Schoppenboer's House (Download Avaliable)

I was making a few shots for the Maya Sweet 16 shrot, and I wanted to make a scene that takes place outside the house. So I made this simple model to use for it.

it is free and can be used by anyone (except commertialy)

DOWNLOAD HERE

u/LastInteraction3943 — 1 day ago

Maya Sweet 16 short ready for production

After finishing the clothes Maya wears at home, I finally have everything I need to complete Part 1 of the Maya's Sweet 16 animation.

This animation should have been finished at least a month ago, but every time I worked on it, I ended up discovering something new, useful, or simply too cool to ignore. I rebuilt Maya's model at least four times, and honestly... I can't even count how many hours I spent creating shader nodes just to make sure the character didn't look out of place. But in the end, I finally found the right balance (worth every second).

It was a long struggle, but everything is finally ready for production.

This first animation will be short, and the content itself isn't what matters the most. What really matters is that it proves the pipeline and reaches the level of quality I was aiming for. Once it's finished, it will open the last door to bringing Ongezellig back, not just through comics, but through proper animation with convincing voice acting and solid production quality.

With Onion Dweller seemingly out of the picture, I might end up being the last person still creating Ongezellig content in a more tangible form for new audiences: resonable-quality animation.

Anyway, cheers, guys.

u/LastInteraction3943 — 16 days ago

Project Update + FREE ONGEZELLIG 3D ASSETS (from Vila and me)

I had been trying to contact Vila (the author of these renders) for quite a while, and I finally managed to do so. He offered me the models from his renders, along with a Maya rig, which I used to study as much as possible to improve my own work. In fact, his rig was so good that I decided to completely remake all of my models.

Now I have a fully rigged mouth, proper lineart, improved shaders, and much more. Anyway, as the title says, I am going to release the models for free for the community to use. Consider this a gift from both me and Vila to the Ongezellig community.

Maya and Coco
DOWNLOAD

Maya on her computer

DOWNLOAD

Vila's Maya Rig
DOWNLOAD

My Maya model + rhubarb lip sync

DOWNLOAD

(I would like to add some restrictions regarding the model I made. I am offering this model freely and of my own accord, but I do not permit its use in any public content.

This is not because I care about receiving credit or recognition, but because I plan to use this model in the future for my own fan-made Ongezellig series. If someone were to use it for NSFW content or any other inappropriate purpose, it could end up being associated with me and with my future work.

So, while I am being generous by sharing this model voluntarily, please remember: STUDY PURPOSES ONLY.

I trust you not to betray the confidence I am placing in you.)

u/LastInteraction3943 — 19 days ago

The School looks bigger than what i thought

i am searching for references and assets to build my scenarios and... god, the school is GIGANTIC

u/LastInteraction3943 — 22 days ago

Necroa - NPCs, Dynamic Sickness, and Zombie Population

The second update for this post right here.

I spent the entire day creating NPCs, using DatPat's code as a reference. I contacted him and told him about the project, and once everything is finished, I'll send it over so he can review the code himself.

Anyway, this showcase demonstrates how it's possible to dynamically simulate an entire world populated with NPCs that move around, perform activities, get sick, die, and interact across the map without bringing your computer to its knees.

So far, what I set out to create a dynamic outbreak simulator that does not rely on scripted events appears to be completely achievable. Not only that, but this MVP and research phase are progressing extremely well.

u/LastInteraction3943 — 28 days ago

Necroa - Zomboid living world

Yeah, have you ever wanted to play Project Zomboid before the world actually ends? To watch society collapse in real time instead of starting after everything is already dead?

That's basically what the Necroa Outbreak aims to be.

The game begins in a completely normal world, similar to the Week One mod. People go to work, cities function, and life carries on as usual. Then the infection starts spreading. Civilians get sick, die, reanimate, and begin attacking others. Supply chains break down, emergency services become overwhelmed, entire cities fall, and civilization slowly unravels before your eyes.

And no, we're not talking about the usual brain-dead NPCs. The mod uses advanced NPCs, and there are roughly 80,000 of them populating the world. There are also no random zombies spawning out of nowhere—every zombie comes from an actual infected person.

Right now, this is still largely an experiment to see if something on this scale is even possible in Project Zomboid.

So far, the answer seems to be: yes.
And I'm actively working on it.

u/LastInteraction3943 — 29 days ago

Necroa Update 1.8

Necroa 1.8 is out, here is the changelog for those that was waiting for it

"NECROA v1.8 — ZCom Update

This update expands the worldbuilding and environmental storytelling of Necroa by introducing the remains of the ZCom containment effort. New equipment variants, new infected populations, and additional world-state changes further reinforce the feeling of a county that was already collapsing before the player arrived.

ZCom Containment Forces

* Added ZCom zombies throughout the world.

* ZCom personnel can now be encountered wearing different generations of containment equipment.

* Infected ZCom units serve as remnants of the failed military containment operation.

Hazmat Equipment

Three generations of ZCom hazmat suits have been added:

MK1 Hazmat Suit

* Standard yellow containment suit.

* Most common ZCom suit variant.

* Basic protection against environmental hazards.

MK2 Hazmat Suit

* Advanced red containment suit.

* Increased protection compared to the MK1.

* Significantly rarer than the standard model.

MK3 Hazmat Suit

* Military-grade green containment suit.

* Highest protection level available.

* Extremely rare and intended as an end-game find.

World State Changes

* Increased the number of survivor houses across Knox County.

* Survivor houses no longer contain excessively powerful loot.

* Increased the number of burned residential buildings.

* Increased the number of looted commercial locations.

* Restored the player's quarantine journal.

