▲ 0 r/PS6

Can you imagine PS6 with x4 MFG?

I don't think Sony would dare to compete with PCs at this level. But a PS6 whose baseline power is close to an RTX 5080, maybe let's say RTX 5075, between 5070 and 5080 and with x4 FSR 4.0+ MFG would be wild to see and even better than my RTX 4090 PC.

On youtube there are barely any videos on the current day's MFG because people don't like to see MFG has negligible artifacts 99% of users wouldn't notice, while on top of it no longer having input lag added to the game like it once did. It's a mature tech now that is implemented laglessly.

I can log in right now in Neverness to Everness or Cyberpunk for example, turn on modded MFG through DLSS Enabler and get lagless x4 and x6 MFG working without issues and massively improving gameplay smoothness.

But Sony, idk, they don't inspire me with confidence that they want more than 60 fps for their consoles. But maybe they'll surprise people with MFG as an optional feature.

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u/LA_Rym — 20 hours ago

I'd like to thank Sony

I was maybe hoping for a PS5 Pro Enhanced edition of Bloodborne to do it justice, maybe add the game + the DLC to the PS pass. But instead, Sony did the unthinkable and said screw it, we'll instead give you the full PC Pro experience, with

- Free game

- Free DLC

- Mods

- 4K native 2160p resolution

- 60 FPS fidelity mode, 120 FPS FG Fidelity mode (60+60FG)

- Improved lighting

- More lamp options

I never expected such a move from Sony especially, since they're known to keep their exclusives and do nothing with them ever again after release. It's a wild move for sure and perhaps one of the most unexpected ones in the company's history.

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u/LA_Rym — 3 days ago
▲ 180 r/GTA6

As we wait for the release of GTA VI, let's not forget about GTA V and the hardware it was made for

GTA V was designed for PlayStation 3 and released in 2013 (links are disabled, you'll need to search GTA V PS3 gameplay yourself). Now, why would this really impact GTA VI?

It doesn't. What it impacts is our expectations out of GTA VI. Rockstar has decided that their competition is the worst one possible on the market, their competition is the player's expectations of them.

GTA V looks pretty, no? Phenomenal even for the year it was launched in. Let's not forget the hardware it was launched for:

- A 192 GFLOPS GPU, a GPU that is roughly 54 times weaker than the one in the PS5.

- 256 MB of RAM. Yep, GTA V ran on 256MB RAM. 34 times less than what the PS5 can work with.

- The CPU has quite good for specific things, but not even close to the PS5.

On average, GTA VI is designed for a console that is roughly 50 times better than the PS3 in gaming.

Rockstar has an enormous burden to deal with, and quite frankly this is the path they've chosen.

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u/LA_Rym — 13 days ago

Is Sony allergic to money?

I noticed the PS Plus app is able to stream PS exclusives on windows, but is limited to PS4 games apparently? And I was wondering, well the facts are:

- Sony has went back and started releasing console exclusives again, meaning these games will not be available on the PC ever

- PC gamers are highly, highly unlikely to go out of their way and purchase a console to play a few console exclusive titles

- PC gamers are much more likely to pay a monthly subscription fee to play console exclusives through cloud streaming on their PCs

- Sony is currently willingly rejecting the possibility of improving their financial income more by implementing PS5 and PS5 Pro capable cloud streaming servers, especially with the upcoming release of GTA VI mainly, and more PS5 exclusives later on

Cloud Streaming, while having it's issues mainly due to the internet connection quality of the user, has seen wide adoption and success to the point that it's use required nvidia to set up restrictions or increase subscription prices. There is a painfully obvious willing market on the side of cloud streaming and if you think about it, it is an incredible way to get powerful hardware at a fraction of the cost. GeForce Ultimate costs 16.6$ per month for an RTX 5080 GPU, 16 cores CPU with 58GB of RAM, 5K native resolution support up to 360 fps.

That's incredibly appealing if you don't and won't have cash to spend on building your own PC or just game casually, and I think it's a real shame Sony leaves cash out on the table when they could really get into the PC crowd with a similar streaming solution for ther exclusives.

I would personally love to get a PS5 Pro equivalent cloud streaming service for some exclusives, so that'd be Sub price + game price from me. As things currently stand, shelling out 800$+game cost + PS sub is a very, very hard sell, so Sony ends up with 0$ from a customer. Now multiply that by the hundreds of thousands or more willing customers. If we go by actually confirmed numbers, Nvidia specifically confirmed 25 million GFN users by February 2023. Any bets on how many people use GFN now?

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u/LA_Rym — 27 days ago

Alienware AW2725Q 1 Year Later

Around this time last year I got the Alienware AW2725Q monitor, this is one of the cheapest 4K QD-OLEDs available around here, not because it's worse than the others, on the contrary it's one of the few Dolby Vision OLEDs around, Dell just has a lot more market presence here than other manufacturers.

It's been around 2147 hours of use, and I did not baby this monitor at all. I usually don't even close it when moving away from my PC unless it's for a longer period of time. The monitor never tells me when it's time for a refresh, it just does it when I turn it off.

I played numerous games on it thus far, all with static HUDs and for prolonged periods of time daily. It has it's own incorporated test pattern screen to detect burn-in and image retention. The picture above is after a full day of playing NTE, which is full of white static UI elements.

The only thing I'm doing differently is I'm hiding the taskbar, but that's it. I don't mitigate burn in in any other ways, I use it as a normal monitor, no different from an IPS one. Of course, when a game supports HDR, I use HDR + RenoDX and this monitor is blasting HDR brighter than my room's lightbulbs at night if I watch a pure white HDR video.

I can say after 1 year of use, it never even presented me with temporary image retention. I also never ran into any of the issues many people complained about.

u/LA_Rym — 1 month ago

NPCs screening V and thinking she isn't a big deal like bro even Adam Smasher isn't as chromed up the wazoo

u/LA_Rym — 2 months ago

My warning post was removed on Nvidia by the mods, but they remove any and all posts that don't glaze over Nvidia anyway so that sub is a joke.

Onto the real issue, when I bought my 4090 I was concerned that the hydra adapter that Nvidia sent with the GPU would not be good enough and cause melting, so I bought a CableMod 12VHPWR cable for my GPU.

Recently I've been having blackouts with fans revving up to max and requiring a full PC restart to fix the issue. After further investigations, I saw how the 12V Rail voltage was getting dangerously low during gaming, between 11.5V to 11.6V, up to maybe 11.7-11.8V.

For context, the minimum acceptable voltage is 11.4V, that's the bare spec minimum. Any further drops result in hardware failsafes engaging on GPUs that have them, shutting down to prevent damage. My GPU has failsafes and shuts down instead of functioning at dangerous voltage levels.

I uninstalled the CableMod cable, which was basically fused to the GPU since I hadn't removed it in years, and it took a lot of effort to pull it out, it was NOT improperly installed. I had to physically hold and push my GPU into the motherboard PCI-E slot while forcefully pulling the CableMod cable out bit by bit until it finally came loose (no, I did not forget about it's safety pin or whatever it's called).

After reinstalling the Nvidia Adapter (which takes up more space and does look like a hydra), idle voltage increased enormously to 12.3-12.4V, and in-game voltage is now at 11.9V to 12.0V, with the lowest transient spike recorded at 11.85V. My GPU did not shut down randomly anymore.

I use HWINFO 64 to check for my voltages. This is a warning for 12VHPWR GPUs using third party cables, CHECK FOR YOUR VOLTAGES TO BE WITHIN SPEC PARAMETERS, THAT'S WHAT'S CAUSING CABLE MELTDOWNS.

reddit.com
u/LA_Rym — 2 months ago