Hello! im here again searching for feedback for this animation, ¿how to improve it? (little combat practice)
Hey! any feedback is welcome (:
if you want the SynkSketch, here it is https://syncsketch.com/sketch/6PtTVFVZQUzZ/
Thanks in advance!
Hey! any feedback is welcome (:
if you want the SynkSketch, here it is https://syncsketch.com/sketch/6PtTVFVZQUzZ/
Thanks in advance!
Hi everyone,
After a few bumps on the road, I’m excited to introduce tsuji, a free, open-source 3D motion design software.
Blender users will feel right at home with a much simpler environment, complemented by some Unreal Engine and Houdini greatnesses.
Key features include:
.obj files and textures.The project is actively under development. Feel free to ask questions, report bugs, or suggest new features!
You can try it directly online : tsuji.xyz
(Credits: Buddha model courtesy of T. Koeniger)
Hello everyone, I am a new animator and after doing some exercises im ready to move to a human rig. However theres something i wanna know.
When animating the face do you do it as you block the characters pose or do you do it after?
The main reason I am asking is because (if i got this right) there is a difference between animating the face and animating lip sync (which is where you do the jaw pass and all that)
Say i wanna make a character happy, do i do the happy faces as i block or do i just fo the body and leave the rest till later?
I had to record the screen because I had some rendering problems, but I'm happy with the result.
Let's bounce! Made in Blender with toon shader
I have experience as a modeler, animator and rig artist, my idea is to make personalized character models and for an extra price make a rig and animation, but I dont know what page is better to do this, when I search for information the only one that pops out is cgtrader that only works for premade assets, should I make that or is there a better page to make personalized models.
I know I put a sharing tag, but any input is greatly apreciated
VERY useful in animation!
So I’ve been looking around at different apps trying to see if any of these would suffice.
Obviously software on mac and windows is better, but are there any of these that are worth looking into?
Naomi was the first one that i looked at. It does not do rigging and it was talking about using ai in the description. So both of those were off putting.
Kilona - Animation Studio talks about how it can do the entire process from modeling to rendering, but for a free piece of software that uses a cloud subscription for more advanced renders, I’m really skeptical. It is apparently still free to render on your iPad. So it seems like it may be a decent business model. It also has node-based elements. I’ve never been good at using those. It only has 6 reviews and it is really new. But it seems like it may be a solid piece of software if what they said is actually true.
Morphin - Looks kind of basic in its ui. It seems like it doesn’t have any extra features outside of rigging and animating. It only has 11 ratings, but I believe it is the highest rated of the 3.
Do any of you have any experience using any of these applications? Im really wanting to try to build a full pipeline for 3d modeling and animating on my ipad before moving finished works to Unity on my pc.
Usually MMDer赤トンボ makes videos of their touhou utopia seire but it nice to see them making other type of animations.
I work in 3D animation, and with each passing day, I’m getting more and more fed up with the AI boom.
AI is being used for everything—concept art, animation, rendering, voice acting, music—and honestly, the current landscape is incredibly depressing; it’s gotten to the point where I’ve considered giving up on art altogether.
The public can’t tell the difference anymore; people don’t care, and neither do companies. It’s become normalized in universities and in the workplace, so why the hell should I keep trying?
I’m constantly working while feeling completely disheartened.
Hi everyone! 👋
I’m looking for 3D animators to work on short-form animated videos for YouTube.
What I’m looking for:
High-quality 3D animation
Strong attention to detail
Ability to create visually engaging scenes
Blender experience is preferred
Able to work from a script/storyboard
Video length: Usually around 30–60 seconds
Budget: $60–70 per video, depending on the quality and complexity.
I’m specifically looking for someone who can produce polished, professional-looking animation rather than basic/simple animation.
If interested, DM me your Name, portfolio/reel, examples of your previous work, and your expected rate.
Looking for someone reliable for ongoing work if everything works well.
Hello! So it’s just like how the title says— I’ve always wanted to learn animation but never really knew how to get started.
If it helps, I’d like to learn a really high energy, squishy/stretchy animation style more suited towards stylized art or odd character proportions.
Anyone know how I can even begin to look for something to help me learn that? Any help is much appreciated!