

▲ 8 r/godot
Emitting a particle on command without stopping emission altogether
The name basically says it all
I want to be able to have some sort of input command for one particle to be spawn, while having previous particles from that emitter present, aka without restarting or stopping emission, so I could potentially spam-input and have multiple particles present or only input once and have one particle
I feel like that's a super basic thing since i see it video games all the time but i just can't figure it out... Should I go somehow else about this?
Solution:
I think I've managed to do this but it feels like not a "correct" way to go about this but it seems to work just fine!
particle amount 10, starting amount ratio is 0.0
$button.amount_ratio = 1.0
await get_tree().create_timer(0.1).timeout
$button.amount_ratio = 0.0
u/LesserL_ — 1 month ago
▲ 145 r/CrossCode
u/LesserL_ — 2 months ago