How to deal with ambient occlusion?

How to deal with ambient occlusion?

I have a problem implementing SSAO. I am trying to do it learnopengl.com way, and I am failing. At this point I am at loss.

There's just too many steps to achieve the result, each of which can fail and I don't know which one is failing.

I wanted to ask, what is the best way to ensure correctness of each step? How would you test SSAO creation steps?

u/Kverkagambo — 2 days ago
▲ 90 r/latvia

Jelgavas tirgus

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u/Kverkagambo — 28 days ago