shanghai'." The goals for the construction of "Digital Shanghai" over the next five years are: to achieve leapfrog development, with significant achievements in "international connectivity, data valorization, and intelligent application," and to fully build a digital benchmark city with regional leadership and wide-ranging influence.
To better empower Shanghai's development as a "five centers" and "four major functions," the plan proposes a series of important tasks, including strengthening the digital and intelligent foundation for overall development, cultivating a fertile ground for digital and intelligent international cooperation, building a digital and intelligent engine for new-quality development, enhancing the digital and intelligent efficiency of the governance system, and jointly creating a digital and intelligent landscape for a better life. Among these, optimizing the digital overseas service system and focusing on enhancing the digital service capabilities of enterprises going global are important aspects of international cooperation.
According to reports, Shanghai will accelerate the upgrading of its blockchain infrastructure, promote the construction of the Shanghai hub of the national blockchain network, and drive the widespread application of blockchain in finance, trade, and shipping, with digitalization of shipping and trade as the driving force. Simultaneously, it will continue to promote the integrated development of computing power, further advance computing power collaboration in the Yangtze River Delta region, and build a national integrated computing power network to provide solid computing power support for digital globalization.
Digitalization inherently possesses an international character. At the infrastructure level, Shanghai will enhance its international network infrastructure service capabilities and promote the coordinated construction of computing networks, link networks, and data networks. Simultaneously, it will accelerate the construction of international data centers and support the establishment of overseas data centers and cloud service nodes in Shanghai. At the data flow level, Shanghai will focus on creating convenient cross-border data channels and constructing a "head-to-head" data cross-border flow service facility based on mutually recognized rules.
From a business perspective, Shanghai's digital enterprises are exhibiting a diversified pattern in their overseas expansion. This includes digital infrastructure companies like UCloud and PaoCloud expanding their overseas computing power services, as well as gaming companies like miHoYo and Papergames venturing into the global market. Zheng Maokuan, Deputy Secretary-General of the Shanghai Digital Enterprises Going Global Service Association, stated that three new trends are emerging in the current overseas expansion of digital enterprises: first, Chinese companies are going global as a group, with digital technology and supporting services being exported simultaneously; second, overseas destinations are expanding from Europe and the United States to countries along the Belt and Road Initiative and BRICS; and third, domestic digital technologies, digital tools, and new infrastructure capabilities are being rapidly exported to countries in southern China.
A relevant official from the Shanghai Municipal Bureau of Data stated that over the next five years, the city will take "connecting to internationalization" as its guiding principle, continuously improve the digital export service system, and promote the transformation of Shanghai's digital enterprises from "product export" to "industrial chain export," "standard export," and "ecosystem export."
What is this article about?
Digital enterprises: Companies whose core business relies heavily on the internet and data.
Cross-border data flow: Literally, the transfer of data from one country to another. For instance, consider a Shanghai-based game company operating domestically: when overseas players engage with the game, their usernames, top-up records, and match data must be transmitted from abroad back to domestic servers for processing—this constitutes data "flow."
This report discusses how Shanghai plans to assist digital enterprises in generating revenue overseas during the "15th Five-Year Plan" period.
The mention of Papergames (Diezhi) serves merely as an example. As a Shanghai-based game company with overseas servers, Papergames requires player account data to be transmitted from abroad back to its domestic headquarters.
In the past: When companies expanded internationally, each overseas branch had to apply for data approval from local authorities individually—a process that was slow and entailed significant risk.
Now: Shanghai (or the company's national headquarters) acts as a unified point of contact, engaging directly with the regulatory bodies of the destination country to sign agreements on the mutual recognition of rules. This allows for "bundled" approval of cross-border data transfers for the entire corporate group, eliminating the need for individual branches to handle the process separately and significantly boosting efficiency.
So, my point is:
This report is not the kind of coverage from *People's Daily* that we usually think of.
It merely mentions Papergames as a Shanghai-based company; it certainly doesn't qualify as positive coverage—at best, it's neutral.
What does all this have to do with that "wolf"?
“I have spied for you and lied for you, put myself in mortal danger for you. Everything was supposed to be to keep Lily Potter’s son safe. Now you tell me you have been raising him like a pig for slaughter – "
"But this is touching, Severus," said Dumbledore seriously. "Have you grown to care for the boy, after all?"
"For him?" shouted Snape. "Expecto Patronum!"
From the tip of his wand burst the silver doe. She landed on the office floor, bounded once across the office, and soared out of the window. Dumbledore watched her fly away, and as her silvery glow faded he turned back to Snape, and his eyes were full of tears.
