
Blunderbusted: Guns Out, Bluns Out - Hello everybody; I have come in search of feedback!
Dragon from Dark Tonic here! We are still hard at work on our light-gun roguelite, Blunderbusted: Guns Out, Bluns Out and we are looking for some external feedback; how are we feeling about this as an end-of-area boss?
Our characters in game are meant to have sort of a cartoonish-undead vibe (think zombies, vampires, etc.), but for the area boss, we wanted to stay within our art-style while trying to add a bit of an intimidation factor.
How do we feel about the colors, lighting, enemy scaling... just looking at this, can you tell the fight is going to be challenging? Looking for honest feedback or constructive criticism!
Also, if you think this is rad and want to see more, you can check us out at https://darktonic.com/ or you can visit our Steam Page at https://store.steampowered.com/app/2294890/Dark_Tonics_Blunderbusted_Guns_Out_Bluns_Out/