Added a One Bit Filter in the game
Flash Warning - This might not be for everyone but I think it looks cool so adding this filter too.
There are gonna be different filters in the game and plan to add modding support too.
Flash Warning - This might not be for everyone but I think it looks cool so adding this filter too.
There are gonna be different filters in the game and plan to add modding support too.
1800-HELL, A fast-paced arena survival FPS inspired by Devil Daggers, DOOM, Serious Sam and other boomer shooters
The game is built around a handcrafted 30-minute timeline, deterministic gameplay (every run can be perfectly replayed), and a single evolving weapon.
One mechanic I'm currently prototyping is the Ritual Altar.
Instead of your weapon upgrading automatically, you collect gems from defeated enemies and deposit them into an altar to evolve it.
The altar can also be charged by shooting it, temporarily creating a blessed area that slows enemies and gives you a tactical advantage.
Once you've upgraded, a new altar appears elsewhere, forcing you to keep moving rather than camp in one spot.
This 3 minute run was of 17.44 kb, which is shareable and replayable.
Ps- Please ignore the hunter windup animation
Making this in Unity 6 (HDRP), custom Post processing effect and shaders.
Wanted to try to get that early PC FPS games vibes.
1800-HELL, Survive 1800 seconds in hell and the power is yours forever.
Footage is from editor with many debug options and gizmos switched on.
How VAT is baked
How Culling is done
Using the Culling API based on visibility and distance from camera various LODs are implemented
It's an early gameplay prototype inspired by PS1-era graphics, featuring PSX and VHS post-processing effects with adjustable intensity settings.
You play as a retired grandma whose granddaughter gets her heart broken by a mafia prince. Instead of sending a strongly worded message, Grandma decides to spend her weekend dismantling the Port Mafia.
Current gameplay includes:
As the game progresses, Grandma gains access to some highly questionable experimental substances, unlocking bizarre power-ups that turn a simple revenge story into a bizarre adventure.
The goal isn't realism, it's an action game about a grandma teaching organized crime a lesson after they made her granddaughter cry.
Still very early, but it's been a fun way to turn a pile of abandoned assets into something ridiculous.
Early gameplay footage where you can see various weapons, skills and multiple view options in the game.
Some gameplay footage, The Post processing can be tuned from menu, enabled or disables, with interlacing, refresh rate, crt effects and other PSX effects.
The combat is a mix of hand to hand, melee and weapons, slowly given to the the player over time.
With a bit of powerups in the later stages of the game
[not gameplay, its just a silly edit]
Some idiot mafia prince broke her granddaughter’s heart.
Now Grandma’s spending the weekend breaking the entire port mafia.
PSX STYLE - EARLY GAMEPLAY PROTOTYPE
Some idiot mafia prince broke her granddaughter’s heart.
Now Grandma’s spending the weekend breaking the entire port mafia.
Fight your way through a massive industrial dockyard packed with gangsters, smugglers, warehouse raves, and heavily armed criminals in this surreal retro-inspired ultraviolent action game.
A horror game like eyes and slenderman with popeye