"After all this time?"
"Always" said Snape. ”
I also designed a Harry Potter-themed wedding.
For some reason, it seems I can't upload the photos?
【举办一场哈利波特主题婚礼是什么体验?chapter1】
【举办一场哈利波特主题婚礼是什么体验?chapter2】
【设计一场哈利波特主题婚礼是什么体验?chapter3】
【设计一场哈利波特主题婚礼是什么体验?chapter4】
【设计一场哈利波特主题婚礼是什么体验?chapter 5 part1】
“Watch out for new anonymous Reddit accounts.”
I originally planned to write a special‑feature article analyzing why Valko can never make a comeback from the perspective of China’s judicial system. I had to put this topic on hold for a few days due to work, yet the issue has made headlines again these past couple of days. At this point, I believe there is little left to discuss about this foregone conclusion.
For context, I happen to have a friend who works in news production at a major Chinese mainstream media outlet. We recently talked about Love and Deepspace. I am sharing excerpts from our conversation, though all private information and specific identifying details have been redacted to protect my friend’s privacy.
One important note: my friend does not make any final decisions. Working within the institution, he simply has better insight into how news organizations operate than the general public.
>Quick primer on the hierarchy of Chinese‑language media. (You may skip this section.)
>I. National‑level Central Media (Central‑level Media)
>There are 20 officially designated major central news outlets, grouped into three tiers. They represent the highest echelon of national public‑opinion guidance.
>Tier 1: Ministerial‑level (3 outlets, the “Big Three” central media)
>People’s Daily Press: Institution directly under the CPC Central Committee; home of the People’s Daily, official newspaper of the CPC Central Committee. Affiliates: People’s Daily Online, Global Times, etc. It conveys the direct voice of the CPC Central Committee; its editorials and commentator articles carry the highest policy‑making authority.
>Xinhua News Agency (Xinhua): Institution directly under the State Council; China’s national news agency. The primary source of national news copy and statutorily designated publisher of official dispatches for major events. Affiliates: Xinhuanet, Reference News, Liaowang (Outlook), Banyue Tan (Half‑Monthly Talks).
>China Media Group (CMG): Institution directly under the State Council. Consolidated former China Central Television (CCTV), China National Radio (CNR), and China Radio International (CRI). Affiliates: CCTV.com, Yangshipin, CGTN.
>Tier 2: Vice‑Ministerial‑level (7 outlets; one military outlet at Army‑Corps‑level is treated as equivalent to Vice‑Ministerial‑level)
>Qiushi Journal Press: Official theoretical journal of the CPC Central Committee, the Party’s core theoretical platform.
>PLA News Communication Center (PLA Daily): Army‑Corps‑level; official media of the Central Military Commission.
>Guangming Daily: Focused on intellectuals, ideology, culture and public thought.
>Economic Daily: Authoritative source for national economic‑policy interpretation.
>China Daily: National English‑language daily newspaper, key vehicle for international outreach.
>China Foreign Languages Publishing Administration (China International Communications Group, CICG): Multilingual international‑communication and overseas‑publishing institution.
>Science and Technology Daily: Authoritative national outlet covering science‑and‑technology affairs.
>Tier 3: Bureau‑Director‑General‑level (10 outlets; run by central ministries and mass‑organizations)
>Chinese People’s Political Consultative Conference News Agency; CCDI‑National Supervisory Commission News Communication Center; China News Service (CNS, Chinese‑language overseas news agency); Study Times Press; Workers’ Daily; China Youth Daily; China Women’s News; Farmers’ Daily; Legal Daily; China Culture Daily.
>II. Provincial‑level Mainstream Media (mostly Bureau‑Director‑General‑level)
>Overseen by the CPC committee of each province, autonomous region, or municipality‑directly‑under‑the‑Central‑Government; administered by the Provincial Party Committee Publicity Department. Most are ranked at Bureau‑Director‑General‑level.
>Provincial‑Party‑Committee official newspaper (provincial‑party‑newspaper groups)
>Examples: Nanfang Daily, Beijing Daily, Jiefang Daily, Zhejiang Daily. Spin‑offs include city‑focused newspapers and news apps (e.g. Chao News, New Hunan).
>Provincial radio‑television stations / media groups
>Examples: Shanghai Media Group, Guangdong Radio and Television, Tianjin Haihe Media Center.
