Three Months Out from our Early Access release!

Here is a sneak peek at our upcoming light-gun roguelite, Blunderbusted: Guns Out, Bluns Out! We are looking to enter Early-Access by the end of September, with our full-release planned on Halloween this year!

u/Legidragon — 9 days ago

What is the most practical way to create varying levels of difficulty?

I know it’s certainly dependent on the type of game, but specifically for shooter-type games, what are the fairest ways to increase difficulty?

We’re working on a light-gun roguelite and as it plays into a horde survival, we are looking into adding more and more enemies. But as the gadgets/upgrades get better and better, the number of enemies certainly doesn’t seem to matter as much. On top of that, it starts to affect performance when there is too much on-screen.

Started tampering with enemy health values but then it feels unfair when enemies become too tanky and it leads to upgrades just flat-out *needing* to be damage upgrades, or you’re basically handicapping yourself. We have a few enemy types to bring variety into the mix, but it feels like once you have fought them a few times, you know exactly how to play against them and the difficulty factor falls off a bit.

What is the safest/most fun way to go in order to balance difficulty with fairness?

EDIT: I have shared this a couple times in the comments, and if it helps understand where my question is coming from, here is a link to the Steam page for our game;

Blunderbusted: Guns Out, Bluns Out

u/Legidragon — 1 month ago
▲ 0 r/gaming

Blunderbusted: Guns Out, Bluns Out - Hello everybody; I have come in search of feedback!

Dragon from Dark Tonic here! We are still hard at work on our light-gun roguelite, Blunderbusted: Guns Out, Bluns Out and we are looking for some external feedback; how are we feeling about this as an end-of-area boss?  

Our characters in game are meant to have sort of a cartoonish-undead vibe (think zombies, vampires, etc.), but for the area boss, we wanted to stay within our art-style while trying to add a bit of an intimidation factor.  

How do we feel about the colors, lighting, enemy scaling... just looking at this, can you tell the fight is going to be challenging? Looking for honest feedback or constructive criticism!  

 

Also, if you think this is rad and want to see more, you can check us out at https://darktonic.com/ or you can visit our Steam Page at https://store.steampowered.com/app/2294890/Dark_Tonics_Blunderbusted_Guns_Out_Bluns_Out/  

u/Legidragon — 2 months ago
▲ 107 r/roguelites+2 crossposts

We're close to releasing our first game, made in Unity3D!

We’re getting closer to our release date! Here is a short preview of our roguelite gallery shooter, Blunderbusted: Guns Out, Bluns Out! With full light-gun support, we are looking to release on Steam by Halloween this year!  
 
Would love some feedback – positive and constructive!  

u/Legidragon — 2 months ago
▲ 340 r/Flyers

After Game 1, everybody had the Flyers written off, but last night, they sent a message. They put a team that hasn’t trailed since early April on the ropes in the first 4 minutes of the game in their own building, and for 45+ minutes, the Canes had to chase the game.

Do I wish they won last night? Of course I do, and with how the game was trending in OT, I think they should have. But if nothing else, two things to take away from this:

  1. The Flyers can hang with these boys.

  2. The first goal is crucial.

If the Flyers score first and can make the Canes chase the game, with the style they play, there is *no way* they don’t burn out. It is so unbelievably hard to forecheck as aggressively as they do for as long as they had to last night, and that showed up BIG time in OT. If we can put them in positions that they need to wear themselves out, the longer this series goes, the more it favors the Flyers.

If the Flyers win on Thursday, I think they win the next game as well and we go back to Carolina 2-2.

This goes one of two ways in my head; Canes in 4 or Flyers in 7 - there is no in between. And after watching last night? Jeez guys, it was almost 1-1 heading back to Philly. Don’t give up on the boys, they can still win this.

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u/Legidragon — 2 months ago