▲ 8 r/ARPG+3 crossposts

This indie game fan make a cut of Crimson Oath

A very good 'souls like' game! It has element of Sekiro, with lots of parrying but importantly you can beat it, I think, by grinding away and levelling up your character, with some parrying, lots of dodging. (This is unlike Sekiro where you cannot really develop your character by levelling up - which I could never master. )

It has nice graphic and fairly good audio and sound effects. It also has a basic story with some NPCs, mini side quests and it creates an interesting and colourful world to explore and fight your way through. I have had no software / computer crashes with this game, so far.

The combat is generally good and mostly precise with lots of parrying, although dodging is also important. You can upgrade your basic character's attributes / levels like most 'souls like' games, but no real upgrading weapons and equipment. You only have one sword with two main types of attack and no armour / equipment upgrades - so far. However, you can upgrade your skills (eg parrying, dodging, damage given out, special attacks, health recovery etc) as the game goes on by finding important items [which upgrade your skills / health potions etc ] which encourages exploration. Notwithstanding this, the game is fairly linear - although you still need to explore around a bit to find these items. Although the game is fairly linear some of the levels are quite interesting and intricate in their design.

It also has some very hard bosses to beat - that require certain particular strategies to overcome. I found the Second Boss particularly hard to beat and had to 'grind up' quite a few character levels to beat it !!!

In conclusion, a very good 'souls like' game with some really good combat and some good level design,. The game is incredibly cheap to buy - its a 'no brainer' at the price. It only cost me about £10. This game is not a very well known 'souls like' game but it should be and most fans of this genre will simply love it!

In some ways broadly similar in quality and enjoyment to Bleak Faith: Forsaken although on a smaller scale. However, the combat in this game is much, much better, whereas exploration in the latter game is superior being a much bigger and more intricately designed world.

Amazingly, the game is apparently made by just three people ! Well done. I will be looking out for your next 'souls like' game.

u/Local_Anywhere_8497 — 5 hours ago

First release 2 weeks! Crimson Oath get 489 revies and 84% Score.

Now 492 Reviews, 84% score

The story of Crimson Oath tells the tale of a brave and fearless warrior who defeats powerful bosses of various extraterrestrial divine powers and saves the land and continent he loves.

In our game story, death is real death, no longer an undead with immortality. But the protagonist of our game has a spirit of continuous progress. When the previous warrior falls, new warriors will take over his mission and path.

We used a combination of wolf like bullet counterattacks as the main combat strategy, assisted by evasion, and gun counterattacks to counter enemies with various powerful skills and equipment.

Finally, we hope that players who have played our game can recommend it to the broadcasters or soul game influencers you follow if it is indeed good.

Thank you for your strong support. We have received a lot of wish lists and fans for this sub. If you have any bugs or feedback about the game, please feel free to post them in the comment section. We will carefully read every comment.

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u/Local_Anywhere_8497 — 2 months ago

player's demand

The picture is in Chinese, and the player described that some student party members do not need to work during the day. If released in advance, it can meet the needs of these players. Moreover, if players discover bugs during the day, the production team can immediately fix them, so that players who finish work at night can play a better version.

As the game production has already been completed, we are currently in the process of building our own game. Of course, if we discover any minor bugs, we will fix them at this time. After hearing the player's request, we believed that what they said was very reasonable, so we made a last-minute decision. Yes, soon, in less than 10 minutes, we decided to release it early. Although this may result in some loss of traffic to the Steam upcoming chart, we believe that the player's request is more important. Whatever, release!

Crimson Oath is a Sekiro-like souls game. He tells the story of a warrior who chose the right path, defeated various powerful enemies, and saved his beloved continent. Although it's a bit clich é d, we put a lot of effort into creating the battles and bosses in the game.

Here are the developer test bosses. Yes, we have personally played each boss and adjusted the difficulty based on feedback from beta players.

Beta Playtest short

I hope to receive your support, if anyone can inform Ironpineapple, we would be grateful!

Best regards

Crimson Oath dev

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u/Local_Anywhere_8497 — 2 months ago

Please forgive me for my sudden intrusion, as it is truly difficult for an indie game developer like me to promote my inde game once.

We are a three person development team, but we do not have any experience in the gaming industry. We are a team of players who are particularly passionate about game production and have transformed into those who want to develop their own game. We have made mods for soul games before.

We started learning Unreal Engine with almost no foundation, which was indeed difficult, but luckily we all survived. Unreal Engine has a lot of content modules, but we overcame them one by one. Recently, many Unreal Engine games released this year have encountered performance optimization issues, with a large number of players complaining. We are very concerned about this. Therefore, in addition to achieving good game performance, our game's performance optimization is excellent. Running at 2K resolution on a regular RTX 4070, our game can reach 90-110 frames per second, but note that this is the native frame rate without DLSS and FSR. On Steam Deck, our game can run smoothly at over 50 frames per second. The official staff of the Unreal Engine community were also a bit surprised by this, so we applied for the Megagrant for the second half of 2025. Unreal Engine has really given us a lot of support.

Secondly, we lack a lot of experience in project management and game production, such as not being able to use version management at the beginning and dealing with many details in game design. But we have long insisted on connecting with players, listening to feedback and complaints from the player community, in order to reflect and search for relevant information to improve and enhance. After receiving feedback from players, our exploratory learning method has allowed us to learn a lot of experience. Although these experiences have been taught in many books and mentioned by well-known game producers, the experience we have personally experienced gives us a sense of satisfaction.

Finally, this game has indeed been developed for a long time, taking us almost 5 years, including the time we spent learning Unreal Engine from scratch and gaining knowledge and experience in game development. Our first work, the demo, has also received 80% positive reviews on Steam, with over 200 reviews. For us, the results are already satisfactory. The most surprising thing was that after the Steam New Product Festival, we found that someone was making videos about our game on X and YouTube, and I had never requested them or even knew them. This has given us great motivation to improve the game and make our work even better.

We have an important announcement to make today: our soulslike indie game, Crimson Oath, has been fully developed and is now entering the final closed beta testing phase with invited players.

Originally scheduled to launch at 11:00 AM on May 1st, we’ve decided to reverse the delay by one day and release the game earlier at 6:00 PM on April 30th, in response to players' feedback and requests.

The game features 6 levels total, with 5 large-scale levels packed with combat and exploration. We estimate the average playtime to be around 15 hours, while seasoned souls players can complete it in roughly 10 hours.

Regarding pricing—we’ve shared our plan on our homepage for some time. We will offer the lowest possible launch price with an additional discount, giving our biggest savings to players who support us on day one.

As a three-person indie dev team, this is our first project. While we’ve poured our hearts into making the best game possible, game development is an incredibly complex endeavor, and some bugs or rough edges may slip through. We want you to know: we are committed to monitoring feedback closely and fixing issues as quickly as possible.

Our day-one supporters are our true core fans, and we will always prioritize you. Since our focus is entirely on game development rather than merchandise, we’re keeping it simple: we’re giving you the best deal possible on the game itself. The launch price will be the lowest you’ll see for at least the next two years—this is our promise to never “backstab” early buyers.

With gratitude,

The Crimson Oath 3-Person Dev Team

u/Local_Anywhere_8497 — 2 months ago