RevengeRacer Update #2: Damage and Deformation
▲ 31 r/BuiltFromTheGroundUp+1 crossposts

RevengeRacer Update #2: Damage and Deformation

Check out the latest developments in damage modeling and deformation for my upcoming game, Revenge Racer.

The vehicle damage system is nearly complete. The next major step is modeling production spec vehicles that will use these damage and deformation systems. We're in an art asset deficit at the moment lol.

Stay tuned to the YouTube channel for future updates.

youtube.com
u/MAX_THRASH — 4 days ago
▲ 31 r/BuiltFromTheGroundUp+3 crossposts

RevengeRacer Update #1

I've finally decided to post some footage of the game I have been working on, Revenge Racer. It's still deep in the prototype stage. But judging from the discussions I've seen, I think some people here will find it interesting. This is a Burnoutlike game featuring brake to drift handling, takedowns, and car damage.

I'd like to keep the scope of this game fairly small regarding content, with a focus on systems and gameplay feel. Currently, I'm replicating the deformation system from Paradise, which is taking up most of my time right now, see it for yourself in the last chapter of the video. The vehicle controller is inspired by Paradise as well. It features a simcade tire friction model, spring and damper system, simulated engine rpms, gears, and lots of helper functions applying torque for drifting.

The game isn't quite ready for a Steam page, but subscribe to the Youtube channel to stay updated.

youtube.com
u/MAX_THRASH — 4 months ago