* The player's starting house is now barricaded.

Infection and Atmosphere

* Zombies can now spawn wearing masks and respiratory equipment.

* This change reflects civilians and responders attempting to survive the airborne strain before succumbing to infection.

* Additional environmental storytelling elements have been added through equipment distribution and world spawns.

Balance Changes

* Fixed SCBA oxygen tanks being depleted far too quickly.

* Oxygen consumption has been rebalanced from approximately 5 minutes to roughly 2 hours of continuous use.

Notes

This update was originally planned as a small replacement for the vanilla hazmat suit. That quickly escalated into a full ZCom equipment expansion, new zombie variants, and several world-state improvements.

As always, if you encounter bugs or balancing issues, please report them through the Workshop page."

u/LastInteraction3943 — 1 month ago
▲ 319 r/projectzomboid+1 crossposts

Render of ZCOM

This is the new Z Com hazmat suit, which will be introduced in Necroa Update 1.8 (that i will be releasing tomorrow). For those who enjoy the design but do not use Necroa, I will also be releasing a separate standalone version today (Here is the link to the mod).

These images also provide a glimpse into the lore of the Necroa Mod universe, offering additional context about the equipment and the world in which it was deployed.

u/LastInteraction3943 — 1 month ago

Is there a way to lock all creatures at level 1?

I'm getting back into ARK and was wondering if something like this is possible. For example, if I have a Carno and a Rex, I can eventually level up the Carno enough for it to defeat a wild Rex without much trouble. What I'd like instead is to keep all dinosaurs at level 1, including tamed creatures and special cave creatures, so I don't have to deal with the progression system based on levels. In that setup, a Rex would always be stronger than a Carno.

reddit.com
u/LastInteraction3943 — 1 month ago

School Update + Huge News

One of the most frustrating challenges in this project was having to manually paint the shading on my characters and environments to make them look good. Most of the time, the result was tied to a single perspective and lacked dynamic cartoon-style shading. This severely limited the visual quality I could achieve in any new scene I wanted to create.

The problem was that most YouTube tutorials about toon shading focused on very specific node setups that only worked under certain circumstances. Whenever I tried to apply those techniques to my own characters, the results usually looked terrible. Because of that, I couldn't implement consistent diffuse shading across the entire environment without making the characters feel out of place or visually disconnected from the scene.

Today, I'm happy to say that I've finally overcome that obstacle.

After a lot of experimentation, I managed to create a shader-based solution that allows my characters to naturally blend into a 3D environment while maintaining the stylized look I was aiming for. This has significantly improved the overall visual quality of the project and opened up many more possibilities for future scenes and lighting setups.

Take a look at the before-and-after comparison and let me know what you think!

u/LastInteraction3943 — 1 month ago

Ongezellig School 3D (i need your opinion)

I will be using this on my series, personally i disliked the trees and will redo eventually, but for now, it is just a test. give me your opinions

u/LastInteraction3943 — 2 months ago

Does someone have the photo of the schoppenboer's house?

I need for my project. also, i remember someone posting a picture of the blueprint of the house, i would like to have that too

reddit.com
u/LastInteraction3943 — 2 months ago

Maya's Room Update

Maya's room is pretty much finished. I'm still questioning whether creating an entire environment in 3D is really necessary, since most of the time I'll be using a static camera from a specific angle. I could also take some shortcuts and combine 2D and 3D elements to build the scene. Soon, I'll be releasing a test animation that will serve as the foundation for a partial port of Maya's Sweet 16. We'll see how it goes. (Closet unfinished)

u/LastInteraction3943 — 3 months ago

Mymy LipSync + Voice Demo

In this short video, I showcase my progress with lip sync and voice acting. What you just heard is my real voice with a filter, which allows me to imitate tone, timing, and pretty much everything else (I will soon release Maya and Coco demo as well). It is important that you guys give me your opinion now before something messy slip to the final product. Anything is welcome

Mymy model Here

Context for the project Here

u/LastInteraction3943 — 3 months ago

Are ongezellig really dead?

I was rewatching the show to capture the mouth movements I need for the lip sync when I noticed people saying that the shooting incident was the final “nail in the coffin” for the show and the fandom. Alongside that, people were asking themselves how they even got radicalized by it. My question is: when people say “Ongezellig is definitely dead after this,” do they mean that they had hope Massa would bring it back someday, or is there another reason for that?

It doesn’t really concern me on my project side because, if a product is good, people will follow it anyway. But I got really curious about it. (Also, it kinda makes me want to rush the project even more to avoid its “death.”). What are your guys thoughts on this one?

reddit.com
u/LastInteraction3943 — 3 months ago

Mymy Finished

With this one, I have finished all the sisters. Now I’m going to work on the lip sync in Adobe Animate and the RVC. Soon, I’ll be uploading a quick animation example to show what this is going to look like. Although I’ve already added animations to all the models, these are not the proper animations I should be using to achieve a true 2D style. I’m not sure when I’ll release the test animation, but expect it to come out soon.

- See the Coco model here.

- See the full context for the project here (Maya is there).

u/LastInteraction3943 — 3 months ago

Mymy proguess

This is my proguess with mymy so far. Soon i will be releasing a quick animation with the character moving once i finish the weights and everything else.

-Here is Coco

(if you don't know the context of this whole thing, check this out)

u/LastInteraction3943 — 3 months ago

Is there a reliable way to contact massa?

I have my own project going on, as you might have seen here recently. However, I fear that I'll spend a long time finishing it, only to get my ass kicked in the end for not owning the rights to Ongezellig. What do you guys think about this?

reddit.com
u/LastInteraction3943 — 3 months ago