>Role: Disseminate central‑government directives; cover provincial‑level government affairs and local‑society news. For major national events, they mostly republish official dispatches from central‑level media.
>III. Prefecture‑level Mainstream Media (Division‑Director‑level for ordinary prefecture‑level cities)
>Overseen by the Municipal Party Committee; administered by the Municipal Party Committee Publicity Department. Most have been reorganized into prefecture‑level convergence‑media centers, ranked Division‑Director‑level.
>Includes: Municipal‑Party‑Committee official newspaper, municipal radio‑television station, local‑news apps.
>Examples: Suzhou Daily, Wuhan Radio and Television.
>Reporting scope: Primarily local city‑level news. Cross‑regional major events are covered by republishing articles from central‑ or provincial‑level outlets.
>IV. County‑level Convergence‑Media Centers (Section‑Chief‑level)
>Established across all counties and urban districts nationwide. Under the CPC County Committee and directly managed by the County Party Committee Publicity Department; Section‑Chief‑level public‑service institutions.
>Integrates former county radio‑television stations, county newspapers, official WeChat accounts and short‑video channels. Forms the grassroots tier within China’s four‑tier mainstream‑media system.
>Role: Release county‑level government notices, local‑society news and grassroots publicity. No independent editorial mandate for cross‑regional major political‑news reporting.
>V. Entities not classified as official mainstream media (no administrative ranking)
>Commercial‑news platforms (Tencent News, NetEase News, etc.): Licensed only to republish news; prohibited from independently reporting political‑news stories. Possess no official‑media administrative rank.
>Self‑media / personal accounts: Not formal news‑organizations; hold no news‑gathering‑and‑reporting qualifications.
>Industry‑specific journals run by ministries: Ordinary periodicals affiliated with government ministries; not among the official major central‑news outlets.
Main Text Begins
Q: Do mainstream media outlets accept commercial‑paid articles? I’ve noticed a price‑list summary for media placements circulating online.
A: Every media outlet has official rate‑cards for commercial press‑release placements, that is standard practice. Still, not every submission can get published — tobacco and areca‑nut‑related content, for example, are prohibited. All story proposals go through the three‑tiered manuscript review system: proposal submission, internal vetting, and final publication. Commercial articles also require multi‑level approvals, with legal teams assessing potential risks. Most pieces that feature brand exposure while hyping up a product are paid commercial content.
Q: Could mainstream media take money to publish hit‑pieces targeting a company?
A: No mainstream media outlet will accept paid commissions to run negative hit‑pieces against a video‑game title, and the same applies to other commercial‑competition scenarios. The person‑in‑charge at the last mainstream media outlet that produced such hit‑pieces was sentenced to three years in prison.
Q: Could you talk about the so‑called “hundred‑media showdown”?
A: From the perspective of mainstream media: no matter how heated gaming‑community disputes become, national central media generally will not weigh‑in unless ideology‑related or political factors are involved. When the 731‑related controversy emerged, after the All‑China Women’s Federation spoke out, central‑level media commented in measured terms, and other mainstream outlets briefly followed suit. In short, coordinated mainstream‑media coverage is triggered when central‑level media publishes first; other outlets then briefly add commentary riding public momentum.
Q: What do you make of The Beijing News’ six‑part investigative series? Many fans of otome games claim otome‑game fans control media coverage.
A: The Beijing News publishes these multi‑question investigative deep‑dives on many topics, not only games. They have previously released similar “six‑question” series targeting the Japanese government and real‑estate shared‑area issues. That is simply their established reporting format.
Q: How do you interpret the CCTV‑13 report stating that age‑gate barriers for minors playing otome games are effectively toothless?
A: This report is an in‑depth investigation sparked by public controversy surrounding Love and Deepspace. It is follow‑up reporting built on existing public attention, and may push forward future regulatory overhauls for the gaming industry.
Q: Would your outlet accept paid commissions for Valko‑related content? Do you believe any mainstream media would take such assignments?
A: Our outlet would not, and no mainstream media would. Central‑level media has already called attention to this matter. Local‑level media operate under directive‑based oversight; one directive from the municipal publicity department would bar editer from touching this topic indefinitely.
Q: Do you think any media outlet will publish positive paid articles about Love and Deepspace in the future?
A: None will.
Q: What about local‑level media?
A: No possibility whatsoever. Only self‑media accounts would take on such paid assignments.
--
My conclusion: the public‑opinion soft‑ban is now complete as of this moment. The stance taken by mainstream media reflects the stance of the goverment authorities.
