r/3danimation
Should I bag this or continue?
The scope of this project burned me out a bit, now I'm not sure if I'm up to the challange of actually finishing it, taking into consideration I'm a beginner. Your opinion and critique is much appreciated.
Wrote this for a GameDev - AMA
We're Ivory Echo Media, and I want to answer any questions you have.
We’ll write music for games, film, animations, indie projects, etc
Your Story, Our Echo!
How can I improve the annimation? (I'm a beginner)
https://reddit.com/link/1thwbnj/video/0w5ld3yw352h1/player
This looks kinda bad
Software to animate on
So I've been interested in 3d animation for a while and I started animating on roblox studio, which wasn't really a good choice as it isn't something used to animate in the first place.
And I want to use some actual animating software, but I noticed that my laptop has a way too low performance. It has 4gb of ram (that's all I remember)
I don't think my parents will let me buy extra ram
Does anybody know where I can find a tutorial on how to animate models similarly to K-Pop Demon Hunters?
I love the movie and how expressive the characters are, and I'd like to animate similarly in the style, specifically when the girls were fawning over how handsome the Saja Boys are, where Zoey's face turned into a more toon-y like face and both her and Mira's eyes changed into pineapples and started shooting popcorn out of it.
my 2ND 3D animated video :>
an short animation in blender iam still learning rate this out of 10 :> i will be happy
【Touhou MMD Animation】Touhou: The Chapter of Yakumo in the Ideal Land – Episode 11: ‘The Spokesperson of the Eight Million Gods’ by MMDer赤トンボ
The new episode of Touhou Utoia serie by MMDer, in this new episode is the first time that Reimu is introduced properly and we can see her i action too. 😁 Hope you guys enjoy it.
Beginner Stuck In Tutorial Cycle Looking For Advice.
Hi everyone, I know my last post was rather recent, but I’m looking for some advice on something I’ve been struggling with while learning 3D character animation in Blender.
For context, I’ve been learning animation on and off since around 2024, mostly in my free time while also being a full-time university student. Now that summer is here, I want to properly get back into it and improve.
The issue I’m running into is with tutorials.
Because of university, I’m very used to learning by taking notes, memorising information, and then regurgitating it for exams. But animation feels completely different because it’s not just theory. It’s a practical skill where you actually have to build muscle memory, understand movement, make decisions while animating and such yk?
When I watch tutorials, I can usually understand what the person is doing in the moment. But once I try to do it myself, I often forget the practical steps. For example, I’ll forget what controls they moved on the rig, what order they blocked things in, how they approached the poses, or how they knew what part of the character to adjust.
So I end up feeling like I “understood” the tutorial while watching it, but I struggle to actually recreate the process without following along step by step.
My goals are mainly character animation: acting, facial animation, running, fight scenes, parkour/action shots, silly animated videos, and maybe short dances. I’m not trying to become a professional overnight, but I do want to improve this summer and actually make small finished animations instead of only doing exercises forever.
I guess my question is:
How do you personally learn from animation tutorials in a way that actually sticks?
We’re currently improving the Steam page for our horror FPS The Infected Soul.
Which version do you think looks better visually? (1 or 2)
Any feedback on layout, readability, or overall feel would really help us.
You can also wishlist the game from the link it would mean a lot to us 🙏
How do i balance personal wants and practice?
Hi everyone,
I have been learning animation on and off since 2024 due to uni and exams, now i have done another semester I wanna get back in but i need a bit of help. On top of feeling a bit lost when it comes to where to learn (i have done alot of beginner stuff but a another user helped me understand that i will need to go back to them) I have been having a hard time actually animating the stuff I want to animate, i mostly spend time doing exercises and never really made anything so for these past few years i have been feeling i have been trapped in a cycle of never really making anything yk?
Would love some advice
My take on designing anime characters
I wrote a new article about designing anime characters, from the early concept stage to creating a finished 3D model.
It also covers anime base meshes, stylized proportions, and how a clean starting mesh can help speed up character creation.
You can read the article here: https://cloud3d.space/how-to-design-an-anime-character-from-concept-to-3d-model/
Do you recommend spline blocking for a beginner?
​
Hello everyone I want to learn animation and have been watching some tutorials and getting used to blender I found a YouTuber called Alex on story but I noticed when he was making videos for walk cycles and animating in blender he would often use spline blocking and I feel a bit stuck as I don't see anyone else doing that so I'm not sure what to do or what to start off with my main goal for the summer is to understand P2P, walk cycles and maybe a short dance animation but idk what will help me or set me back