Follow-up to my previous post - I added the S1 Symphogear girls into the roster of my tactics game.

Follow-up to my previous post - I added the S1 Symphogear girls into the roster of my tactics game.

As a follow-up to my previous post and what this whole boardgame thing is about:

https://www.reddit.com/r/Symphogear/s/U8U0hP1sao

Yes, I know they are probably lacking a lot of "must have" moves that show up in later seasons, alternate forms and other flavor and chrome additions, but I'm just basing them on me finishing S1 like two days ago, and I'll definitely upgrade those designs as I go, and I wanted to share those.

Symphogear is definitely crazy and intense, and I think a lot of cool game mechanics can be derived from it and put onto a tactical gameplay core.

https://preview.redd.it/txkwro5kjhah1.png?width=977&format=png&auto=webp&s=d77225b47f94a0e27d6a997cee848743a9b941d3

https://preview.redd.it/3ijh48kljhah1.png?width=1266&format=png&auto=webp&s=f4929f4b78b9f53ada8c720013a57b61bc8756f9

https://preview.redd.it/vgcc14kmjhah1.png?width=1059&format=png&auto=webp&s=d7112aaad794dc697686faf47b1f6a424941bdd2

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u/MahouShoujoDev — 6 days ago
▲ 32 r/Symphogear+1 crossposts

If Hibiki Tachibana was a character in a crossover game, what abilities would you like her to have?

Okay, this is going to be an extremely long shot, and a very unexpected question, but walk with me for a moment.

I'm creating a tactical boardgame similar to games like XCOM, Fire Emblem, Super Robot Wars and that sort of thing. Map divided into terrain hexes, ranged attacks, melee combat, morale mechanics and all those sort of mechanics. And it's going to be Mahou Shoujo-themed, like a mega crossover of different franchises, for the fans that kept complaining they never had a magical girl game like that :P.

More detailed information on the game can be found here on my neocities blog, I'm just giving you the short version here.

https://mahoushoujo-boardgameproject.neocities.org/

To the point:

I only started watching Symphogear recently and I'm still on the first series, doing research. I want to get Hibiki onto the roster, even if as a "1.0" version - she can always be improved or changed later.

Any specific abilities of hers that you'd like to see in her design to make her accurate to her canon self? (and yes, of course other relic users will also appear as playable units eventually, Hibiki is just the first because for now I wanted to pick at least one character from more popular series).

u/MahouShoujoDev — 10 days ago
▲ 4 r/MagicalGirlsCommunity+2 crossposts

Hello. I'm designing a wargame and currently I have a VASSAL module of it that I use for playtesting. But someone asked me about a PnP version, and I actually don't have one.

I never thought what the footprint of the map would be, or how big the counters should be to fit in the hexes, so if I just uploaded the art assets to Google Drive or Dropbox in their original resolution and let people resize it as they wish, would that be alright?

Sorry if it's a stupid question and the answer is actually the above, I didn't work with physical components so far so I have no idea.

For clarification, it's about that game I asked about here a little time ago:

https://mahoushoujo-boardgameproject.neocities.org/

u/MahouShoujoDev — 2 months ago