Moving forward, whenever Love and Deepspace appears in mainstream‑media coverage, it will only be tied to negative news.
Brand collaborations within China are highly unlikely to continue. Official‑initiated offline events for the LADS project have been restricted. In Beijing, physical retail stores are prohibited from selling Love and Deepspace merchandise.
Furthermore, the game’s public reputation in China has been thoroughly tarnished. To give a recent real‑life example: I still have the Xia Yizhou theme set as my Alipay skin. I did not notice it when scanning to pay, yet the cashier caught sight of the Love and Deepspace branding and gave me a sharp eye‑roll.
Regarding the so‑called Media Matrix 2.0: in my view, this is merely media outlets chasing trending topics organically. Juzhong News Network’s standard reporting pattern is to quote customer‑service responses, framing stories under consumer‑rights protection, which results in negative coverage.
Here is my prediction: Papergames still clings to this project because it lacks alternative major revenue drivers for the time being. Once the company secures new profitable income streams, it will without hesitation drop this hot‑potato liability.
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Hello, I want to make a statement about some of the opinions regarding my post. Firstly, I want to apologise for the title and comments referring to EOS, as it comes across as sensationalist due to the translation tools I used. There are a few of my own opinions LAD’s future reception in China, sharing my views on the situation and not intended to fear monger.
My reason for writing this post is not to spread leaks or misinformation, but rather to give an in depth view on how Chinese state media operates. To protect privacy, I have omitted my friend’s identity and the exact media company they work in among the ones I listed in the post. Mainstream media operates within a formal, rigid regulatory framework. Opinions they shared about the news framework is not due to speculation, but from their years of understanding working in the news and publishing industry.
Video Link: https://weixin.qq.com/sph/AejEXnqlCh
⚠️ Note: News report comes from Guancha.cn, an official‑backed Chinese media outlet.RED V. https://mp.weixin.qq.com/s/27wDX7_8oKNdEFit3xRlFQ
Below is the video‑content translation. Love and Deepspace Cancels Valko, Caught in a Difficult Public‑opinion Dilemma at Home and Abroad Domestic boycotts forced the character’s removal, while 160,000 overseas players signed petitions. Infold has delivered its final verdict: Valko is confirmed to never return. On June 22, Love and Deepspace officially unveiled Valko, its sixth male lead. Controversies over his art style and story setting triggered fierce pushback from domestic players. On June 30, the official team released an apology notice, announcing the full cancellation of Valko’s development. Going forward, development will focus solely on the five existing male leads, as a full response to domestic‑player demands. On August 5, Infold customer service formally responded to player petitions. It officially confirmed that all launch and development plans for new male lead Valko in Love and Deepspace have been cancelled. No new male romance leads will be added in future content roadmaps. The game will permanently keep its current roster of five male leads.
Below is the translated content from Guancha.cn. Infold Customer Service Responds to Love and Deepspace Players’ Petition to Reinstate Valko: The development team has cancelled the launch and development of the new male lead, and no new male leads will be introduced in future content roadmaps.
On August 5, numerous Love and Deepspace players posted online, demanding the return of Valko, alongside all previously announced story chapters and events. The topic “Domestic and overseas players petition for Valko’s return” became a trending search.
In response, Infold customer service stated that the development team has cancelled the launch and development of the new male lead, and there will be no new male leads within future content plans.
Previous coverage On June 22, Infold’s 3‑D romance‑action game Love and Deepspace officially unveiled its sixth male lead, Valko. The character sparked massive player backlash. Players left over one million negative reviews, threatening to uninstall the game or stop making in‑game purchases. On the evening of June 30, the official Weibo account for Love and Deepspace released “A Letter to All Players”, announcing Valko’s cancellation. “We sincerely apologize for the controversies stemming from the 6.0 version reveal and the distress this has brought to all players of Love and Deepspace.” The post quickly topped Weibo’s hot‑search list and drew enormous attention. The Infold development team confirmed the cancellation of the new male lead’s launch and development, and pledged not to add any new male romance leads moving forward. Other gameplay features scheduled for version 6.0 will launch as planned. The whole team will focus on polishing storylines and long‑term experiences for the five existing male leads, while maintaining steady main‑story output and update frequency. As compensation, players will receive 30 Deepspace Wish‑Tickets. Source | Guancha.cn, compiled from Qunzhong News and prior reports
⚠️Also everyone, take a look at this. This is the Version 2.0 coordinated media network. https://www.reddit.com/r/LADS_OG/s/8Z1VHOEPyC
I hope can let this post stay.